Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Aoi_Suzume
Sobek
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 49L
1,426 Elo+
Solo
Hou Yi
Hou Yi
Danybenegas22
Hou Yi
Level 88
God Stats
6W - 6L
1,515 SR
Queue Stats
239W - 296L
1,378 Elo+
Solo
Tyr
Tyr
DevoutEvil
Tyr
Level 155
God Stats
1W - 2L
1,380 SR
Queue Stats
118W - 128L
1,400 Elo+
Solo
Ah Puch
Ah Puch
Raing_Demon
Ah Puch
Level 89
God Stats
3W - 6L
1,500 SR
Queue Stats
459W - 532L
1,342 Elo+
Solo
Team Averages
Level 101
1,479 SR
1,409 Elo+

VS

Team Averages
Level 99
1,508 SR
1,366 Elo+
Fenrir
Fenrir
ATONIOUS_
Fenrir
Level 122
God Stats
9W - 10L
1,408 SR
Queue Stats
683W - 687L
1,385 Elo+
Solo
Kumbhakarna
Kumbhakarna
Andrewx987
Kumbhakarna
Level 123
God Stats
51W - 85L
1,271 SR
Queue Stats
334W - 350L
1,383 Elo+
Solo
Erlang Shen
Erlang Shen
gavinowen2001
Erlang Shen
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 157L
1,440 Elo+
Solo
Hades
Hades
shadow97spawn97
Hades
Level 65
God Stats
23W - 13L
1,599 SR
Queue Stats
179W - 201L
1,381 Elo+
Solo
Izanami
Izanami
x-ghostgirl
Izanami
Level 88
God Stats
2W - 0L
1,761 SR
Queue Stats
4W - 3L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
2 / 5 / 2
5,123
466
2,807
8,051
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
8
1 / 2 / 2
5,560
505
2,645
8,075
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 0
5,779
525
5,569
7,096
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 4 / 2
5,698
518
6,028
12,601
7,404
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Raing_Demon
Ah Puch
9
3 / 5 / 5
5,919
538
4,985
6,895
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ATONIOUS_
Fenrir
12
11 / 2 / 1
7,449
677
8,145
8,549
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Andrewx987
Kumbhakarna
9
1 / 1 / 2
5,335
485
2,719
8,541
3,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
gavinowen2001
Erlang Shen
10
3 / 2 / 3
6,107
555
5,661
6,671
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 4 / 8
6,185
562
7,997
9,092
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
x-ghostgirl
Izanami
9
0 / 2 / 2
5,186
471
3,481
3,875
882
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
17
18
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
2
0.6
W
Fenrir
ATONIOUS_
Fenrir
11
2
1
5.75
W
Kumbhakarna
Andrewx987
Kumbhakarna
1
1
2
2
L
Sobek
1
2
2
1
L
3
2
0
1.5
L
2
4
2
0.75
L
Ah Puch
Raing_Demon
Ah Puch
3
5
5
1.1
W
Erlang Shen
gavinowen2001
Erlang Shen
3
2
3
2.25
W
2
4
8
1.5
W
Izanami
x-ghostgirl
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,034
Damage
28,003
42,718
Taken
36,728
17,924
Mitigated
14,521
11,631
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,807
1,015
0
1,049
8,051
2,460
0
964
7,087
0
22,365
W
Fenrir
ATONIOUS_
Fenrir
8,145
1,540
0
2,774
8,549
3,082
0
1,020
7,441
0
32,863
W
Kumbhakarna
Andrewx987
Kumbhakarna
2,719
632
344
2,985
8,541
3,903
276
1,778
6,685
19,811
0
L
Sobek
2,645
360
0
2,660
8,075
3,856
0
3,008
5,067
8,666
0
L
5,569
2,893
0
2,195
7,096
2,104
0
1,856
5,240
0
35,602
L
6,028
1,278
0
4,973
12,601
7,404
0
1,503
11,098
0
21,068
L
Ah Puch
Raing_Demon
Ah Puch
4,985
558
0
754
6,895
2,100
0
3,385
3,510
20,227
0
W
Erlang Shen
gavinowen2001
Erlang Shen
5,661
2,555
0
3,081
6,671
3,398
892
621
6,006
0
21,260
W
7,997
1,145
517
4,130
9,092
3,256
175
3,055
5,855
27,301
0
W
Izanami
x-ghostgirl
Izanami
3,481
2,827
234
1,189
3,875
882
100
724
3,111
0
24,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,079
Gold Earned
30,262
203
Minions Killed
232
0
Camps Cleared
0
902,358
Distance Traveled
950,730
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,123
466
43
4
0
211,341
4
W
Fenrir
7,449
677
62
6
0
218,442
0
W
Kumbhakarna
5,335
485
26
2
0
185,360
2
L
Sobek
5,560
505
7
1
0
161,836
0
L
Hou Yi
5,779
525
69
6
0
167,118
1
L
Tyr
5,698
518
39
4
0
187,261
3
L
Ah Puch
5,919
538
45
4
0
174,802
2
W
Erlang Shen
6,107
555
43
4
0
201,975
2
W
Hades
6,185
562
54
5
0
171,016
0
W
Izanami
5,186
471
47
4
0
173,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role