Player Matchup

Ares
Ares
FamilyLeader192
Ares
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 28L
1,189 Elo+
Solo
Yemoja
Yemoja
IronWolf306
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Kali
Kali
Tsuju-Moon
Kali
Level 17
God Stats
4W - 7L
1,500 SR
Queue Stats
79W - 61L
1,500 Elo+
Party 1
Hades
Hades
appolon1312
Hades
Level 20
God Stats
3W - 2L
1,524 SR
Queue Stats
48W - 52L
1,327 Elo+
Solo
Scylla
Scylla
winterwrvith
Scylla
Level 2
God Stats
7W - 10L
1,500 SR
Queue Stats
42W - 38L
1,500 Elo+
Party 1
Team Averages
Level 11
1,505 SR
1,403 Elo+

VS

Team Averages
Level 12
1,365 SR
1,171 Elo+
Tiamat
Tiamat
Faj4goca YT
Tiamat
Level 6
God Stats
0W - 8L
971 SR
Queue Stats
4W - 15L
859 Elo+
Party 2
Cthulhu
Cthulhu
IITuJefazII3196
Cthulhu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 14L
1,112 Elo+
Party 2
Kukulkan
Kukulkan
KenJStan
Kukulkan
Level 28
God Stats
10W - 13L
1,367 SR
Queue Stats
24W - 35L
1,328 Elo+
Solo
Fenrir
Fenrir
NordicPython
Fenrir
Level 18
God Stats
26W - 21L
1,725 SR
Queue Stats
128W - 119L
1,361 Elo+
Solo
Thor
Thor
Viajeros M
Thor
Level 4
God Stats
0W - 3L
1,259 SR
Queue Stats
4W - 11L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 14
14,976
936
13,113
18,375
15,703
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
20
7 / 5 / 22
16,644
1,040
14,581
22,098
22,205
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
20 / 3 / 19
20,304
1,269
33,969
21,689
8,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
3 / 7 / 16
14,387
899
6,526
19,110
9,386
Scylla
20
13 / 7 / 18
16,771
1,048
26,189
19,575
7,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

172

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
3 / 13 / 11
14,335
896
14,884
25,182
13,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 18 / 10
16,299
1,019
8,560
39,490
15,175
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
KenJStan
Kukulkan
20
13 / 1 / 9
18,326
1,145
46,875
13,501
7,474
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
16
0 / 0 / 0
11,369
711
0
0
0
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
3 / 18 / 10
15,387
962
21,866
27,373
10,112
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
66
50
Kills
26
26
Deaths
50
89
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
13
11
0.65
W
7
4
14
3.5
L
7
18
10
0.67
W
Yemoja
7
5
22
3.6
L
Kukulkan
KenJStan
Kukulkan
13
1
9
17.5
L
Fenrir
0
0
0
0
W
20
3
19
9.83
L
3
18
10
0.44
W
3
7
16
1.57
W
Scylla
13
7
18
3.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,378
Damage
92,185
100,847
Taken
105,546
63,401
Mitigated
45,820
18,190
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
14,884
594
0
2,254
25,182
13,059
0
11,431
13,751
23,851
0
W
13,113
1,943
1,168
1,292
18,375
15,703
0
12,641
5,110
28,864
0
L
8,560
2,828
0
0
39,490
15,175
0
21,609
17,881
13,413
0
W
Yemoja
14,581
5,000
2,500
1,082
22,098
22,205
0
16,669
4,746
30,469
0
L
Kukulkan
KenJStan
Kukulkan
46,875
6,100
594
5,753
13,501
7,474
0
8,067
5,434
85,773
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
33,969
19,535
0
6,762
21,689
8,406
0
16,121
4,788
0
56,056
L
21,866
6,156
0
0
27,373
10,112
0
19,302
8,071
0
46,747
W
6,526
1,042
384
1,676
19,110
9,386
0
10,465
8,283
20,195
0
W
Scylla
26,189
14,351
0
3,326
19,575
7,701
0
11,583
7,601
38,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,082
Gold Earned
75,716
166
Minions Killed
160
5
Camps Cleared
1
1,126,469
Distance Traveled
1,052,491
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,335
896
11
1
0
266,832
0
W
Ares
14,976
936
31
2
0
163,524
1
L
Cthulhu
16,299
1,019
12
1
0
278,299
3
W
Yemoja
16,644
1,040
24
2
0
258,937
0
L
Kukulkan
18,326
1,145
92
6
1
244,744
0
L
Fenrir
11,369
711
0
0
0
9,150
0
W
Kali
20,304
1,269
51
3
1
344,490
0
L
Thor
15,387
962
45
3
0
253,466
0
W
Hades
14,387
899
34
2
1
156,177
2
W
Scylla
16,771
1,048
26
2
3
203,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role