Player Matchup

Hercules
Hercules
QUЕЕN
Hercules
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,204 Elo+
Solo
Scylla
Scylla
Sorryboom
Scylla
Level 25
God Stats
13W - 13L
1,630 SR
Queue Stats
50W - 52L
1,505 Elo+
Solo
Izanami
Izanami
Swilieen
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wolfstorm123
Tsukuyomi
Level 29
God Stats
0W - 1L
1,469 SR
Queue Stats
15W - 17L
1,590 Elo+
Solo
Odin
Odin
星空下的是自己
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,575 Elo+
Solo
Team Averages
Level 20
1,520 SR
1,475 Elo+

VS

Team Averages
Level 13
1,657 SR
1,549 Elo+
Nemesis
Nemesis
AkamerGOD
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,410 Elo+
Party 1
Sol
Sol
ByDeTonNer
Sol
Level 16
God Stats
10W - 7L
1,945 SR
Queue Stats
11W - 9L
1,692 Elo+
Party 1
Gilgamesh
Gilgamesh
andresdark212
Gilgamesh
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,495 Elo+
Solo
Kukulkan
Kukulkan
angelph132
Kukulkan
Level 15
God Stats
7W - 2L
1,666 SR
Queue Stats
10W - 10L
1,574 Elo+
Party 1
Ganesha
Ganesha
caarrascoo
Ganesha
Level 16
God Stats
8W - 8L
1,677 SR
Queue Stats
10W - 9L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
QUЕЕN
Hercules
12
1 / 2 / 0
8,457
445
3,436
12,841
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Sorryboom
Scylla
12
0 / 7 / 0
8,157
429
10,122
10,216
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Swilieen
Izanami
10
1 / 5 / 1
7,503
395
7,556
9,168
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Wolfstorm123
Tsukuyomi
15
3 / 3 / 1
9,695
510
7,727
15,657
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 0
7,939
418
3,730
12,751
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AkamerGOD
Nemesis
13
5 / 1 / 6
8,891
468
3,912
8,793
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 6
10,813
569
10,242
12,071
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
andresdark212
Gilgamesh
16
10 / 4 / 7
10,671
562
10,053
14,802
9,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
angelph132
Kukulkan
15
2 / 1 / 7
9,757
514
8,443
6,220
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
caarrascoo
Ganesha
13
0 / 0 / 16
9,653
508
6,597
14,929
12,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
5
Kills
23
24
Deaths
6
2
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AkamerGOD
Nemesis
5
1
6
8
W
6
0
6
9
L
Hercules
QUЕЕN
Hercules
1
2
0
0.5
L
Scylla
Sorryboom
Scylla
0
7
0
0
L
Izanami
Swilieen
Izanami
1
5
1
0.3
L
Tsukuyomi
Wolfstorm123
Tsukuyomi
3
3
1
1.17
W
Gilgamesh
andresdark212
Gilgamesh
10
4
7
3.38
W
Kukulkan
angelph132
Kukulkan
2
1
7
5.5
W
Ganesha
caarrascoo
Ganesha
0
0
16
8
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,571
Damage
39,247
60,633
Taken
56,815
28,975
Mitigated
32,532
11,919
Healing
17,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AkamerGOD
Nemesis
3,912
1,054
0
1,206
8,793
4,086
220
2,043
6,542
0
25,816
W
10,242
3,338
0
8,690
12,071
4,020
2,027
1,888
10,013
72,826
0
L
Hercules
QUЕЕN
Hercules
3,436
1,010
0
2,596
12,841
7,814
2,323
4,884
7,793
5,031
18,420
L
Scylla
Sorryboom
Scylla
10,122
725
0
1,540
10,216
3,302
0
5,882
4,156
43,964
0
L
Izanami
Swilieen
Izanami
7,556
3,478
558
1,162
9,168
3,151
2,037
3,794
5,332
0
36,861
L
Tsukuyomi
Wolfstorm123
Tsukuyomi
7,727
2,845
0
5,802
15,657
5,764
34
3,083
12,544
0
68,115
W
Gilgamesh
andresdark212
Gilgamesh
10,053
3,437
0
1,754
14,802
9,574
133
1,232
13,400
0
64,276
W
Kukulkan
angelph132
Kukulkan
8,443
686
0
984
6,220
2,466
200
2,363
3,647
53,613
0
W
Ganesha
caarrascoo
Ganesha
6,597
666
0
5,238
14,929
12,386
294
2,411
12,172
29,069
0
L
3,730
667
0
261
12,751
8,944
1,678
7,115
5,526
0
23,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,751
Gold Earned
49,785
371
Minions Killed
406
0
Camps Cleared
0
1,718,449
Distance Traveled
1,987,392
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,891
468
51
3
0
436,164
1
W
Sol
10,813
569
147
8
0
372,743
2
L
Hercules
8,457
445
35
2
0
396,079
5
L
Scylla
8,157
429
82
4
0
330,854
0
L
Izanami
7,503
395
56
3
0
281,894
0
L
Tsukuyomi
9,695
510
137
7
0
354,479
1
W
Gilgamesh
10,671
562
76
4
0
387,723
0
W
Kukulkan
9,757
514
110
6
0
387,710
3
W
Ganesha
9,653
508
22
1
0
403,052
2
L
Odin
7,939
418
61
3
0
355,143
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role