Player Matchup

Serqet
Serqet
ComradeFruitloop
Serqet
Level 38
God Stats
3W - 2L
1,850 SR
Queue Stats
388W - 354L
1,519 Elo+
Solo
Fenrir
Fenrir
Mezzay88
Fenrir
Level 43
God Stats
16W - 18L
1,532 SR
Queue Stats
146W - 175L
1,533 Elo+
Party 1
Medusa
Medusa
QuietFawn11971
Medusa
Level 47
God Stats
22W - 27L
1,651 SR
Queue Stats
61W - 90L
1,527 Elo+
Solo
Zeus
Zeus
Shadow Dragon M
Zeus
Level 155
God Stats
73W - 48L
1,621 SR
Queue Stats
403W - 403L
1,477 Elo+
Solo
Nu Wa
Nu Wa
crimzon2638
Nu Wa
Level 64
God Stats
16W - 18L
1,565 SR
Queue Stats
345W - 344L
1,503 Elo+
Party 1
Team Averages
Level 69
1,644 SR
1,512 Elo+

VS

Team Averages
Level 72
1,713 SR
1,556 Elo+
Gilgamesh
Gilgamesh
ELXxD3M3NT3XxPR
Gilgamesh
Level 93
God Stats
23W - 13L
1,731 SR
Queue Stats
467W - 425L
1,623 Elo+
Party 2
Sun Wukong
Sun Wukong
Ext st0rm1541
Sun Wukong
Level 45
God Stats
130W - 142L
1,525 SR
Queue Stats
190W - 248L
1,428 Elo+
Solo
Chronos
Chronos
GrootDingus2159
Chronos
Level 62
God Stats
19W - 12L
1,641 SR
Queue Stats
36W - 34L
1,542 Elo+
Solo
Apollo
Apollo
shabbott
Apollo
Level 135
God Stats
24W - 12L
1,725 SR
Queue Stats
322W - 285L
1,483 Elo+
Solo
Hera
Hera
xWolfiiee
Hera
Level 23
God Stats
15W - 6L
1,943 SR
Queue Stats
236W - 147L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,592
508
1,676
7,137
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Mezzay88
Fenrir
6
1 / 3 / 1
4,779
434
2,188
6,850
2,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 1
5,175
470
3,813
6,619
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 1 / 0
5,838
531
5,031
3,169
1,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 3 / 0
6,072
552
6,026
7,243
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ELXxD3M3NT3XxPR
Gilgamesh
10
5 / 1 / 3
6,842
622
4,978
7,400
2,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Ext st0rm1541
Sun Wukong
12
2 / 1 / 2
6,617
602
3,748
8,062
3,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 1
5,855
532
2,622
6,735
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
shabbott
Apollo
10
4 / 1 / 0
6,359
578
3,504
8,487
2,162
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
12
2 / 0 / 2
6,664
606
4,131
4,595
1,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
13
13
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Gilgamesh
ELXxD3M3NT3XxPR
Gilgamesh
5
1
3
6.5
W
Sun Wukong
Ext st0rm1541
Sun Wukong
2
1
2
3
W
0
4
1
0.13
L
Fenrir
Mezzay88
Fenrir
1
3
1
0.5
L
1
3
1
0.5
L
3
1
0
3
L
0
3
0
0
W
Apollo
shabbott
Apollo
4
1
0
4
W
Hera
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,734
Damage
18,983
31,018
Taken
35,279
9,536
Mitigated
10,872
9,301
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,676
525
0
660
7,137
2,178
0
2,118
5,019
0
24,482
W
Gilgamesh
ELXxD3M3NT3XxPR
Gilgamesh
4,978
1,230
0
2,735
7,400
2,161
0
1,224
6,100
0
16,153
W
Sun Wukong
Ext st0rm1541
Sun Wukong
3,748
172
0
2,653
8,062
3,114
785
3,789
3,853
0
37,406
W
2,622
271
98
935
6,735
2,203
782
4,269
2,237
28,722
0
L
Fenrir
Mezzay88
Fenrir
2,188
581
0
2,464
6,850
2,400
0
1,083
5,767
0
7,493
L
3,813
2,032
0
1,816
6,619
1,723
0
92
6,527
0
27,784
L
5,031
272
0
1,409
3,169
1,003
58
2,105
1,064
32,641
0
L
6,026
1,244
0
2,952
7,243
2,232
48
1,355
5,888
38,157
0
W
Apollo
shabbott
Apollo
3,504
2,355
0
4,206
8,487
2,162
710
481
7,756
0
31,848
W
Hera
4,131
892
0
2,365
4,595
1,232
41
620
3,903
41,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,456
Gold Earned
32,337
261
Minions Killed
297
0
Camps Cleared
0
907,746
Distance Traveled
1,032,446
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,592
508
56
5
0
212,093
1
W
Gilgamesh
6,842
622
27
2
0
226,215
5
W
Sun Wukong
6,617
602
72
7
0
186,619
1
W
Chronos
5,855
532
51
5
0
196,554
2
L
Fenrir
4,779
434
11
1
0
210,305
1
L
Medusa
5,175
470
43
4
0
159,040
0
L
Zeus
5,838
531
73
7
0
158,682
2
L
Nu Wa
6,072
552
78
7
0
167,626
2
W
Apollo
6,359
578
51
5
0
199,475
2
W
Hera
6,664
606
96
9
0
223,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role