Player Matchup

Merlin
Merlin
Mop The Sloth
Merlin
Level 16
God Stats
4W - 7L
1,304 SR
Queue Stats
19W - 33L
1,295 Elo+
Solo
Fenrir
Fenrir
Noemor502004
Fenrir
Level 27
God Stats
21W - 29L
1,369 SR
Queue Stats
112W - 109L
1,340 Elo+
Party 1
Janus
Janus
TMJ_nightmare129
Janus
Level 27
God Stats
27W - 27L
1,469 SR
Queue Stats
86W - 79L
1,382 Elo+
Party 1
Neith
Neith
fliscodz
Neith
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,243 Elo+
Solo
Horus
Horus
perchito27
Horus
Level 27
God Stats
6W - 5L
1,668 SR
Queue Stats
57W - 53L
1,311 Elo+
Party 1
Team Averages
Level 23
1,462 SR
1,314 Elo+

VS

Team Averages
Level 25
1,524 SR
1,406 Elo+
Chiron
Chiron
BaWeR1337
Chiron
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 57L
1,415 Elo+
Party 2
Tyr
Tyr
F9Z AkirA
Tyr
Level 22
God Stats
13W - 5L
1,535 SR
Queue Stats
33W - 30L
1,557 Elo+
Solo
Vulcan
Vulcan
G_a_n_i_b_a_l_S
Vulcan
Level 28
God Stats
2W - 2L
1,758 SR
Queue Stats
78W - 73L
1,435 Elo+
Party 2
Loki
Loki
LeviMate97
Loki
Level 26
God Stats
5W - 10L
1,303 SR
Queue Stats
25W - 38L
1,283 Elo+
Solo
Fenrir
Fenrir
XxLcSSxX
Fenrir
Level 27
God Stats
14W - 20L
1,524 SR
Queue Stats
107W - 113L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,033
391
2,303
8,111
2,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
2 / 1 / 1
7,690
427
3,737
9,683
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 5 / 0
8,017
445
6,273
9,569
2,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
fliscodz
Neith
11
0 / 6 / 1
6,727
374
4,464
10,037
2,994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
13
0 / 4 / 1
7,465
415
1,933
13,110
7,156
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BaWeR1337
Chiron
15
6 / 0 / 5
9,005
500
9,309
9,697
3,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 2
9,360
520
8,232
7,772
5,938
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 1 / 5
9,231
513
6,546
5,387
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 0 / 7
8,715
484
3,356
7,240
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
XxLcSSxX
Fenrir
15
8 / 2 / 7
9,639
536
7,508
11,566
4,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
21
21
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chiron
BaWeR1337
Chiron
6
0
5
8.5
W
2
0
2
3
W
4
1
5
6.5
W
1
0
7
4.5
L
0
5
1
0.1
L
Fenrir
2
1
1
2.5
L
0
5
0
0
W
Fenrir
XxLcSSxX
Fenrir
8
2
7
5.75
L
Neith
fliscodz
Neith
0
6
1
0.08
L
Horus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,710
Damage
34,951
50,510
Taken
41,662
18,746
Mitigated
17,982
10,881
Healing
11,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BaWeR1337
Chiron
9,309
3,008
216
4,260
9,697
3,288
1,424
2,043
7,539
0
46,349
W
8,232
762
0
517
7,772
5,938
1,342
1,564
6,208
0
46,487
W
6,546
1,087
0
1,737
5,387
1,954
1,078
2,180
3,179
49,179
0
W
3,356
443
0
0
7,240
2,197
1,401
560
6,680
0
61,880
L
2,303
409
330
805
8,111
2,472
703
569
7,518
31,119
0
L
Fenrir
3,737
1,602
0
2,701
9,683
3,376
0
1,767
7,838
0
26,612
L
6,273
333
0
829
9,569
2,748
1,120
2,268
7,061
58,575
0
W
Fenrir
XxLcSSxX
Fenrir
7,508
2,057
0
5,245
11,566
4,605
1,191
2,005
9,480
0
44,653
L
Neith
fliscodz
Neith
4,464
1,908
0
2,558
10,037
2,994
1,187
1,512
8,437
0
25,507
L
Horus
1,933
1,044
73
3,585
13,110
7,156
76
0
13,110
0
35,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,932
Gold Earned
45,950
367
Minions Killed
444
0
Camps Cleared
0
1,521,331
Distance Traveled
1,712,875
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,005
500
72
4
0
290,990
2
W
Tyr
9,360
520
92
5
0
326,247
0
W
Vulcan
9,231
513
95
5
0
348,848
1
W
Loki
8,715
484
106
6
0
373,404
4
L
Merlin
7,033
391
77
4
0
293,651
4
L
Fenrir
7,690
427
67
4
0
359,362
1
L
Janus
8,017
445
118
7
0
303,854
0
W
Fenrir
9,639
536
79
4
0
373,386
1
L
Neith
6,727
374
45
3
0
278,022
1
L
Horus
7,465
415
60
3
0
286,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role