Player Matchup

Fenrir
Fenrir
ELIAS65n
Fenrir
Level 6
God Stats
10W - 6L
1,249 SR
Queue Stats
57W - 79L
1,058 Elo+
Solo
Ymir
Ymir
GETOFFMYMEAT
Ymir
Level 22
God Stats
10W - 6L
1,439 SR
Queue Stats
277W - 331L
1,346 Elo+
Solo
Zeus
Zeus
UwUOtp
Zeus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,377 Elo+
Solo
Ra
Ra
jynx32
Ra
Level 24
God Stats
4W - 1L
1,489 SR
Queue Stats
8W - 6L
1,475 Elo+
Party 2
Sol
Sol
unratedgeneral
Sol
Level 24
God Stats
6W - 3L
1,391 SR
Queue Stats
15W - 23L
1,616 Elo+
Party 2
Team Averages
Level 16
1,414 SR
1,375 Elo+

VS

Team Averages
Level 15
1,438 SR
1,348 Elo+
Merlin
Merlin
Flashbang522
Merlin
Level 25
God Stats
23W - 31L
1,618 SR
Queue Stats
172W - 296L
1,254 Elo+
Party 1
Bellona
Bellona
Nekonome12
Bellona
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Neith
Neith
NotBobSaget69
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Pepeeee
Nemesis
Level 23
God Stats
1W - 2L
1,444 SR
Queue Stats
124W - 219L
1,281 Elo+
Party 1
Hel
Hel
TheGamer1256
Hel
Level 20
God Stats
4W - 12L
1,130 SR
Queue Stats
118W - 205L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ELIAS65n
Fenrir
12
5 / 4 / 2
7,678
480
3,789
9,064
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
4 / 0 / 4
8,189
512
4,134
12,637
7,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
UwUOtp
Zeus
14
5 / 1 / 3
8,313
520
5,883
7,609
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
11
2 / 1 / 3
7,269
454
3,720
5,758
2,620
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
10 / 0 / 2
9,574
598
15,922
7,220
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 6 / 0
7,946
497
7,934
11,544
4,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Nekonome12
Bellona
9
0 / 9 / 1
5,899
369
4,038
9,650
6,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 4 / 0
5,657
354
2,533
7,842
2,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Pepeeee
Nemesis
13
3 / 3 / 0
7,688
481
7,380
10,623
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 4 / 0
6,138
384
892
9,948
5,105
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
26
Kills
4
6
Deaths
26
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ELIAS65n
Fenrir
5
4
2
1.5
L
Merlin
1
6
0
0.17
W
4
0
4
6
L
Bellona
Nekonome12
Bellona
0
9
1
0.06
L
0
4
0
0
L
Nemesis
Pepeeee
Nemesis
3
3
0
1
L
0
4
0
0
W
Zeus
UwUOtp
Zeus
5
1
3
6.5
W
Ra
2
1
3
3.5
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
22,777
42,288
Taken
49,607
18,055
Mitigated
22,122
13,887
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ELIAS65n
Fenrir
3,789
710
0
1,310
9,064
3,072
414
567
8,348
0
25,390
L
Merlin
7,934
952
0
3,744
11,544
4,116
624
6,773
4,299
53,126
0
W
4,134
1,452
222
3,939
12,637
7,368
0
1,007
11,592
43,941
0
L
Bellona
Nekonome12
Bellona
4,038
1,665
0
118
9,650
6,656
132
4,279
5,337
0
14,137
L
2,533
798
0
1,000
7,842
2,702
1,581
5,558
2,284
0
15,494
L
Nemesis
Pepeeee
Nemesis
7,380
3,711
0
3,975
10,623
3,543
0
4,632
5,969
0
47,903
L
892
283
1,212
1,904
9,948
5,105
1,159
7,889
2,059
23,088
0
W
Zeus
UwUOtp
Zeus
5,883
919
0
750
7,609
2,566
361
5,784
1,405
34,008
0
W
Ra
3,720
564
330
2,208
5,758
2,620
2,800
0
5,726
33,840
0
W
15,922
5,497
0
5,128
7,220
2,429
1,893
920
6,230
72,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,023
Gold Earned
33,328
375
Minions Killed
309
0
Camps Cleared
0
1,360,398
Distance Traveled
1,268,867
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,678
480
49
3
0
330,375
1
L
Merlin
7,946
497
112
7
0
215,633
3
W
Ymir
8,189
512
75
5
0
270,208
0
L
Bellona
5,899
369
29
2
0
255,140
0
L
Neith
5,657
354
26
2
0
252,760
0
L
Nemesis
7,688
481
94
6
0
341,729
0
L
Hel
6,138
384
48
3
0
203,605
1
W
Zeus
8,313
520
68
4
0
245,894
1
W
Ra
7,269
454
60
4
0
239,811
0
W
Sol
9,574
598
123
8
0
274,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role