Player Matchup

Fenrir
Fenrir
BigBichBear69
Fenrir
Level 27
God Stats
9W - 6L
1,546 SR
Queue Stats
16W - 13L
1,550 Elo+
Solo
Cerberus
Cerberus
CodenameSunny
Cerberus
Level 29
God Stats
3W - 0L
1,727 SR
Queue Stats
193W - 170L
1,587 Elo+
Solo
Izanami
Izanami
Pastaa_Linguine
Izanami
Level 26
God Stats
3W - 1L
1,648 SR
Queue Stats
6W - 5L
1,524 Elo+
Solo
Da Ji
Da Ji
bruhTombs
Da Ji
Level 7
God Stats
4W - 9L
1,512 SR
Queue Stats
4W - 15L
1,414 Elo+
Solo
Tiamat
Tiamat
mhmad_0556
Tiamat
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 304L
1,405 Elo+
Solo
Team Averages
Level 23
1,587 SR
1,496 Elo+

VS

Team Averages
Level 16
1,451 SR
1,537 Elo+
Aphrodite
Aphrodite
Mr_SirSir
Aphrodite
Level 5
God Stats
1W - 2L
1,256 SR
Queue Stats
2W - 2L
1,663 Elo+
Solo
Nemesis
Nemesis
PodushkinDewin
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Taikeno
Heimdallr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
250W - 245L
1,570 Elo+
Solo
Poseidon
Poseidon
hollabackatcha99
Poseidon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 54L
1,474 Elo+
Solo
Medusa
Medusa
xEl_Chicano209
Medusa
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
294W - 258L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 2 / 4
9,740
609
9,833
10,345
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
CodenameSunny
Cerberus
14
5 / 1 / 12
8,854
553
13,756
11,287
9,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 3
7,799
487
4,195
8,858
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
bruhTombs
Da Ji
8
2 / 7 / 3
6,261
391
2,265
8,491
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
mhmad_0556
Tiamat
13
7 / 4 / 10
8,341
521
11,826
12,402
8,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Mr_SirSir
Aphrodite
10
1 / 6 / 7
7,199
450
3,396
12,417
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
0 / 13 / 4
5,666
354
2,386
12,257
3,001
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
Taikeno
Heimdallr
12
4 / 2 / 3
7,695
481
8,451
12,574
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
7 / 7 / 1
8,346
522
10,623
10,214
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
4 / 4 / 1
7,968
498
5,100
9,559
2,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
29
Kills
16
16
Deaths
32
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
13
2
4
7.5
W
Cerberus
CodenameSunny
Cerberus
5
1
12
11
L
Aphrodite
Mr_SirSir
Aphrodite
1
6
7
0.75
W
2
2
3
1.75
L
0
13
4
0.15
L
Heimdallr
Taikeno
Heimdallr
4
2
3
2.75
W
Da Ji
bruhTombs
Da Ji
2
7
3
0.5
L
7
7
1
1.07
W
Tiamat
mhmad_0556
Tiamat
7
4
10
3
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,875
Damage
29,956
51,383
Taken
57,021
28,967
Mitigated
17,505
18,474
Healing
13,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,833
1,635
0
4,491
10,345
5,305
0
1,300
8,923
0
59,981
W
Cerberus
CodenameSunny
Cerberus
13,756
721
0
5,217
11,287
9,392
763
3,600
7,550
46,958
0
L
Aphrodite
Mr_SirSir
Aphrodite
3,396
1,224
2,526
4,466
12,417
5,308
636
5,058
7,269
17,789
0
W
4,195
2,569
0
2,209
8,858
2,870
1,460
1,785
7,007
0
52,060
L
2,386
768
0
541
12,257
3,001
0
4,550
7,617
0
14,561
L
Heimdallr
Taikeno
Heimdallr
8,451
3,213
0
2,794
12,574
3,686
845
3,916
8,508
0
39,788
W
Da Ji
bruhTombs
Da Ji
2,265
730
0
0
8,491
2,507
357
2,583
5,768
0
8,060
L
10,623
1,866
0
1,290
10,214
2,859
1,110
6,379
3,705
45,030
0
W
Tiamat
mhmad_0556
Tiamat
11,826
1,158
195
6,362
12,402
8,893
742
4,009
8,116
44,366
0
L
5,100
2,025
0
2,350
9,559
2,651
0
5,009
4,340
0
28,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,995
Gold Earned
36,874
389
Minions Killed
243
0
Camps Cleared
0
1,607,594
Distance Traveled
1,276,654
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,740
609
109
7
0
355,604
1
W
Cerberus
8,854
553
102
6
0
286,532
1
L
Aphrodite
7,199
450
34
2
0
272,832
0
W
Izanami
7,799
487
95
6
0
292,414
0
L
Nemesis
5,666
354
16
1
0
251,350
0
L
Heimdallr
7,695
481
50
3
0
288,920
3
W
Da Ji
6,261
391
18
1
0
360,157
0
L
Poseidon
8,346
522
91
6
0
268,627
3
W
Tiamat
8,341
521
65
4
0
312,887
1
L
Medusa
7,968
498
52
3
0
194,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role