Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
NITR0X_erode12
Arachne
Level 15
God Stats
0W - 1L
1,665 SR
Queue Stats
2W - 4L
1,433 Elo+
Solo
Bellona
Bellona
efdfffftffcdsw23
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,696 Elo+
Solo
Cerberus
Cerberus
jungle2troll
Cerberus
Level 15
God Stats
5W - 2L
1,724 SR
Queue Stats
25W - 23L
1,550 Elo+
Party 1
Izanami
Izanami
solo2troll
Izanami
Level 11
God Stats
9W - 4L
1,869 SR
Queue Stats
18W - 11L
1,634 Elo+
Party 1
Team Averages
Level 13
1,652 SR
1,563 Elo+

VS

Team Averages
Level 36
1,580 SR
1,515 Elo+
Chronos
Chronos
 
Chronos
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Gran_Castrati
Medusa
Level 128
God Stats
10W - 6L
1,432 SR
Queue Stats
193W - 180L
1,497 Elo+
Party 2
Yemoja
Yemoja
MujerSoltera
Yemoja
Level 4
God Stats
5W - 2L
1,726 SR
Queue Stats
7W - 10L
1,526 Elo+
Party 2
Set
Set
Nightingale_112
Set
Level 28
God Stats
162W - 137L
1,538 SR
Queue Stats
514W - 502L
1,477 Elo+
Party 2
Ao Kuang
Ao Kuang
SusanoResetAuto
Ao Kuang
Level 18
God Stats
4W - 3L
1,702 SR
Queue Stats
44W - 33L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 6 / 0
5,614
561
2,282
7,582
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 7 / 0
3,948
395
2,106
8,409
2,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 2 / 0
4,775
478
986
3,653
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
jungle2troll
Cerberus
7
0 / 4 / 2
4,359
436
1,966
7,475
3,061
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
solo2troll
Izanami
10
3 / 3 / 0
5,883
588
2,771
5,711
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
8 / 1 / 3
7,200
720
7,118
5,969
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
5 / 1 / 3
5,994
599
7,323
4,859
1,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
10
3 / 0 / 4
6,057
606
1,687
2,537
969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
3 / 1 / 0
6,729
673
2,712
3,352
1,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ao Kuang
10
3 / 2 / 3
5,883
588
3,936
7,608
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
22
22
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
6
0
0.17
W
Chronos
 
Chronos
8
1
3
9.5
W
5
1
3
6.5
W
Yemoja
3
0
4
5
L
0
7
0
0
W
3
1
0
3
W
Ao Kuang
3
2
3
2.25
L
1
2
0
0.5
L
Cerberus
jungle2troll
Cerberus
0
4
2
0.25
L
Izanami
solo2troll
Izanami
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,111
Damage
22,776
32,830
Taken
24,325
12,101
Mitigated
8,387
5,696
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,282
184
80
1,803
7,582
2,514
0
4,777
2,805
23,397
0
W
Chronos
 
Chronos
7,118
3,802
0
2,110
5,969
2,519
1,432
1,491
4,359
40,039
3,480
W
7,323
3,505
0
699
4,859
1,292
70
791
4,068
0
28,032
W
Yemoja
1,687
395
1,225
407
2,537
969
75
748
1,789
10,991
0
L
2,106
1,080
0
1,447
8,409
2,563
0
4,765
3,644
0
10,295
W
2,712
1,647
0
885
3,352
1,404
1,110
0
3,352
0
36,117
W
Ao Kuang
3,936
899
0
2,233
7,608
2,203
0
1,021
6,509
29,395
0
L
986
236
0
95
3,653
2,302
0
0
3,653
0
13,971
L
Cerberus
jungle2troll
Cerberus
1,966
207
0
1,090
7,475
3,061
0
1,962
5,513
8,814
0
L
Izanami
solo2troll
Izanami
2,771
1,842
0
1,181
5,711
1,661
0
682
5,029
0
37,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,579
Gold Earned
31,863
197
Minions Killed
303
0
Camps Cleared
0
848,441
Distance Traveled
904,220
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,614
561
48
5
0
167,069
0
W
Chronos
7,200
720
91
9
0
166,508
2
W
Medusa
5,994
599
47
5
0
175,694
1
W
Yemoja
6,057
606
25
3
0
171,991
0
L
Arachne
3,948
395
21
2
0
185,926
0
W
Set
6,729
673
85
9
0
189,223
2
W
Ao Kuang
5,883
588
55
6
0
200,804
1
L
Bellona
4,775
478
35
4
0
149,359
1
L
Cerberus
4,359
436
20
2
0
173,594
2
L
Izanami
5,883
588
73
7
0
172,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role