Player Matchup

Pele
Pele
MissEverdeen
Pele
Level 47
God Stats
3W - 2L
1,638 SR
Queue Stats
4W - 9L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
Nitsad
Sun Wukong
Level 49
God Stats
8W - 7L
1,771 SR
Queue Stats
200W - 237L
1,399 Elo+
Party 2
Janus
Janus
alucardinator
Janus
Level 126
God Stats
9W - 6L
1,701 SR
Queue Stats
382W - 393L
1,483 Elo+
Party 2
Medusa
Medusa
kamil965
Medusa
Level 34
God Stats
1W - 3L
1,544 SR
Queue Stats
57W - 73L
1,332 Elo+
Solo
Khepri
Khepri
mimswäg
Khepri
Level 19
God Stats
1W - 3L
1,549 SR
Queue Stats
3W - 8L
1,432 Elo+
Party 1
Team Averages
Level 55
1,641 SR
1,429 Elo+

VS

Team Averages
Level 70
1,624 SR
1,544 Elo+
Thor
Thor
Coulth
Thor
Level 29
God Stats
3W - 0L
1,726 SR
Queue Stats
10W - 11L
1,505 Elo+
Party 3
Danzaburou
Danzaburou
Lezeras_
Danzaburou
Level 122
God Stats
12W - 9L
1,599 SR
Queue Stats
20W - 15L
1,530 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Th3IRayzer
Cu Chulainn
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,667 Elo+
Party 3
Merlin
Merlin
TrueZacky
Merlin
Level 66
God Stats
7W - 6L
1,775 SR
Queue Stats
20W - 15L
1,530 Elo+
Party 3
Yemoja
Yemoja
pondwitch
Yemoja
Level 47
God Stats
5W - 2L
1,519 SR
Queue Stats
7W - 4L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,144
510
3,991
10,620
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Nitsad
Sun Wukong
12
1 / 4 / 0
6,923
495
3,493
9,294
8,416
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 7 / 0
7,487
535
5,538
9,454
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
kamil965
Medusa
7
0 / 2 / 2
5,455
390
5,293
6,753
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Khepri
mimswäg
Khepri
9
0 / 6 / 3
5,942
424
4,159
8,866
5,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Coulth
Thor
15
10 / 2 / 9
9,579
684
8,984
11,296
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Lezeras_
Danzaburou
13
4 / 1 / 6
8,964
640
7,118
8,871
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Th3IRayzer
Cu Chulainn
14
5 / 1 / 8
9,154
654
7,446
9,294
4,843
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
TrueZacky
Merlin
15
4 / 0 / 5
9,047
646
5,975
4,238
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
pondwitch
Yemoja
11
0 / 2 / 7
7,431
531
3,504
9,034
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
23
23
Deaths
6
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thor
Coulth
Thor
10
2
9
7.25
W
Danzaburou
Lezeras_
Danzaburou
4
1
6
7
L
4
4
1
1.13
L
Sun Wukong
Nitsad
Sun Wukong
1
4
0
0.25
W
Cu Chulainn
Th3IRayzer
Cu Chulainn
5
1
8
9
W
Merlin
TrueZacky
Merlin
4
0
5
6.5
L
1
7
0
0.14
L
Medusa
kamil965
Medusa
0
2
2
0.5
L
Khepri
mimswäg
Khepri
0
6
3
0.25
W
Yemoja
pondwitch
Yemoja
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,474
Damage
33,027
44,987
Taken
42,733
21,963
Mitigated
19,936
9,312
Healing
14,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Coulth
Thor
8,984
2,560
0
3,994
11,296
4,277
1,706
2,658
8,638
0
42,178
W
Danzaburou
Lezeras_
Danzaburou
7,118
3,272
0
1,391
8,871
3,124
4,712
2,428
6,443
0
53,812
L
3,991
908
0
3,288
10,620
3,496
0
1,839
8,734
0
38,039
L
Sun Wukong
Nitsad
Sun Wukong
3,493
1,465
0
1,077
9,294
8,416
0
1,483
7,735
0
31,286
W
Cu Chulainn
Th3IRayzer
Cu Chulainn
7,446
1,681
0
2,927
9,294
4,843
838
1,244
8,050
4,152
34,365
W
Merlin
TrueZacky
Merlin
5,975
308
0
1,248
4,238
1,716
1,473
1,033
3,205
49,319
0
L
5,538
163
0
1,355
9,454
2,663
0
3,023
6,035
48,114
0
L
Medusa
kamil965
Medusa
5,293
1,345
99
2,961
6,753
1,644
0
977
5,776
0
23,288
L
Khepri
mimswäg
Khepri
4,159
498
0
532
8,866
5,744
0
2,335
6,487
11,563
0
W
Yemoja
pondwitch
Yemoja
3,504
909
3,093
1,717
9,034
5,976
694
2,334
6,700
18,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
44,175
305
Minions Killed
386
0
Camps Cleared
0
1,187,464
Distance Traveled
1,303,688
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,579
684
78
6
0
266,176
2
W
Danzaburou
8,964
640
96
7
0
235,829
3
L
Pele
7,144
510
80
6
0
271,140
0
L
Sun Wukong
6,923
495
65
5
0
242,345
0
W
Cu Chulainn
9,154
654
75
5
0
267,589
2
W
Merlin
9,047
646
106
8
0
269,539
6
L
Janus
7,487
535
98
7
0
238,361
5
L
Medusa
5,455
390
39
3
0
184,412
0
L
Khepri
5,942
424
23
2
0
251,206
1
W
Yemoja
7,431
531
31
2
0
264,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role