Player Matchup

Ymir
Ymir
ElMaldini
Ymir
Level 64
God Stats
20W - 12L
1,677 SR
Queue Stats
243W - 271L
1,416 Elo+
Party 1
Neith
Neith
Geronimo_rey
Neith
Level 3
God Stats
5W - 0L
1,511 SR
Queue Stats
5W - 4L
1,650 Elo+
Party 1
Mulan
Mulan
Hashivalido
Mulan
Level 17
God Stats
7W - 2L
1,631 SR
Queue Stats
32W - 22L
1,587 Elo+
Solo
Persephone
Persephone
Polaris7277
Persephone
Level 29
God Stats
25W - 19L
1,539 SR
Queue Stats
328W - 383L
1,342 Elo+
Solo
Tiamat
Tiamat
Thanathinho
Tiamat
Level 4
God Stats
2W - 4L
1,172 SR
Queue Stats
28W - 27L
1,254 Elo+
Solo
Team Averages
Level 23
1,506 SR
1,450 Elo+

VS

Team Averages
Level 19
1,547 SR
1,487 Elo+
Sol
Sol
BlodBlack
Sol
Level 29
God Stats
2W - 2L
1,583 SR
Queue Stats
5W - 7L
1,411 Elo+
Solo
Nemesis
Nemesis
DecioPinto8
Nemesis
Level 27
God Stats
8W - 18L
1,650 SR
Queue Stats
343W - 370L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
Dvoriste
Gilgamesh
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,416 Elo+
Solo
Rama
Rama
SmikeNoob
Rama
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 175L
1,510 Elo+
Solo
Yemoja
Yemoja
edvandinho
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 0 / 6
6,145
615
3,628
7,765
4,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 1
5,533
553
2,448
2,884
605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 1
7,083
708
5,824
7,626
3,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Persephone
Polaris7277
Persephone
10
3 / 0 / 1
6,183
618
4,228
2,982
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
11
4 / 1 / 4
6,185
619
3,360
4,983
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,250
525
3,265
4,850
1,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
DecioPinto8
Nemesis
9
0 / 3 / 0
5,133
513
1,144
7,639
2,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
Dvoriste
Gilgamesh
8
0 / 3 / 0
4,487
449
3,197
6,615
2,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
9
1 / 4 / 1
5,432
543
4,532
7,516
2,233
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
edvandinho
Yemoja
5
0 / 3 / 0
4,264
426
951
3,670
1,455
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
15
Kills
2
2
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Nemesis
DecioPinto8
Nemesis
0
3
0
0
L
Gilgamesh
Dvoriste
Gilgamesh
0
3
0
0
W
Ymir
2
0
6
5
W
1
1
1
1.5
W
5
0
1
5.5
W
Persephone
Polaris7277
Persephone
3
0
1
3.5
L
Rama
1
4
1
0.38
W
Tiamat
4
1
4
6
L
Yemoja
edvandinho
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,488
Damage
13,089
26,240
Taken
30,290
12,011
Mitigated
9,803
10,650
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,265
1,352
0
1,087
4,850
1,678
146
3,871
903
21,488
1,776
L
Nemesis
DecioPinto8
Nemesis
1,144
671
0
1,418
7,639
2,127
0
1,864
5,745
0
31,282
L
Gilgamesh
Dvoriste
Gilgamesh
3,197
1,243
0
1,340
6,615
2,310
0
119
6,496
0
14,672
W
Ymir
3,628
1,363
0
1,570
7,765
4,370
364
620
7,145
19,362
0
W
2,448
1,971
0
933
2,884
605
126
0
2,884
0
17,391
W
5,824
1,731
0
4,501
7,626
3,394
0
784
6,842
0
38,545
W
Persephone
Polaris7277
Persephone
4,228
201
270
1,123
2,982
936
0
1,735
1,247
30,494
0
L
Rama
4,532
3,571
0
2,901
7,516
2,233
0
3,680
3,830
0
24,521
W
Tiamat
3,360
780
0
2,253
4,983
2,706
0
823
4,160
24,729
0
L
Yemoja
edvandinho
Yemoja
951
437
390
241
3,670
1,455
0
1,490
2,100
7,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,129
Gold Earned
24,566
281
Minions Killed
205
0
Camps Cleared
0
982,697
Distance Traveled
820,659
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,250
525
48
5
0
165,749
1
L
Nemesis
5,133
513
61
6
0
191,158
1
L
Gilgamesh
4,487
449
30
3
0
198,204
1
W
Ymir
6,145
615
29
3
0
196,304
4
W
Neith
5,533
553
48
5
0
147,972
1
W
Mulan
7,083
708
86
9
0
206,566
3
W
Persephone
6,183
618
60
6
0
213,284
5
L
Rama
5,432
543
53
5
0
151,730
3
W
Tiamat
6,185
619
58
6
0
218,571
1
L
Yemoja
4,264
426
13
1
0
113,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role