Player Matchup

Tiamat
Tiamat
Desafiador
Tiamat
Level 16
God Stats
2W - 3L
1,438 SR
Queue Stats
32W - 38L
1,540 Elo+
Party 2
Arachne
Arachne
DiamondSolace
Arachne
Level 102
God Stats
1W - 3L
1,901 SR
Queue Stats
30W - 35L
1,373 Elo+
Solo
Ganesha
Ganesha
Pyrosthedoom
Ganesha
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
madenmar
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
vitovan
Apollo
Level 69
God Stats
10W - 10L
1,484 SR
Queue Stats
17W - 22L
1,420 Elo+
Solo
Team Averages
Level 68
1,564 SR
1,467 Elo+

VS

Team Averages
Level 78
1,403 SR
1,433 Elo+
Tiamat
Tiamat
Only1DragonRage
Tiamat
Level 65
God Stats
56W - 75L
1,477 SR
Queue Stats
1,005W - 1,237L
1,465 Elo+
Party 1
Jormungandr
Jormungandr
OnlyMrSpyro
Jormungandr
Level 59
God Stats
42W - 36L
1,424 SR
Queue Stats
494W - 577L
1,382 Elo+
Party 1
Hera
Hera
Ratilla08
Hera
Level 64
God Stats
23W - 33L
1,393 SR
Queue Stats
334W - 401L
1,417 Elo+
Solo
Fenrir
Fenrir
SEGGBETHOS
Fenrir
Level 82
God Stats
3W - 9L
1,228 SR
Queue Stats
218W - 236L
1,372 Elo+
Solo
Izanami
Izanami
WhiteAngel98
Izanami
Level 122
God Stats
5W - 6L
1,491 SR
Queue Stats
182W - 178L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Desafiador
Tiamat
10
1 / 1 / 0
5,676
516
1,475
3,458
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
8
0 / 1 / 1
4,912
447
1,421
6,205
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Pyrosthedoom
Ganesha
8
0 / 3 / 0
4,962
451
409
5,601
2,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
madenmar
Gilgamesh
12
5 / 2 / 0
6,957
632
6,396
9,450
4,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
vitovan
Apollo
5
0 / 3 / 0
4,073
370
1,784
4,299
709
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,997
545
3,295
6,648
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jormungandr
OnlyMrSpyro
Jormungandr
10
0 / 0 / 6
5,669
515
2,780
3,539
1,399
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
10
0 / 2 / 1
5,719
520
3,002
2,934
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
SEGGBETHOS
Fenrir
10
3 / 2 / 3
6,244
568
2,555
6,013
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
WhiteAngel98
Izanami
11
6 / 0 / 1
6,659
605
5,924
4,643
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
6
Kills
10
10
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Desafiador
Tiamat
1
1
0
1
L
Arachne
0
1
1
0.5
W
1
2
2
1
W
Jormungandr
OnlyMrSpyro
Jormungandr
0
0
6
3
L
Ganesha
Pyrosthedoom
Ganesha
0
3
0
0
W
Hera
0
2
1
0.25
W
Fenrir
SEGGBETHOS
Fenrir
3
2
3
2.25
W
Izanami
WhiteAngel98
Izanami
6
0
1
6.5
L
Gilgamesh
madenmar
Gilgamesh
5
2
0
2.5
L
Apollo
vitovan
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,485
Damage
17,556
29,013
Taken
23,777
11,378
Mitigated
9,901
5,938
Healing
8,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Desafiador
Tiamat
1,475
261
0
1,001
3,458
1,887
60
1,293
2,088
31,455
0
L
Arachne
1,421
999
0
896
6,205
2,083
0
1,654
4,489
0
24,162
W
3,295
157
0
2,222
6,648
3,869
202
658
5,974
18,102
0
W
Jormungandr
OnlyMrSpyro
Jormungandr
2,780
708
135
1,468
3,539
1,399
295
384
3,119
20,553
0
L
Ganesha
Pyrosthedoom
Ganesha
409
59
0
1,134
5,601
2,373
0
1,395
4,206
5,783
0
W
Hera
3,002
684
0
500
2,934
807
0
551
2,319
33,348
0
W
Fenrir
SEGGBETHOS
Fenrir
2,555
446
0
2,428
6,013
2,105
203
315
5,658
0
23,387
W
Izanami
WhiteAngel98
Izanami
5,924
3,752
0
2,103
4,643
1,721
1,235
192
4,451
0
48,743
L
Gilgamesh
madenmar
Gilgamesh
6,396
2,096
0
2,371
9,450
4,326
0
3,434
5,568
2,916
37,534
L
Apollo
vitovan
Apollo
1,784
886
0
536
4,299
709
0
714
3,585
0
13,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,580
Gold Earned
30,288
257
Minions Killed
335
0
Camps Cleared
0
944,597
Distance Traveled
965,178
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,676
516
92
8
0
195,016
1
L
Arachne
4,912
447
53
5
0
222,199
0
W
Tiamat
5,997
545
41
4
0
190,817
3
W
Jormungandr
5,669
515
50
5
0
197,473
1
L
Ganesha
4,962
451
2
0
0
191,626
3
W
Hera
5,719
520
84
8
0
195,767
2
W
Fenrir
6,244
568
57
5
0
191,520
0
W
Izanami
6,659
605
103
9
0
189,601
4
L
Gilgamesh
6,957
632
84
8
0
211,437
0
L
Apollo
4,073
370
26
2
0
124,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role