Player Matchup

Hercules
Hercules
Arthax90
Hercules
Level 24
God Stats
7W - 15L
1,093 SR
Queue Stats
207W - 191L
1,587 Elo+
Solo
Ganesha
Ganesha
CheeksOut
Ganesha
Level 7
God Stats
2W - 1L
1,818 SR
Queue Stats
15W - 15L
1,514 Elo+
Party 1
Thor
Thor
DropkickintoWall
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,683 Elo+
Solo
Heimdallr
Heimdallr
LiLNutt23
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
Penttafox
Sun Wukong
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,482 SR
1,577 Elo+

VS

Team Averages
Level 7
1,612 SR
1,699 Elo+
Bellona
Bellona
Foartripel
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,850 Elo+
Solo
Pele
Pele
Shinji44
Pele
Level 17
God Stats
7W - 1L
1,780 SR
Queue Stats
25W - 11L
1,768 Elo+
Party 2
Medusa
Medusa
VaLsUs
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,431 Elo+
Solo
Yemoja
Yemoja
Yanh
Yemoja
Level 5
God Stats
12W - 5L
1,781 SR
Queue Stats
37W - 30L
1,791 Elo+
Party 2
Ra
Ra
koronavir
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arthax90
Hercules
16
4 / 1 / 0
9,201
613
7,110
13,430
9,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ganesha
CheeksOut
Ganesha
8
0 / 2 / 1
5,479
365
758
3,557
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

2
0 / 1 / 0
4,613
308
296
828
193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
LiLNutt23
Heimdallr
12
2 / 6 / 4
7,433
496
7,985
10,861
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Penttafox
Sun Wukong
13
6 / 4 / 2
8,866
591
11,069
11,636
5,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Foartripel
Bellona
12
1 / 4 / 0
7,537
502
2,536
7,367
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
16
8 / 0 / 2
9,894
660
13,397
12,388
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
VaLsUs
Medusa
13
1 / 2 / 3
7,891
526
3,829
8,774
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
Yanh
Yemoja
10
1 / 4 / 3
7,521
501
2,832
9,520
4,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 2 / 3
9,106
607
3,977
8,006
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
12
Kills
14
14
Deaths
12
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
Arthax90
Hercules
4
1
0
4
L
Ganesha
CheeksOut
Ganesha
0
2
1
0.25
L
0
1
0
0
W
Bellona
Foartripel
Bellona
1
4
0
0.25
L
Heimdallr
LiLNutt23
Heimdallr
2
6
4
0.67
L
Sun Wukong
Penttafox
Sun Wukong
6
4
2
1.75
W
Pele
8
0
2
9
W
Medusa
VaLsUs
Medusa
1
2
3
1.25
W
Yemoja
Yanh
Yemoja
1
4
3
0.63
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,218
Damage
26,571
40,312
Taken
46,055
20,112
Mitigated
20,205
9,743
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Arthax90
Hercules
7,110
3,165
0
5,170
13,430
9,416
0
166
13,264
0
53,979
L
Ganesha
CheeksOut
Ganesha
758
215
0
11
3,557
1,272
0
1,172
2,319
12,864
0
L
296
248
0
114
828
193
0
254
536
0
1,693
W
Bellona
Foartripel
Bellona
2,536
661
0
215
7,367
4,642
0
0
7,367
0
22,565
L
Heimdallr
LiLNutt23
Heimdallr
7,985
3,095
0
2,561
10,861
3,581
0
1,629
9,222
0
32,981
L
Sun Wukong
Penttafox
Sun Wukong
11,069
2,090
0
1,887
11,636
5,650
452
3,334
8,162
0
36,773
W
Pele
13,397
3,832
0
7,311
12,388
5,196
0
125
12,263
0
86,759
W
Medusa
VaLsUs
Medusa
3,829
2,399
0
3,111
8,774
2,537
2,161
162
8,612
0
39,058
W
Yemoja
Yanh
Yemoja
2,832
887
1,079
757
9,520
4,654
230
178
9,342
12,213
0
W
3,977
622
795
2,154
8,006
3,176
1,807
293
7,713
57,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,592
Gold Earned
41,949
268
Minions Killed
406
0
Camps Cleared
0
1,085,645
Distance Traveled
1,563,299
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,201
613
125
8
0
330,479
3
L
Ganesha
5,479
365
16
1
0
150,131
0
L
Thor
4,613
308
10
1
0
37,146
0
W
Bellona
7,537
502
48
3
0
309,326
1
L
Heimdallr
7,433
496
62
4
0
256,707
0
L
Sun Wukong
8,866
591
55
4
0
311,182
1
W
Pele
9,894
660
150
10
0
420,211
5
W
Medusa
7,891
526
70
5
0
300,018
3
W
Yemoja
7,521
501
26
2
0
274,153
3
W
Ra
9,106
607
112
7
0
259,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role