Player Matchup

Nemesis
Nemesis
Enylef6517
Nemesis
Level 17
God Stats
3W - 6L
1,465 SR
Queue Stats
938W - 926L
1,447 Elo+
Solo
Apollo
Apollo
NoHopePOPE3693
Apollo
Level 14
God Stats
9W - 13L
1,667 SR
Queue Stats
152W - 170L
1,512 Elo+
Solo
Vamana
Vamana
Priitzy
Vamana
Level 11
God Stats
7W - 3L
1,500 SR
Queue Stats
111W - 109L
1,409 Elo+
Solo
Raijin
Raijin
Sir Bibbson
Raijin
Level 29
God Stats
2W - 1L
1,737 SR
Queue Stats
143W - 83L
1,725 Elo+
Solo
Yemoja
Yemoja
SpanishJudo7463
Yemoja
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,425 Elo+
Solo
Team Averages
Level 16
1,574 SR
1,504 Elo+

VS

Team Averages
Level 22
1,573 SR
1,523 Elo+
Arachne
Arachne
ProstatePeeker
Arachne
Level 15
God Stats
5W - 1L
1,651 SR
Queue Stats
61W - 43L
1,683 Elo+
Solo
Chronos
Chronos
SOS__Kerman
Chronos
Level 27
God Stats
20W - 11L
1,570 SR
Queue Stats
620W - 556L
1,479 Elo+
Party 1
Raijin
Raijin
SPLiPHEE
Raijin
Level 15
God Stats
9W - 17L
1,598 SR
Queue Stats
73W - 69L
1,551 Elo+
Solo
King Arthur
King Arthur
cmoney1578
King Arthur
Level 26
God Stats
21W - 11L
1,678 SR
Queue Stats
418W - 342L
1,478 Elo+
Party 1
Ymir
Ymir
jyakilla99
Ymir
Level 25
God Stats
4W - 9L
1,366 SR
Queue Stats
83W - 84L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Enylef6517
Nemesis
11
0 / 12 / 0
6,845
403
3,704
15,996
5,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 1
8,507
500
8,286
8,319
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Priitzy
Vamana
10
0 / 4 / 1
6,535
384
4,321
9,374
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
13
3 / 3 / 1
8,490
499
10,753
6,884
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 2
6,350
374
2,844
5,878
2,252
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 2
10,367
610
12,142
13,719
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
SOS__Kerman
Chronos
14
1 / 1 / 1
8,195
482
4,045
9,723
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Raijin
SPLiPHEE
Raijin
15
1 / 1 / 4
9,084
534
4,853
8,472
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
cmoney1578
King Arthur
15
8 / 1 / 4
9,405
553
11,992
14,415
8,757
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 4
7,700
453
1,871
10,210
6,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
22
22
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Enylef6517
Nemesis
0
12
0
0
L
4
0
1
4.5
L
Vamana
Priitzy
Vamana
0
4
1
0.13
W
12
2
2
6.5
W
Chronos
SOS__Kerman
Chronos
1
1
1
1.5
W
Raijin
SPLiPHEE
Raijin
1
1
4
3
L
Raijin
3
3
1
1.17
L
0
3
2
0.33
W
King Arthur
cmoney1578
King Arthur
8
1
4
10
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,908
Damage
34,903
46,451
Taken
56,539
19,285
Mitigated
27,409
10,124
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Enylef6517
Nemesis
3,704
1,594
0
1,407
15,996
5,847
0
1,590
14,406
0
42,405
L
8,286
3,328
0
4,137
8,319
3,165
1,018
2,854
5,465
0
57,848
L
Vamana
Priitzy
Vamana
4,321
1,584
0
2,237
9,374
5,732
0
1,226
8,148
0
24,713
W
12,142
9,565
0
4,882
13,719
6,018
1,878
2,430
11,097
0
81,384
W
Chronos
SOS__Kerman
Chronos
4,045
864
0
4,326
9,723
2,725
2,675
3,917
5,676
39,099
0
W
Raijin
SPLiPHEE
Raijin
4,853
52
0
1,670
8,472
3,199
1,060
1,890
6,301
70,536
0
L
Raijin
10,753
701
0
1,397
6,884
2,289
0
1,610
5,274
50,915
0
L
2,844
676
675
271
5,878
2,252
0
3,489
2,389
14,121
0
W
King Arthur
cmoney1578
King Arthur
11,992
679
0
4,339
14,415
8,757
347
1,891
12,353
0
43,205
W
1,871
168
0
1,469
10,210
6,710
280
2,742
7,317
20,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,727
Gold Earned
44,751
369
Minions Killed
453
0
Camps Cleared
0
1,574,040
Distance Traveled
1,602,458
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,845
403
71
4
0
299,514
2
L
Apollo
8,507
500
119
7
0
316,459
7
L
Vamana
6,535
384
40
2
0
362,781
3
W
Arachne
10,367
610
119
7
0
334,876
5
W
Chronos
8,195
482
79
5
0
309,926
0
W
Raijin
9,084
534
137
8
0
293,864
5
L
Raijin
8,490
499
115
7
0
321,086
6
L
Yemoja
6,350
374
24
1
0
274,200
0
W
King Arthur
9,405
553
79
5
0
344,106
0
W
Ymir
7,700
453
39
2
0
319,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role