Player Matchup

Chernobog
Chernobog
CES_Hydro
Chernobog
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 14L
1,094 Elo+
Party 1
Bellona
Bellona
CES_Tutur
Bellona
Level 15
God Stats
2W - 1L
1,319 SR
Queue Stats
4W - 10L
1,108 Elo+
Party 1
Neith
Neith
bobalose
Neith
Level 29
God Stats
237W - 267L
1,436 SR
Queue Stats
267W - 319L
1,350 Elo+
Solo
Medusa
Medusa
nickrhoads26
Medusa
Level 7
God Stats
5W - 6L
1,350 SR
Queue Stats
12W - 25L
1,259 Elo+
Solo
Hachiman
Hachiman
xXFeuthunder_YTB
Hachiman
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,262 Elo+
Party 1
Team Averages
Level 13
1,421 SR
1,215 Elo+

VS

Team Averages
Level 16
1,503 SR
1,321 Elo+
Neith
Neith
Beastley4202864
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,157 Elo+
Solo
Thor
Thor
FeeNink
Thor
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,408 Elo+
Solo
Bellona
Bellona
FeelMYPain94366
Bellona
Level 25
God Stats
67W - 81L
1,513 SR
Queue Stats
389W - 526L
1,407 Elo+
Solo
Ares
Ares
Hateispower3224
Ares
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,164 Elo+
Solo
Ymir
Ymir
jessee3437
Ymir
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 94L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CES_Hydro
Chernobog
20
20 / 2 / 19
15,465
1,289
48,284
15,465
8,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
CES_Tutur
Bellona
20
10 / 0 / 23
13,382
1,115
25,421
11,705
11,665
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
bobalose
Neith
20
5 / 3 / 20
12,506
1,042
20,476
11,548
6,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
17
2 / 5 / 17
11,411
951
9,912
10,758
6,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
9 / 5 / 20
13,436
1,120
22,845
10,539
4,539
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 12 / 4
10,241
853
5,033
18,909
9,423
Thor
FeeNink
Thor
18
10 / 10 / 5
13,813
1,151
14,121
22,774
13,531
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 9 / 6
12,219
1,018
19,050
35,729
39,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 8 / 4
10,672
889
6,502
21,293
28,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
1 / 7 / 7
11,675
973
8,381
39,460
51,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
41
46
Kills
15
15
Deaths
46
99
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
12
4
0.17
W
Chernobog
CES_Hydro
Chernobog
20
2
19
14.75
W
Bellona
CES_Tutur
Bellona
10
0
23
21.5
L
Thor
FeeNink
Thor
10
10
5
1.25
L
3
9
6
0.67
L
1
8
4
0.38
W
Neith
bobalose
Neith
5
3
20
5
L
1
7
7
0.64
W
Medusa
2
5
17
2.1
W
9
5
20
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,938
Damage
53,087
60,015
Taken
138,165
36,493
Mitigated
142,256
6,864
Healing
6,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,033
2,393
0
694
18,909
9,423
0
0
18,909
0
14,171
W
Chernobog
CES_Hydro
Chernobog
48,284
26,072
0
2,575
15,465
8,234
0
4,609
10,856
0
68,225
W
Bellona
CES_Tutur
Bellona
25,421
10,420
0
1,179
11,705
11,665
0
2,955
8,750
0
38,030
L
Thor
FeeNink
Thor
14,121
3,728
0
0
22,774
13,531
0
0
22,774
0
33,571
L
19,050
10,463
0
2,555
35,729
39,121
0
0
35,729
0
44,850
L
6,502
371
0
0
21,293
28,777
0
0
21,293
20,956
0
W
Neith
bobalose
Neith
20,476
14,064
0
2,201
11,548
6,030
0
3,107
8,441
0
45,764
L
8,381
3,152
0
2,880
39,460
51,404
0
0
39,082
21,141
0
W
Medusa
9,912
4,194
0
909
10,758
6,025
0
2,311
8,447
0
15,310
W
22,845
13,753
0
0
10,539
4,539
0
1,901
8,638
0
35,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,200
Gold Earned
58,620
184
Minions Killed
168
4
Camps Cleared
5
866,969
Distance Traveled
951,724
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,241
853
11
1
2
155,801
1
W
Chernobog
15,465
1,289
39
3
1
201,793
0
W
Bellona
13,382
1,115
27
2
1
217,670
0
L
Thor
13,813
1,151
37
3
0
220,834
0
L
Bellona
12,219
1,018
62
5
1
217,279
0
L
Ares
10,672
889
32
3
0
161,760
0
W
Neith
12,506
1,042
72
6
0
162,331
0
L
Ymir
11,675
973
26
2
2
196,050
0
W
Medusa
11,411
951
14
1
2
107,175
0
W
Hachiman
13,436
1,120
32
3
0
178,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role