Player Matchup

Artemis
Artemis
 
Artemis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ApocEinar
Sol
Level 120
God Stats
10W - 6L
1,717 SR
Queue Stats
280W - 226L
1,704 Elo+
Party 1
Ares
Ares
BrickFastley
Ares
Level 103
God Stats
2W - 1L
1,589 SR
Queue Stats
69W - 44L
1,666 Elo+
Party 1
Cthulhu
Cthulhu
Visuloo
Cthulhu
Level 126
God Stats
11W - 9L
1,561 SR
Queue Stats
169W - 145L
1,716 Elo+
Party 1
Ao Kuang
Ao Kuang
aMadeMan
Ao Kuang
Level 68
God Stats
2W - 1L
1,519 SR
Queue Stats
126W - 62L
1,850 Elo+
Party 1
Team Averages
Level 106
1,577 SR
1,687 Elo+

VS

Team Averages
Level 132
1,688 SR
1,629 Elo+
King Arthur
King Arthur
Camble34
King Arthur
Level 151
God Stats
12W - 13L
1,628 SR
Queue Stats
467W - 319L
1,713 Elo+
Party 2
Ares
Ares
FantailedOlive
Ares
Level 106
God Stats
16W - 11L
1,747 SR
Queue Stats
892W - 856L
1,514 Elo+
Solo
Izanami
Izanami
Gods-Slayers
Izanami
Level 140
God Stats
15W - 10L
1,606 SR
Queue Stats
358W - 370L
1,548 Elo+
Solo
Loki
Loki
Sandiest_Hook75
Loki
Level 115
God Stats
19W - 14L
1,619 SR
Queue Stats
241W - 183L
1,691 Elo+
Party 2
Tiamat
Tiamat
TwoMode
Tiamat
Level 148
God Stats
6W - 1L
1,837 SR
Queue Stats
225W - 150L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 2 / 4
8,710
581
6,679
9,472
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 1 / 5
9,488
633
7,300
7,510
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 5
7,251
483
4,764
9,353
5,267
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Visuloo
Cthulhu
14
2 / 3 / 6
7,842
523
8,526
12,261
8,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
aMadeMan
Ao Kuang
16
11 / 2 / 1
9,388
626
13,231
12,967
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Camble34
King Arthur
13
2 / 5 / 1
8,123
542
9,212
17,284
6,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 3 / 3
7,382
492
5,471
10,526
6,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Gods-Slayers
Izanami
13
1 / 6 / 2
8,418
561
4,629
11,260
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 6 / 3
7,453
497
3,996
9,180
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
TwoMode
Tiamat
13
2 / 2 / 3
7,951
530
9,267
7,711
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
22
Kills
9
9
Deaths
22
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
2
4
3
W
4
1
5
6.5
W
1
1
5
3.5
L
King Arthur
Camble34
King Arthur
2
5
1
0.5
L
2
3
3
1.17
L
Izanami
Gods-Slayers
Izanami
1
6
2
0.33
L
2
6
3
0.58
L
Tiamat
TwoMode
Tiamat
2
2
3
1.75
W
Cthulhu
Visuloo
Cthulhu
2
3
6
1.67
W
Ao Kuang
aMadeMan
Ao Kuang
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,500
Damage
32,575
51,563
Taken
55,961
25,424
Mitigated
23,930
20,908
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,679
3,074
0
3,737
9,472
2,977
618
3,375
6,097
0
51,234
W
7,300
2,910
0
4,612
7,510
2,550
1,260
3,899
3,611
71,410
0
W
4,764
87
0
1,750
9,353
5,267
0
4,553
4,800
16,156
0
L
King Arthur
Camble34
King Arthur
9,212
2,538
0
4,701
17,284
6,867
0
11,739
5,155
0
47,485
L
5,471
331
0
940
10,526
6,584
0
5,539
4,915
11,245
0
L
Izanami
Gods-Slayers
Izanami
4,629
3,124
0
2,375
11,260
3,527
82
5,496
5,750
0
58,714
L
3,996
624
0
1,836
9,180
2,808
0
5,265
3,806
0
38,566
L
Tiamat
TwoMode
Tiamat
9,267
1,223
0
2,518
7,711
4,144
0
4,729
2,942
59,292
0
W
Cthulhu
Visuloo
Cthulhu
8,526
617
71
4,083
12,261
8,816
0
882
11,379
42,191
0
W
Ao Kuang
aMadeMan
Ao Kuang
13,231
2,879
0
6,655
12,967
5,814
0
2,029
10,938
58,117
7,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,679
Gold Earned
39,327
451
Minions Killed
432
0
Camps Cleared
0
1,409,270
Distance Traveled
1,376,147
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,710
581
105
7
0
252,762
7
W
Sol
9,488
633
145
10
0
277,500
0
W
Ares
7,251
483
14
1
0
278,547
2
L
King Arthur
8,123
542
93
6
0
294,603
1
L
Ares
7,382
492
6
0
0
284,345
1
L
Izanami
8,418
561
122
8
0
217,375
4
L
Loki
7,453
497
80
5
0
301,447
3
L
Tiamat
7,951
530
131
9
0
278,377
7
W
Cthulhu
7,842
523
84
6
0
297,880
3
W
Ao Kuang
9,388
626
103
7
0
302,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role