Player Matchup

Horus
Horus
LuciRX_
Horus
Level 92
God Stats
6W - 4L
1,575 SR
Queue Stats
272W - 218L
1,444 Elo+
Party 1
Anubis
Anubis
skribogre
Anubis
Level 35
God Stats
0W - 3L
1,161 SR
Queue Stats
8W - 14L
1,275 Elo+
Solo
Janus
Janus
z-P-A-N-D-A-_-
Janus
Level 60
God Stats
3W - 5L
1,464 SR
Queue Stats
49W - 44L
1,472 Elo+
Party 1
Team Averages
Level 62
1,400 SR
1,397 Elo+

VS

Team Averages
Level 89
1,397 SR
1,365 Elo+
Artio
Artio
HominidBlue
Artio
Level 100
God Stats
10W - 9L
1,536 SR
Queue Stats
112W - 123L
1,434 Elo+
Solo
Merlin
Merlin
Orcinus7
Merlin
Level 67
God Stats
13W - 17L
1,426 SR
Queue Stats
70W - 91L
1,324 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheCounterShade
Ah Muzen Cab
Level 101
God Stats
2W - 2L
1,230 SR
Queue Stats
208W - 235L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LuciRX_
Horus
16
4 / 2 / 4
13,127
656
15,299
21,541
18,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
skribogre
Anubis
15
0 / 7 / 3
11,016
551
7,403
13,351
6,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 4 / 1
12,014
601
15,934
14,221
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
14,444
722
8,353
22,519
25,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Orcinus7
Merlin
16
1 / 3 / 8
11,993
600
13,419
9,984
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TheCounterShade
Ah Muzen Cab
16
5 / 6 / 7
13,176
659
19,866
17,611
6,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
13
13
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Horus
LuciRX_
Horus
4
2
4
3
W
Merlin
Orcinus7
Merlin
1
3
8
1.67
W
Ah Muzen Cab
TheCounterShade
Ah Muzen Cab
5
6
7
1.42
L
Anubis
skribogre
Anubis
0
7
3
0.21
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,636
Damage
41,638
49,113
Taken
50,114
29,870
Mitigated
34,555
17,809
Healing
19,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,353
253
4,276
11,583
22,519
25,551
0
9,612
12,317
34,426
0
L
Horus
LuciRX_
Horus
15,299
7,360
3,616
10,773
21,541
18,807
0
10,559
10,480
312
51,296
W
Merlin
Orcinus7
Merlin
13,419
79
0
250
9,984
2,998
0
5,669
3,989
57,742
0
W
Ah Muzen Cab
TheCounterShade
Ah Muzen Cab
19,866
4,694
0
2,912
17,611
6,006
547
7,136
10,075
0
62,348
L
Anubis
skribogre
Anubis
7,403
170
0
1,490
13,351
6,297
492
4,528
8,527
56,653
0
L
15,934
362
355
1,575
14,221
4,766
0
5,580
8,289
58,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,157
Gold Earned
39,613
241
Minions Killed
187
0
Camps Cleared
0
1,010,824
Distance Traveled
1,026,769
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
14,444
722
44
2
0
391,952
3
L
Horus
13,127
656
53
3
0
393,103
0
W
Merlin
11,993
600
83
4
0
341,472
0
W
Ah Muzen Cab
13,176
659
60
3
0
293,345
3
L
Anubis
11,016
551
91
5
0
295,434
0
L
Janus
12,014
601
97
5
0
322,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role