Player Matchup

Hel
Hel
 
Hel
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Madgtroy_
Nemesis
Level 107
God Stats
4W - 2L
1,393 SR
Queue Stats
265W - 228L
1,570 Elo+
Party 2
Hercules
Hercules
PopIsOutside
Hercules
Level 120
God Stats
5W - 0L
1,773 SR
Queue Stats
48W - 41L
1,550 Elo+
Party 2
Izanami
Izanami
VenomSpahx102
Izanami
Level 127
God Stats
7W - 1L
1,743 SR
Queue Stats
248W - 215L
1,544 Elo+
Party 1
Aphrodite
Aphrodite
laserbohne
Aphrodite
Level 119
God Stats
17W - 12L
1,498 SR
Queue Stats
443W - 402L
1,548 Elo+
Party 1
Team Averages
Level 116
1,581 SR
1,542 Elo+

VS

Team Averages
Level 130
1,590 SR
1,513 Elo+
Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
cheehacker95
Merlin
Level 100
God Stats
6W - 5L
1,732 SR
Queue Stats
357W - 358L
1,550 Elo+
Solo
Tiamat
Tiamat
hiretsuna_hebi
Tiamat
Level 116
God Stats
1W - 1L
1,581 SR
Queue Stats
34W - 32L
1,449 Elo+
Party 3
Da Ji
Da Ji
nuttyno
Da Ji
Level 120
God Stats
6W - 8L
1,592 SR
Queue Stats
136W - 105L
1,529 Elo+
Solo
Artemis
Artemis
xXDer_GizenXx
Artemis
Level 159
God Stats
2W - 2L
1,543 SR
Queue Stats
182W - 168L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
3 / 4 / 5
7,339
524
7,148
11,101
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Madgtroy_
Nemesis
14
6 / 1 / 4
8,500
607
8,583
11,253
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
PopIsOutside
Hercules
14
2 / 0 / 0
8,364
597
2,289
7,830
4,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
14
4 / 3 / 1
7,904
565
5,395
8,672
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
laserbohne
Aphrodite
11
2 / 2 / 6
7,159
511
2,871
9,221
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 3 / 1
6,851
489
5,563
13,438
8,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
12
3 / 4 / 1
6,988
499
8,535
7,922
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 1
7,073
505
6,140
5,082
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
nuttyno
Da Ji
10
1 / 4 / 2
6,457
461
5,260
9,538
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
12
2 / 5 / 2
7,589
542
6,187
8,265
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
17
Kills
10
10
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
4
5
1.38
L
Cerberus
 
Cerberus
3
3
1
1.17
W
Nemesis
Madgtroy_
Nemesis
6
1
4
8
W
Hercules
PopIsOutside
Hercules
2
0
0
2
W
Izanami
4
3
1
1.5
L
Merlin
3
4
1
0.88
L
1
1
1
1.5
W
Aphrodite
laserbohne
Aphrodite
2
2
6
2.5
L
Da Ji
nuttyno
Da Ji
1
4
2
0.5
L
Artemis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,286
Damage
31,685
48,077
Taken
44,245
20,513
Mitigated
22,409
19,711
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,148
573
3,266
5,051
11,101
3,769
108
6,441
4,626
47,869
0
L
Cerberus
 
Cerberus
5,563
361
171
6,002
13,438
8,359
933
4,120
9,318
32,534
0
W
Nemesis
Madgtroy_
Nemesis
8,583
5,055
0
2,063
11,253
4,613
28
3,874
7,327
0
50,039
W
Hercules
PopIsOutside
Hercules
2,289
1,093
0
1,681
7,830
4,115
0
3,569
3,939
0
50,362
W
Izanami
5,395
3,510
0
2,076
8,672
3,190
859
999
7,673
0
57,630
L
Merlin
8,535
231
0
1,417
7,922
2,793
0
4,179
3,743
40,412
0
L
6,140
744
0
1,859
5,082
5,404
0
293
4,789
38,341
0
W
Aphrodite
laserbohne
Aphrodite
2,871
1,438
2,119
3,455
9,221
4,826
72
4,851
4,274
19,145
0
L
Da Ji
nuttyno
Da Ji
5,260
1,560
0
1,074
9,538
3,390
0
1,235
8,303
0
39,257
L
Artemis
6,187
2,937
0
970
8,265
2,463
760
192
8,073
0
46,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
34,958
436
Minions Killed
386
0
Camps Cleared
0
1,413,488
Distance Traveled
1,199,360
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,339
524
76
5
0
262,308
2
L
Cerberus
6,851
489
58
4
0
266,650
1
W
Nemesis
8,500
607
83
6
0
320,670
5
W
Hercules
8,364
597
132
9
0
311,001
3
W
Izanami
7,904
565
109
8
0
255,004
0
L
Merlin
6,988
499
71
5
0
235,668
7
L
Tiamat
7,073
505
91
7
0
268,415
5
W
Aphrodite
7,159
511
36
3
0
264,505
2
L
Da Ji
6,457
461
68
5
0
203,592
0
L
Artemis
7,589
542
98
7
0
225,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role