Player Matchup

Cthulhu
Cthulhu
BassKeyboard207
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GlouGlou_2004
Nu Wa
Level 29
God Stats
4W - 5L
1,518 SR
Queue Stats
172W - 201L
1,304 Elo+
Solo
Ymir
Ymir
MrNegiGen1
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
selvinnyo
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sobek
Sobek
yxng_blaydon
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,504 SR
1,461 Elo+

VS

Team Averages
Level 12
1,459 SR
1,328 Elo+
Ymir
Ymir
BubbletopRose3
Ymir
Level 10
God Stats
11W - 15L
1,465 SR
Queue Stats
15W - 22L
1,208 Elo+
Party 1
Izanami
Izanami
Geudo_
Izanami
Level 16
God Stats
6W - 3L
1,435 SR
Queue Stats
12W - 13L
1,286 Elo+
Solo
Sol
Sol
proceso-repleto3
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Kali
Kali
thiefinn
Kali
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
26W - 31L
1,272 Elo+
Party 1
Bellona
Bellona
yoGoldie
Bellona
Level 27
God Stats
17W - 19L
1,394 SR
Queue Stats
75W - 63L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 1
3,728
414
872
4,471
2,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate

Breastplate

+20
Physical Protection

7
2 / 4 / 1
4,757
529
2,882
4,888
1,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

1
0 / 0 / 0
1,725
192
0
0
0
Artemis
selvinnyo
Artemis
7
1 / 5 / 0
4,407
490
689
4,934
1,228
5
0 / 5 / 0
3,925
436
1,312
6,992
3,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 5
5,081
565
1,806
3,297
1,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Geudo_
Izanami
9
4 / 2 / 4
5,674
630
3,008
2,678
765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

2
0 / 1 / 0
3,689
410
124
590
143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
11
11 / 0 / 2
7,168
796
6,077
4,643
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
yoGoldie
Bellona
11
1 / 0 / 0
5,873
653
1,135
3,756
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
19
19
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
3
1
5
5.5
W
Izanami
Geudo_
Izanami
4
2
4
3
L
2
4
1
0.63
L
0
0
0
0
W
0
1
0
0
L
Artemis
selvinnyo
Artemis
1
5
0
0.2
W
Kali
11
0
2
12
W
Bellona
yoGoldie
Bellona
1
0
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,755
Damage
12,150
21,285
Taken
14,964
8,324
Mitigated
6,707
2,748
Healing
4,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
872
203
0
140
4,471
2,222
138
739
3,732
4,635
0
W
1,806
757
0
160
3,297
1,551
737
1,917
1,330
8,026
0
W
Izanami
Geudo_
Izanami
3,008
2,148
0
0
2,678
765
1,830
1,308
1,310
0
21,088
L
2,882
822
0
1,068
4,888
1,027
253
763
4,125
16,950
0
L
0
0
0
0
0
0
0
0
0
0
0
W
124
0
0
0
590
143
12
99
491
124
0
L
Artemis
selvinnyo
Artemis
689
275
0
0
4,934
1,228
288
62
4,872
0
5,488
W
Kali
6,077
4,163
0
1,866
4,643
1,964
838
1,073
3,540
0
27,032
W
Bellona
yoGoldie
Bellona
1,135
885
0
2,731
3,756
2,284
1,866
529
3,227
0
23,587
L
1,312
685
0
1,540
6,992
3,847
128
366
6,626
11,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,542
Gold Earned
27,485
61
Minions Killed
167
0
Camps Cleared
0
496,196
Distance Traveled
721,246
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,728
414
11
1
0
97,730
1
W
Ymir
5,081
565
16
2
0
173,242
0
W
Izanami
5,674
630
43
5
0
151,122
2
L
Nu Wa
4,757
529
20
2
0
132,815
0
L
Ymir
1,725
192
0
0
0
0
0
W
Sol
3,689
410
0
0
0
26,559
0
L
Artemis
4,407
490
14
2
0
90,069
1
W
Kali
7,168
796
52
6
0
203,070
0
W
Bellona
5,873
653
56
6
0
167,253
0
L
Sobek
3,925
436
16
2
0
175,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role