Player Matchup

Sol
Sol
Headscream
Sol
Level 5
God Stats
13W - 7L
1,664 SR
Queue Stats
208W - 162L
1,692 Elo+
Party 1
Gilgamesh
Gilgamesh
Koty_AF1
Gilgamesh
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,455 Elo+
Solo
Geb
Geb
Krang_X_
Geb
Level 28
God Stats
7W - 3L
1,649 SR
Queue Stats
271W - 189L
1,580 Elo+
Party 1
Cerberus
Cerberus
UnCableKelGenre2
Cerberus
Level 27
God Stats
21W - 9L
1,884 SR
Queue Stats
175W - 145L
1,544 Elo+
Solo
Medusa
Medusa
ZhmihAThe4orT
Medusa
Level 11
God Stats
35W - 23L
1,523 SR
Queue Stats
109W - 109L
1,458 Elo+
Solo
Team Averages
Level 15
1,644 SR
1,546 Elo+

VS

Team Averages
Level 20
1,518 SR
1,559 Elo+
Cupid
Cupid
GameNonsense
Cupid
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 32L
1,436 Elo+
Solo
Freya
Freya
Jimmy681
Freya
Level 10
God Stats
2W - 3L
1,334 SR
Queue Stats
2W - 4L
1,711 Elo+
Solo
Baron Samedi
Baron Samedi
SARGIS_G
Baron Samedi
Level 29
God Stats
15W - 19L
1,526 SR
Queue Stats
197W - 211L
1,453 Elo+
Solo
Cabrakan
Cabrakan
SaucierGibbon57
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 141L
1,614 Elo+
Solo
Gilgamesh
Gilgamesh
billyb30
Gilgamesh
Level 29
God Stats
1W - 3L
1,731 SR
Queue Stats
137W - 149L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,978
634
3,673
5,127
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Koty_AF1
Gilgamesh
11
3 / 1 / 6
6,955
632
5,713
8,708
2,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 2 / 6
6,810
619
4,445
6,950
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 0
7,383
671
6,504
7,482
4,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 0 / 4
7,144
649
5,924
2,703
961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,831
439
1,333
5,491
1,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Freya
Jimmy681
Freya
8
0 / 5 / 0
4,760
433
1,576
6,499
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
SARGIS_G
Baron Samedi
10
0 / 3 / 2
5,425
493
2,061
5,597
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
11
2 / 1 / 1
6,246
568
4,173
8,360
4,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
billyb30
Gilgamesh
12
3 / 4 / 1
7,045
640
8,242
12,686
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
16
Kills
5
5
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
1
1
1.5
L
Freya
Jimmy681
Freya
0
5
0
0
W
Gilgamesh
Koty_AF1
Gilgamesh
3
1
6
6
W
3
2
6
3
L
Baron Samedi
SARGIS_G
Baron Samedi
0
3
2
0.33
L
Cabrakan
2
1
1
2.5
W
6
1
0
6
W
3
0
4
5
L
Gilgamesh
billyb30
Gilgamesh
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,259
Damage
17,385
30,970
Taken
38,633
12,584
Mitigated
15,053
7,790
Healing
12,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,333
547
467
1,893
5,491
1,510
0
553
4,938
0
17,027
W
3,673
1,488
0
1,466
5,127
1,553
0
2,071
2,870
41,283
0
L
Freya
Jimmy681
Freya
1,576
863
0
1,019
6,499
1,869
0
999
5,452
16,843
0
W
Gilgamesh
Koty_AF1
Gilgamesh
5,713
986
0
2,020
8,708
2,984
37
2,087
6,529
0
30,919
W
4,445
1,343
0
335
6,950
2,848
0
2,265
4,555
36,694
0
L
Baron Samedi
SARGIS_G
Baron Samedi
2,061
49
98
1,391
5,597
2,128
0
2,152
3,405
23,457
0
L
Cabrakan
4,173
1,070
0
2,954
8,360
4,588
0
3,603
4,720
34,785
0
W
6,504
205
0
3,956
7,482
4,238
0
102
7,380
35,426
0
W
5,924
1,553
0
13
2,703
961
195
877
1,826
0
38,001
L
Gilgamesh
billyb30
Gilgamesh
8,242
2,681
0
5,113
12,686
4,958
0
6,745
5,496
0
34,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
28,307
384
Minions Killed
266
0
Camps Cleared
0
1,142,939
Distance Traveled
1,005,172
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,831
439
50
5
0
187,124
0
W
Sol
6,978
634
102
9
0
218,621
5
L
Freya
4,760
433
35
3
0
185,517
0
W
Gilgamesh
6,955
632
46
4
0
247,356
4
W
Geb
6,810
619
68
6
0
249,426
5
L
Baron Samedi
5,425
493
45
4
0
204,299
2
L
Cabrakan
6,246
568
75
7
0
214,257
0
W
Cerberus
7,383
671
99
9
0
212,219
6
W
Medusa
7,144
649
69
6
0
215,317
2
L
Gilgamesh
7,045
640
61
6
0
213,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role