Player Matchup

Hun Batz
Hun Batz
Silver III
CoLahN
Hun Batz
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold II
Gewehr16
Rama
Gold II
Level 138
God Stats
38W - 47L
1,420 SR
Queue Stats
419W - 435L
1,519 MMR
Solo
Tiamat
Tiamat
Platinum IV
MirageDeceiver
Tiamat
Platinum IV
Level 66
God Stats
6W - 11L
1,701 SR
Queue Stats
221W - 222L
1,808 MMR
Solo
Raijin
Raijin
Platinum III
NoDaddyStopIt
Raijin
Platinum III
Level 154
God Stats
15W - 15L
1,496 SR
Queue Stats
312W - 314L
1,755 MMR
Solo
Ares
Ares
Gold II
TJduhh
Ares
Gold II
Level 130
God Stats
1W - 2L
1,813 SR
Queue Stats
140W - 133L
1,710 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,586 SR
1,658 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,655 SR
1,625 MMR
Sobek
Sobek
Bronze III
Bu1kup
Sobek
Bronze III
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Loki
Loki
Gold III
MasterAntioch
Loki
Gold III
Level 119
God Stats
8W - 5L
1,375 SR
Queue Stats
121W - 120L
1,501 MMR
Solo
Jing Wei
Jing Wei
Silver III
TheMLGRocky
Jing Wei
Silver III
Level 155
God Stats
1W - 0L
1,999 SR
Queue Stats
118W - 103L
1,487 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
YouAreAllMuted
Heimdallr
Platinum IV
Level 109
God Stats
63W - 30L
1,706 SR
Queue Stats
102W - 90L
2,018 MMR
Solo
Scylla
Scylla
Gold III
gaepanda
Scylla
Gold III
Level 147
God Stats
16W - 16L
1,695 SR
Queue Stats
331W - 327L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CoLahN
Hun Batz
11
0 / 0 / 2
6,611
441
2,453
6,862
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
13
0 / 2 / 1
7,809
521
3,203
8,683
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 6 / 0
7,330
489
4,832
10,710
7,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 2 / 0
7,013
468
4,593
6,933
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ares
TJduhh
Ares
11
3 / 3 / 1
7,323
488
5,465
11,032
5,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SetGebAthenaKhepri

VS

Bans
TsukuyomiAphroditeJormungandrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bu1kup
Sobek
14
2 / 0 / 4
8,558
571
6,795
8,641
6,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 0 / 1
8,691
579
6,789
9,819
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
TheMLGRocky
Jing Wei
15
0 / 2 / 1
9,249
617
4,532
7,937
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
YouAreAllMuted
Heimdallr
18
6 / 0 / 0
10,735
716
8,901
9,953
3,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
gaepanda
Scylla
14
3 / 2 / 0
8,437
562
4,412
6,528
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
13
13
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
Bu1kup
Sobek
2
0
4
4
L
Hun Batz
CoLahN
Hun Batz
0
0
2
1
L
Rama
0
2
1
0.25
W
2
0
1
2.5
L
0
6
0
0
L
1
2
0
0.5
L
Ares
TJduhh
Ares
3
3
1
1.17
W
Jing Wei
TheMLGRocky
Jing Wei
0
2
1
0.25
W
Heimdallr
YouAreAllMuted
Heimdallr
6
0
0
6
W
Scylla
gaepanda
Scylla
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,546
Damage
31,429
44,220
Taken
42,878
20,710
Mitigated
18,937
13,357
Healing
17,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Bu1kup
Sobek
6,795
616
0
3,731
8,641
6,576
391
2,771
5,870
26,048
0
L
Hun Batz
CoLahN
Hun Batz
2,453
101
0
3,110
6,862
2,224
0
2,024
4,648
0
32,502
L
Rama
3,203
2,319
0
3,280
8,683
2,672
0
1,703
6,980
0
53,155
W
6,789
1,653
0
4,274
9,819
3,676
255
2,451
7,368
0
66,078
L
4,832
578
0
3,440
10,710
7,860
0
0
10,697
45,583
0
L
4,593
365
0
1,207
6,933
2,193
0
3,112
3,821
52,859
0
L
Ares
TJduhh
Ares
5,465
246
0
2,320
11,032
5,761
0
4,178
6,854
23,607
0
W
Jing Wei
TheMLGRocky
Jing Wei
4,532
3,110
0
3,795
7,937
2,591
66
1,362
6,575
0
71,724
W
Heimdallr
YouAreAllMuted
Heimdallr
8,901
4,085
0
4,263
9,953
3,933
2,676
4,248
5,121
0
86,281
W
Scylla
gaepanda
Scylla
4,412
437
0
1,868
6,528
2,161
0
3,474
3,054
56,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,086
Gold Earned
45,670
430
Minions Killed
594
0
Camps Cleared
0
1,508,812
Distance Traveled
1,522,796
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,558
571
32
2
0
335,542
8
L
Hun Batz
6,611
441
74
5
0
318,557
5
L
Rama
7,809
521
114
8
0
260,494
6
W
Loki
8,691
579
129
9
0
315,624
4
L
Tiamat
7,330
489
98
7
0
351,488
4
L
Raijin
7,013
468
111
7
0
283,711
6
L
Ares
7,323
488
33
2
0
294,562
7
W
Jing Wei
9,249
617
136
9
0
289,535
3
W
Heimdallr
10,735
716
180
12
0
279,140
10
W
Scylla
8,437
562
117
8
0
302,955
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role