Player Matchup

Danzaburou
Danzaburou
Gold I
BearOfHell666
Danzaburou
Gold I
Level 116
God Stats
58W - 73L
1,511 SR
Queue Stats
783W - 783L
1,612 MMR
Solo
King Arthur
King Arthur
Gold III
DixonOrmus
King Arthur
Gold III
Level 104
God Stats
67W - 63L
1,538 SR
Queue Stats
529W - 540L
1,581 MMR
Solo
Fenrir
Fenrir
Gold III
DragonzzSlayer
Fenrir
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
Getonmylvlbruh
Janus
Gold V
Level 95
God Stats
16W - 19L
1,420 SR
Queue Stats
87W - 88L
1,572 MMR
Solo
Geb
Geb
Gold II
L0nnerlY
Geb
Gold II
Level 107
God Stats
33W - 20L
1,791 SR
Queue Stats
203W - 202L
1,577 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,552 SR
1,568 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,616 SR
1,570 MMR
Loki
Loki
Gold I
CallmeRepty
Loki
Gold I
Level 50
God Stats
10W - 19L
1,516 SR
Queue Stats
134W - 131L
1,571 MMR
Solo
Anhur
Anhur
Gold II
Pupeteerr
Anhur
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
TheKeelhauled
Zhong Kui
Gold II
Level 143
God Stats
8W - 6L
1,794 SR
Queue Stats
166W - 161L
1,566 MMR
Solo
Cthulhu
Cthulhu
Gold II
arediam
Cthulhu
Gold II
Level 154
God Stats
7W - 5L
1,607 SR
Queue Stats
83W - 83L
1,584 MMR
Solo
Scylla
Scylla
Gold III
pacorevelles
Scylla
Gold III
Level 127
God Stats
13W - 6L
1,665 SR
Queue Stats
63W - 53L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BearOfHell666
Danzaburou
5
1 / 0 / 0
3,606
721
1,666
1,295
215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
DixonOrmus
King Arthur
6
0 / 0 / 1
3,526
705
1,864
2,410
813
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
2 / 1 / 0
3,419
684
2,181
2,952
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
2 / 3 / 0
3,423
685
1,580
2,577
597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 0 / 1
3,489
698
611
2,460
642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetTsukuyomiAthenaTiamatApollo

VS

Bans
NemesisBakasuraGilgameshSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,153
631
1,464
2,681
584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anhur
Pupeteerr
Anhur
5
0 / 0 / 0
2,814
563
800
2,341
380
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
TheKeelhauled
Zhong Kui
5
1 / 2 / 0
3,314
663
1,822
4,492
2,392
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
arediam
Cthulhu
1
0 / 1 / 0
2,496
499
261
1,150
270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
4
3 / 1 / 0
3,333
667
1,406
1,822
441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
5
Kills
4
4
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BearOfHell666
Danzaburou
1
0
0
1
L
0
1
2
1
W
King Arthur
DixonOrmus
King Arthur
0
0
1
0.5
W
2
1
0
2
W
2
3
0
0.67
W
0
0
1
0.5
L
Anhur
Pupeteerr
Anhur
0
0
0
0
L
Zhong Kui
TheKeelhauled
Zhong Kui
1
2
0
0.5
L
Cthulhu
arediam
Cthulhu
0
1
0
0
L
Scylla
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,902
Damage
5,753
11,694
Taken
12,486
3,175
Mitigated
4,067
4,168
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BearOfHell666
Danzaburou
1,666
818
0
744
1,295
215
0
74
1,221
0
13,441
L
1,464
612
0
1,478
2,681
584
0
765
1,884
0
11,623
W
King Arthur
DixonOrmus
King Arthur
1,864
476
0
888
2,410
813
0
972
1,438
0
15,379
W
2,181
877
0
1,082
2,952
908
0
1,127
1,825
0
9,653
W
1,580
344
0
200
2,577
597
0
1,129
1,448
7,587
0
W
611
72
0
1,254
2,460
642
0
187
2,273
7,614
0
L
Anhur
Pupeteerr
Anhur
800
455
0
500
2,341
380
0
338
2,003
0
8,948
L
Zhong Kui
TheKeelhauled
Zhong Kui
1,822
731
0
1,844
4,492
2,392
0
0
4,492
10,902
0
L
Cthulhu
arediam
Cthulhu
261
122
0
396
1,150
270
0
72
1,078
1,408
0
L
Scylla
1,406
580
0
500
1,822
441
27
844
838
7,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,463
Gold Earned
15,110
120
Minions Killed
74
0
Camps Cleared
0
488,546
Distance Traveled
377,600
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,606
721
32
6
0
84,661
0
L
Loki
3,153
631
26
5
0
91,936
0
W
King Arthur
3,526
705
34
7
0
110,350
1
W
Fenrir
3,419
684
24
5
0
94,531
0
W
Janus
3,423
685
19
4
0
96,513
0
W
Geb
3,489
698
11
2
0
102,491
1
L
Anhur
2,814
563
9
2
0
93,074
3
L
Zhong Kui
3,314
663
26
5
0
75,623
0
L
Cthulhu
2,496
499
2
0
0
32,358
0
L
Scylla
3,333
667
11
2
0
84,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role