Player Matchup

Amaterasu
Amaterasu
CarnageGame
Amaterasu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FakestLab
Izanami
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Bellona
Bellona
MotionOP
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Fenrir
Fenrir
nlfyrdc
Fenrir
Level 28
God Stats
4W - 3L
1,685 SR
Queue Stats
59W - 93L
1,328 Elo+
Solo
Yemoja
Yemoja
zanisilk
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 18
1,537 SR
1,466 Elo+

VS

Team Averages
Level 15
1,504 SR
1,366 Elo+
Tsukuyomi
Tsukuyomi
dragonkillfight
Tsukuyomi
Level 23
God Stats
12W - 11L
1,448 SR
Queue Stats
26W - 26L
1,260 Elo+
Solo
Ra
Ra
jokeremo15
Ra
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 2
Anubis
Anubis
synnexz0reddd
Anubis
Level 15
God Stats
3W - 3L
1,323 SR
Queue Stats
18W - 15L
1,419 Elo+
Party 1
Hades
Hades
terdem_
Hades
Level 20
God Stats
9W - 3L
1,612 SR
Queue Stats
59W - 74L
1,235 Elo+
Party 2
Heimdallr
Heimdallr
zagt
Heimdallr
Level 15
God Stats
4W - 2L
1,639 SR
Queue Stats
20W - 15L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CarnageGame
Amaterasu
16
5 / 5 / 2
10,642
532
11,750
19,280
9,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
FakestLab
Izanami
17
13 / 4 / 3
11,221
561
19,558
17,449
4,641
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
MotionOP
Bellona
4
0 / 2 / 0
5,730
287
964
1,710
859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Fenrir
nlfyrdc
Fenrir
13
5 / 14 / 6
9,703
485
12,625
20,622
7,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
zanisilk
Yemoja
13
1 / 12 / 2
8,229
411
2,970
18,385
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
dragonkillfight
Tsukuyomi
17
6 / 3 / 7
11,340
567
8,235
11,528
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 9 / 3
8,263
413
2,217
9,041
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
20 / 3 / 5
13,507
675
32,199
17,676
8,319
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hades
terdem_
Hades
15
4 / 7 / 4
10,129
506
5,021
14,642
6,075
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
zagt
Heimdallr
17
7 / 3 / 14
11,879
594
15,522
14,837
5,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
24
Kills
37
37
Deaths
25
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CarnageGame
Amaterasu
5
5
2
1.2
L
Izanami
FakestLab
Izanami
13
4
3
3.63
L
Bellona
MotionOP
Bellona
0
2
0
0
W
Tsukuyomi
dragonkillfight
Tsukuyomi
6
3
7
3.17
W
0
9
3
0.17
L
Fenrir
nlfyrdc
Fenrir
5
14
6
0.57
W
20
3
5
7.5
W
Hades
terdem_
Hades
4
7
4
0.86
W
Heimdallr
zagt
Heimdallr
7
3
14
4.67
L
Yemoja
zanisilk
Yemoja
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,867
Damage
63,194
77,446
Taken
67,724
29,718
Mitigated
26,742
13,134
Healing
25,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CarnageGame
Amaterasu
11,750
4,455
0
4,798
19,280
9,648
781
6,893
12,329
0
57,299
L
Izanami
FakestLab
Izanami
19,558
14,742
231
5,861
17,449
4,641
581
9,882
7,535
0
81,852
L
Bellona
MotionOP
Bellona
964
289
0
108
1,710
859
0
0
1,710
0
3,852
W
Tsukuyomi
dragonkillfight
Tsukuyomi
8,235
2,798
0
4,502
11,528
4,657
1,380
0
11,528
0
60,583
W
2,217
681
0
0
9,041
1,882
1,332
142
8,899
20,464
0
L
Fenrir
nlfyrdc
Fenrir
12,625
4,289
0
1,737
20,622
7,452
0
8,737
11,773
0
34,011
W
32,199
2,395
0
11,388
17,676
8,319
2,919
1,692
15,984
75,128
0
W
Hades
terdem_
Hades
5,021
933
365
3,826
14,642
6,075
2,107
467
14,175
39,157
0
W
Heimdallr
zagt
Heimdallr
15,522
10,912
0
5,412
14,837
5,809
1,999
669
14,168
0
54,605
L
Yemoja
zanisilk
Yemoja
2,970
799
106
293
18,385
7,118
0
13,723
4,660
22,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,525
Gold Earned
55,118
321
Minions Killed
391
0
Camps Cleared
0
1,372,891
Distance Traveled
1,639,987
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,642
532
112
6
0
362,296
4
L
Izanami
11,221
561
133
7
0
309,371
3
L
Bellona
5,730
287
5
0
0
75,000
1
W
Tsukuyomi
11,340
567
96
5
0
322,494
1
W
Ra
8,263
413
53
3
0
287,129
0
L
Fenrir
9,703
485
40
2
0
324,473
0
W
Anubis
13,507
675
99
5
0
325,478
1
W
Hades
10,129
506
65
3
0
366,405
1
W
Heimdallr
11,879
594
78
4
0
338,481
3
L
Yemoja
8,229
411
31
2
0
301,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role