Player Matchup

Agni
Agni
ChabeloTheGod
Agni
Level 47
God Stats
14W - 11L
1,610 SR
Queue Stats
303W - 370L
1,500 Elo+
Party 1
Bacchus
Bacchus
DWicked92
Bacchus
Level 38
God Stats
8W - 5L
1,371 SR
Queue Stats
109W - 128L
1,370 Elo+
Solo
King Arthur
King Arthur
Grimmmreaper820
King Arthur
Level 34
God Stats
4W - 6L
1,284 SR
Queue Stats
278W - 322L
1,383 Elo+
Solo
Kali
Kali
NijiShadows
Kali
Level 69
God Stats
30W - 30L
1,537 SR
Queue Stats
440W - 521L
1,526 Elo+
Party 1
Skadi
Skadi
xKink1
Skadi
Level 61
God Stats
14W - 10L
1,497 SR
Queue Stats
138W - 169L
1,425 Elo+
Party 1
Team Averages
Level 50
1,460 SR
1,441 Elo+

VS

Team Averages
Level 69
1,419 SR
1,310 Elo+
Cerberus
Cerberus
ForesterPL
Cerberus
Level 61
God Stats
80W - 132L
1,372 SR
Queue Stats
339W - 538L
1,234 Elo+
Party 3
Cthulhu
Cthulhu
MagMikolaj
Cthulhu
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
6W - 10L
1,139 Elo+
Party 3
Artemis
Artemis
Sytrysia
Artemis
Level 67
God Stats
15W - 20L
1,415 SR
Queue Stats
350W - 550L
1,234 Elo+
Party 3
Da Ji
Da Ji
THE_orignalJOKER
Da Ji
Level 108
God Stats
0W - 1L
1,243 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
Z0MB13_QU33N98
Chang'e
Level 101
God Stats
1W - 5L
1,566 SR
Queue Stats
11W - 11L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 7
11,971
570
11,204
11,375
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
DWicked92
Bacchus
15
4 / 1 / 8
10,622
506
7,151
12,476
12,509
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Grimmmreaper820
King Arthur
18
1 / 2 / 6
10,535
502
5,958
12,166
7,385
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
8 / 4 / 10
11,715
558
13,747
19,347
8,489
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Skadi
xKink1
Skadi
15
5 / 5 / 8
9,977
475
13,075
13,021
4,292
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ForesterPL
Cerberus
14
2 / 6 / 4
9,218
439
6,154
16,827
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
MagMikolaj
Cthulhu
16
2 / 2 / 2
9,663
460
7,151
9,158
8,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Sytrysia
Artemis
13
1 / 8 / 1
7,981
380
7,000
13,695
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
6 / 6 / 2
9,236
440
12,395
15,810
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 3
9,333
444
8,608
17,508
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
26
Kills
15
15
Deaths
26
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
W
Bacchus
DWicked92
Bacchus
4
1
8
8
L
Cerberus
ForesterPL
Cerberus
2
6
4
0.67
W
King Arthur
Grimmmreaper820
King Arthur
1
2
6
2
L
Cthulhu
MagMikolaj
Cthulhu
2
2
2
1.5
W
8
4
10
3.25
L
Artemis
Sytrysia
Artemis
1
8
1
0.19
L
6
6
2
1.17
L
4
4
3
1.38
W
Skadi
xKink1
Skadi
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,135
Damage
41,308
68,385
Taken
72,998
36,799
Mitigated
37,203
26,509
Healing
15,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,204
673
0
3,526
11,375
4,124
581
2,358
8,811
86,011
0
W
Bacchus
DWicked92
Bacchus
7,151
861
0
4,065
12,476
12,509
238
4,088
8,278
26,578
0
L
Cerberus
ForesterPL
Cerberus
6,154
400
0
4,375
16,827
12,421
332
4,477
12,350
33,743
0
W
King Arthur
Grimmmreaper820
King Arthur
5,958
485
0
4,472
12,166
7,385
90
4,650
6,997
0
52,793
L
Cthulhu
MagMikolaj
Cthulhu
7,151
552
284
1,375
9,158
8,594
772
381
8,777
51,073
0
W
13,747
7,174
0
10,334
19,347
8,489
1,624
5,780
13,261
0
63,285
L
Artemis
Sytrysia
Artemis
7,000
2,612
0
1,851
13,695
5,410
579
4,800
8,895
0
53,302
L
12,395
4,171
0
1,724
15,810
5,780
0
3,751
12,059
0
54,309
L
8,608
200
466
5,097
17,508
4,998
0
4,946
12,562
53,050
0
W
Skadi
xKink1
Skadi
13,075
6,717
0
4,112
13,021
4,292
2,177
3,772
9,125
0
60,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,820
Gold Earned
45,431
463
Minions Killed
410
0
Camps Cleared
0
1,939,247
Distance Traveled
1,920,266
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,971
570
149
7
0
409,195
7
W
Bacchus
10,622
506
42
2
0
399,208
3
L
Cerberus
9,218
439
66
3
0
377,385
6
W
King Arthur
10,535
502
99
5
0
377,854
8
L
Cthulhu
9,663
460
88
4
0
433,267
1
W
Kali
11,715
558
95
5
0
401,990
3
L
Artemis
7,981
380
90
4
0
349,022
4
L
Da Ji
9,236
440
71
3
0
394,274
6
L
Chang'e
9,333
444
95
5
0
366,318
7
W
Skadi
9,977
475
78
4
0
351,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role