Player Matchup

Tsukuyomi
Tsukuyomi
FTrismegistus
Tsukuyomi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,486 Elo+
Solo
Erlang Shen
Erlang Shen
Jewmob
Erlang Shen
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 65L
1,556 Elo+
Solo
Izanami
Izanami
KrakAtic
Izanami
Level 26
God Stats
7W - 2L
1,777 SR
Queue Stats
124W - 115L
1,517 Elo+
Solo
Ra
Ra
Randomguyman26
Ra
Level 20
God Stats
3W - 2L
1,510 SR
Queue Stats
63W - 46L
1,502 Elo+
Solo
Yemoja
Yemoja
VitalliWiseWolf
Yemoja
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 47L
1,553 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,523 Elo+

VS

Team Averages
Level 19
1,600 SR
1,648 Elo+
Merlin
Merlin
DantesRiver
Merlin
Level 29
God Stats
5W - 4L
1,515 SR
Queue Stats
5W - 8L
1,325 Elo+
Solo
Neith
Neith
Treme
Neith
Level 25
God Stats
3W - 1L
1,614 SR
Queue Stats
3W - 3L
1,678 Elo+
Solo
Arachne
Arachne
gfdasgfd
Arachne
Level 23
God Stats
0W - 1L
1,772 SR
Queue Stats
16W - 13L
1,735 Elo+
Solo
Hel
Hel
lukai7mh
Hel
Level 14
God Stats
0W - 1L
1,602 SR
Queue Stats
1W - 1L
1,705 Elo+
Solo
Osiris
Osiris
蟑螂恶霸3
Osiris
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 16L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FTrismegistus
Tsukuyomi
18
3 / 7 / 3
12,357
494
5,588
23,321
9,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
Jewmob
Erlang Shen
19
5 / 5 / 6
13,736
549
16,558
27,642
32,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
KrakAtic
Izanami
20
13 / 3 / 6
15,310
612
24,844
18,745
9,024
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
12 / 3 / 5
16,424
657
21,848
15,174
7,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 6 / 11
11,533
461
6,261
22,773
21,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 6 / 7
10,030
401
6,783
13,748
6,097
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Treme
Neith
15
2 / 6 / 5
9,766
391
16,044
17,728
7,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
gfdasgfd
Arachne
19
18 / 5 / 1
13,221
529
24,703
27,386
14,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 8 / 8
9,904
396
8,680
18,289
13,991
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
1 / 8 / 4
11,348
454
11,683
19,306
20,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
48
33
Kills
23
24
Deaths
33
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
6
7
0.75
W
Tsukuyomi
FTrismegistus
Tsukuyomi
3
7
3
0.64
W
Erlang Shen
Jewmob
Erlang Shen
5
5
6
1.6
W
Izanami
KrakAtic
Izanami
13
3
6
5.33
W
12
3
5
4.83
L
Neith
Treme
Neith
2
6
5
0.75
W
0
6
11
0.92
L
Arachne
gfdasgfd
Arachne
18
5
1
3.7
L
1
8
8
0.63
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,099
Damage
67,893
107,655
Taken
96,457
80,493
Mitigated
62,147
35,898
Healing
22,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,783
296
0
845
13,748
6,097
324
5,215
8,401
51,081
0
W
Tsukuyomi
FTrismegistus
Tsukuyomi
5,588
1,943
0
8,434
23,321
9,688
450
1,310
22,011
0
99,468
W
Erlang Shen
Jewmob
Erlang Shen
16,558
8,659
0
10,518
27,642
32,591
2,832
1,778
25,864
0
79,683
W
Izanami
KrakAtic
Izanami
24,844
14,424
0
6,235
18,745
9,024
4,614
3,741
15,004
0
131,659
W
21,848
1,998
3,370
5,780
15,174
7,534
3,410
3,506
11,668
121,946
0
L
Neith
Treme
Neith
16,044
8,472
0
3,273
17,728
7,012
0
7,410
10,204
0
57,323
W
6,261
984
936
625
22,773
21,656
912
5,526
17,247
28,914
0
L
Arachne
gfdasgfd
Arachne
24,703
17,101
0
10,637
27,386
14,482
0
7,494
19,480
0
86,786
L
8,680
1,486
3,941
4,088
18,289
13,991
62
4,370
13,889
47,405
0
L
11,683
5,897
0
135
19,306
20,565
419
2,836
16,374
504
69,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,360
Gold Earned
54,269
719
Minions Killed
505
0
Camps Cleared
0
2,177,612
Distance Traveled
2,213,890
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,030
401
100
4
0
399,593
4
W
Tsukuyomi
12,357
494
134
5
0
428,512
4
W
Erlang Shen
13,736
549
128
5
0
411,674
7
W
Izanami
15,310
612
181
7
0
421,679
6
W
Ra
16,424
657
233
9
0
497,520
0
L
Neith
9,766
391
78
3
0
418,170
1
W
Yemoja
11,533
461
43
2
0
418,227
1
L
Arachne
13,221
529
106
4
0
512,961
1
L
Hel
9,904
396
86
3
0
427,792
8
L
Osiris
11,348
454
135
5
0
455,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role