Player Matchup

Medusa
Medusa
Darevenchy
Medusa
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
223W - 206L
1,498 Elo+
Party 2
Anubis
Anubis
HoodieDrew
Anubis
Level 148
God Stats
0W - 1L
1,737 SR
Queue Stats
270W - 260L
1,508 Elo+
Party 2
Geb
Geb
Icon of Thin
Geb
Level 126
God Stats
6W - 13L
1,619 SR
Queue Stats
778W - 635L
1,554 Elo+
Solo
Pele
Pele
SaeBaeBae
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,591 Elo+
Party 2
Janus
Janus
xXBeAsTkIlLaHxX
Janus
Level 121
God Stats
1W - 2L
1,449 SR
Queue Stats
147W - 149L
1,457 Elo+
Party 2
Team Averages
Level 133
1,561 SR
1,522 Elo+

VS

Team Averages
Level 122
1,496 SR
1,522 Elo+
Heimdallr
Heimdallr
FunnyRat8487
Heimdallr
Level 88
God Stats
11W - 22L
1,313 SR
Queue Stats
1,416W - 1,359L
1,541 Elo+
Solo
Erlang Shen
Erlang Shen
HeroForSale
Erlang Shen
Level 109
God Stats
6W - 4L
1,817 SR
Queue Stats
294W - 285L
1,564 Elo+
Solo
Da Ji
Da Ji
TannerSucks
Da Ji
Level 144
God Stats
5W - 6L
1,448 SR
Queue Stats
130W - 142L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
WhiteN0ise0
Cthulhu
Level 148
God Stats
17W - 23L
1,460 SR
Queue Stats
560W - 556L
1,525 Elo+
Solo
Janus
Janus
xXYungxSavXx
Janus
Level 122
God Stats
2W - 8L
1,442 SR
Queue Stats
139W - 146L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Darevenchy
Medusa
15
3 / 2 / 6
9,886
494
7,006
13,529
4,670
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
HoodieDrew
Anubis
17
2 / 5 / 4
10,572
529
9,880
13,627
6,417
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 7
8,644
432
6,505
16,718
12,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
17
6 / 7 / 3
10,791
540
8,839
16,739
6,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 7 / 5
9,471
474
6,184
11,331
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FunnyRat8487
Heimdallr
17
2 / 3 / 10
11,427
571
7,279
14,932
6,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
HeroForSale
Erlang Shen
16
3 / 2 / 3
10,213
511
8,974
16,124
7,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
11 / 1 / 8
12,477
624
16,427
13,672
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
WhiteN0ise0
Cthulhu
16
4 / 4 / 11
10,839
542
6,752
14,609
12,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 3 / 7
11,532
577
10,591
7,974
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
62
13
Kills
23
23
Deaths
13
25
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Medusa
Darevenchy
Medusa
3
2
6
3
W
Heimdallr
FunnyRat8487
Heimdallr
2
3
10
2.33
W
Erlang Shen
HeroForSale
Erlang Shen
3
2
3
2.25
L
Anubis
HoodieDrew
Anubis
2
5
4
0.8
L
1
2
7
2.25
L
Pele
6
7
3
1.07
W
11
1
8
15
W
Cthulhu
WhiteN0ise0
Cthulhu
4
4
11
2.38
L
1
7
5
0.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,414
Damage
50,023
71,944
Taken
67,311
33,378
Mitigated
35,044
17,866
Healing
18,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Darevenchy
Medusa
7,006
3,472
0
5,893
13,529
4,670
257
3,495
10,034
0
61,496
W
Heimdallr
FunnyRat8487
Heimdallr
7,279
3,505
0
3,818
14,932
6,595
455
5,373
9,559
0
70,283
W
Erlang Shen
HeroForSale
Erlang Shen
8,974
3,774
0
6,687
16,124
7,057
0
7,499
8,625
0
61,673
L
Anubis
HoodieDrew
Anubis
9,880
448
0
5,687
13,627
6,417
66
1,699
11,928
60,955
0
L
6,505
678
0
3,274
16,718
12,945
0
5,339
11,379
27,761
0
L
Pele
8,839
2,380
0
1,039
16,739
6,119
0
3,550
13,189
0
84,505
W
16,427
4,946
0
2,506
13,672
6,443
289
3,745
9,927
0
93,021
W
Cthulhu
WhiteN0ise0
Cthulhu
6,752
490
935
2,819
14,609
12,566
0
4,708
9,901
27,939
0
L
6,184
213
0
1,973
11,331
3,227
0
3,260
8,071
55,203
0
W
10,591
650
0
2,082
7,974
2,383
749
3,576
4,398
83,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,364
Gold Earned
56,488
517
Minions Killed
538
0
Camps Cleared
0
1,895,087
Distance Traveled
2,043,037
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,886
494
102
5
0
410,216
0
W
Heimdallr
11,427
571
126
6
0
342,564
2
W
Erlang Shen
10,213
511
102
5
0
438,411
5
L
Anubis
10,572
529
119
6
0
318,099
6
L
Geb
8,644
432
40
2
0
405,913
4
L
Pele
10,791
540
134
7
0
390,730
6
W
Da Ji
12,477
624
114
6
0
441,252
8
W
Cthulhu
10,839
542
40
2
0
411,571
8
L
Janus
9,471
474
122
6
0
370,129
6
W
Janus
11,532
577
156
8
0
409,239
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role