Player Matchup

Anhur
Anhur
Diamond IV
Cawks
Anhur
Diamond IV
Level 100
God Stats
26W - 6L
1,972 SR
Queue Stats
132W - 66L
2,408 MMR
Party 1
Artio
Artio
Masters
Nasxu
Artio
Masters
Level 127
God Stats
0W - 1L
1,576 SR
Queue Stats
47W - 10L
2,532 MMR
Party 1
Aphrodite
Aphrodite
Masters
Sasxu
Aphrodite
Masters
Level 146
God Stats
3W - 1L
1,252 SR
Queue Stats
214W - 39L
2,785 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,600 SR
2,575 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,873 SR
2,596 MMR
Susano
Susano
Grandmaster
Avrul
Susano
Grandmaster
Level 160
God Stats
27W - 1L
2,114 SR
Queue Stats
129W - 7L
2,846 MMR
Party 2
Scylla
Scylla
Diamond IV
Famous 1233748
Scylla
Diamond IV
Level 112
God Stats
87W - 95L
1,640 SR
Queue Stats
634W - 666L
2,197 MMR
Solo
Cerberus
Cerberus
Masters
Thumpercool
Cerberus
Masters
Level 159
God Stats
9W - 3L
1,865 SR
Queue Stats
162W - 39L
2,745 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cawks
Anhur
12
1 / 1 / 0
8,679
579
9,645
11,614
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Nasxu
Artio
11
0 / 3 / 1
9,214
614
3,849
17,812
13,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
Sasxu
Aphrodite
12
0 / 5 / 1
8,739
583
5,221
13,407
5,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TiamatAthenaSobekChang'eGilgamesh

VS

Bans
CabrakanThothBacchusHelXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Avrul
Susano
14
4 / 1 / 5
10,237
682
10,331
9,972
4,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 0 / 5
10,814
721
17,390
4,808
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Thumpercool
Cerberus
13
1 / 0 / 8
10,366
691
7,339
11,868
8,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Susano
Avrul
Susano
4
1
5
6.5
L
Anhur
Cawks
Anhur
1
1
0
1
W
4
0
5
6.5
L
Artio
Nasxu
Artio
0
3
1
0.17
L
Aphrodite
Sasxu
Aphrodite
0
5
1
0.1
W
Cerberus
Thumpercool
Cerberus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,715
Damage
35,060
42,833
Taken
26,648
23,055
Mitigated
14,949
20,013
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Avrul
Susano
10,331
2,881
0
3,796
9,972
4,918
1,874
4,120
5,852
0
48,628
L
Anhur
Cawks
Anhur
9,645
4,496
0
1,854
11,614
3,474
342
7,731
3,883
0
44,479
W
17,390
795
0
2,723
4,808
1,549
667
1,453
3,355
74,676
0
L
Artio
Nasxu
Artio
3,849
263
1,106
5,659
17,812
13,786
0
9,326
8,486
16,285
0
L
Aphrodite
Sasxu
Aphrodite
5,221
1,263
4,727
6,667
13,407
5,795
260
7,720
5,687
47,253
0
W
Cerberus
Thumpercool
Cerberus
7,339
134
0
5,977
11,868
8,482
548
3,764
8,104
22,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,632
Gold Earned
31,417
181
Minions Killed
206
0
Camps Cleared
0
820,264
Distance Traveled
912,585
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,237
682
58
4
0
320,111
3
L
Anhur
8,679
579
63
4
0
279,675
1
W
Scylla
10,814
721
112
7
0
289,681
3
L
Artio
9,214
614
31
2
0
289,027
1
L
Aphrodite
8,739
583
87
6
0
251,562
3
W
Cerberus
10,366
691
36
2
0
302,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role