Player Matchup

Kukulkan
Kukulkan
Lee_766689
Kukulkan
Level 6
God Stats
2W - 4L
1,216 SR
Queue Stats
15W - 16L
1,113 Elo+
Solo
Cthulhu
Cthulhu
Vitamin_Dom
Cthulhu
Level 25
God Stats
5W - 7L
1,372 SR
Queue Stats
42W - 57L
1,277 Elo+
Solo
Bellona
Bellona
Was it OJ xYesx
Bellona
Level 24
God Stats
6W - 7L
1,500 SR
Queue Stats
66W - 65L
1,335 Elo+
Solo
Neith
Neith
aminekhedhri
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,169 Elo+
Solo
Tsukuyomi
Tsukuyomi
langamagi19
Tsukuyomi
Level 26
God Stats
1W - 7L
1,464 SR
Queue Stats
105W - 120L
1,395 Elo+
Solo
Team Averages
Level 17
1,411 SR
1,258 Elo+

VS

Team Averages
Level 20
1,444 SR
1,323 Elo+
Ares
Ares
Barbosa Dentao
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 43L
1,251 Elo+
Party 1
Odin
Odin
DGM LEKO I9I
Odin
Level 29
God Stats
5W - 5L
1,216 SR
Queue Stats
193W - 230L
1,369 Elo+
Party 1
Fenrir
Fenrir
Ismael Dust
Fenrir
Level 26
God Stats
25W - 26L
1,510 SR
Queue Stats
107W - 134L
1,327 Elo+
Party 1
Ra
Ra
Nunes217 BR
Ra
Level 41
God Stats
5W - 3L
1,703 SR
Queue Stats
175W - 207L
1,487 Elo+
Party 1
Bellona
Bellona
Setsuna-Seiei-07
Bellona
Level 3
God Stats
1W - 2L
1,290 SR
Queue Stats
1W - 2L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lee_766689
Kukulkan
9
0 / 4 / 0
5,480
457
1,820
4,339
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Vitamin_Dom
Cthulhu
2
0 / 1 / 0
3,967
331
644
1,094
494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 3 / 1
4,782
399
2,657
8,081
4,494
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

5
1 / 6 / 0
4,617
385
780
4,906
1,189
Tsukuyomi
langamagi19
Tsukuyomi
9
0 / 4 / 0
5,557
463
2,904
7,707
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
6,380
532
1,222
5,172
3,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 1 / 5
6,738
562
3,219
6,262
2,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
4 / 0 / 0
6,267
522
1,854
5,144
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 3
7,156
596
5,889
3,571
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 2
6,878
573
1,962
4,814
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
17
18
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
3
1
5
5.5
W
Fenrir
4
0
0
4
L
Kukulkan
Lee_766689
Kukulkan
0
4
0
0
W
4
0
3
5.5
W
3
0
2
4
L
Cthulhu
Vitamin_Dom
Cthulhu
0
1
0
0
L
0
3
1
0.17
L
1
6
0
0.17
L
Tsukuyomi
langamagi19
Tsukuyomi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,805
Damage
14,146
26,127
Taken
24,963
9,947
Mitigated
11,890
3,623
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,222
0
0
708
5,172
3,758
216
290
4,792
6,958
0
W
3,219
592
0
1,000
6,262
2,267
420
614
5,576
0
32,011
W
Fenrir
1,854
393
0
3,126
5,144
1,638
55
415
4,715
0
22,432
L
Kukulkan
Lee_766689
Kukulkan
1,820
102
0
0
4,339
1,447
0
3,038
1,057
26,055
0
W
5,889
546
1,431
1,562
3,571
1,197
437
843
2,602
40,669
0
W
1,962
739
0
535
4,814
3,030
1,008
0
4,814
0
30,203
L
Cthulhu
Vitamin_Dom
Cthulhu
644
64
0
120
1,094
494
0
40
1,054
2,822
0
L
2,657
385
99
1,228
8,081
4,494
17
1,585
6,374
0
11,769
L
780
385
0
0
4,906
1,189
0
1,114
3,658
0
3,778
L
Tsukuyomi
langamagi19
Tsukuyomi
2,904
1,160
0
2,176
7,707
2,323
0
788
6,873
0
27,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,403
Gold Earned
33,419
142
Minions Killed
278
0
Camps Cleared
0
970,618
Distance Traveled
1,178,146
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,380
532
15
1
0
228,006
0
W
Odin
6,738
562
57
5
0
245,041
1
W
Fenrir
6,267
522
51
4
0
213,392
0
L
Kukulkan
5,480
457
56
5
0
214,326
1
W
Ra
7,156
596
88
7
0
253,469
0
W
Bellona
6,878
573
67
6
0
238,238
0
L
Cthulhu
3,967
331
8
1
0
41,613
0
L
Bellona
4,782
399
13
1
0
241,518
2
L
Neith
4,617
385
2
0
0
232,056
1
L
Tsukuyomi
5,557
463
63
5
0
241,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role