Player Matchup

Gilgamesh
Gilgamesh
BigDaddyD3214
Gilgamesh
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,472 Elo+
Party 2
Neith
Neith
LilMama6534
Neith
Level 2
God Stats
33W - 46L
1,122 SR
Queue Stats
50W - 53L
1,068 Elo+
Party 2
Olorun
Olorun
ULTR9A
Olorun
Level 18
God Stats
11W - 8L
1,554 SR
Queue Stats
88W - 108L
1,330 Elo+
Solo
Sol
Sol
galaxyteam79
Sol
Level 27
God Stats
223W - 206L
1,489 SR
Queue Stats
466W - 501L
1,398 Elo+
Solo
Thor
Thor
viperglint 700
Thor
Level 3
God Stats
3W - 10L
1,122 SR
Queue Stats
5W - 12L
1,068 Elo+
Party 2
Team Averages
Level 13
1,357 SR
1,267 Elo+

VS

Team Averages
Level 15
1,407 SR
1,234 Elo+
Nu Wa
Nu Wa
Bane RedFang
Nu Wa
Level 26
God Stats
39W - 27L
1,592 SR
Queue Stats
173W - 167L
1,310 Elo+
Party 1
Yemoja
Yemoja
CardChipmunk380
Yemoja
Level 8
God Stats
55W - 66L
1,487 SR
Queue Stats
117W - 156L
1,311 Elo+
Solo
Neith
Neith
Izravazquezz_011
Neith
Level 7
God Stats
9W - 10L
1,147 SR
Queue Stats
47W - 50L
1,127 Elo+
Solo
Izanami
Izanami
MATRATT33
Izanami
Level 7
God Stats
1W - 1L
1,309 SR
Queue Stats
5W - 8L
1,109 Elo+
Solo
Merlin
Merlin
sansy bones
Merlin
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
186W - 167L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigDaddyD3214
Gilgamesh
17
2 / 10 / 5
10,600
964
15,018
23,234
13,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 8 / 2
10,168
924
6,573
15,250
5,683
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
ULTR9A
Olorun
16
0 / 6 / 3
9,494
863
2,434
15,963
8,216
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 9 / 2
10,140
922
11,092
18,007
6,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
2 / 12 / 3
10,650
968
4,205
18,915
6,820
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 23
14,178
1,289
20,321
4,327
1,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 0 / 30
12,914
1,174
7,855
4,208
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
2 / 3 / 14
10,208
928
8,212
8,311
3,288
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
MATRATT33
Izanami
19
14 / 2 / 15
13,265
1,206
25,186
12,348
5,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
18
12 / 2 / 17
12,538
1,140
20,912
12,514
5,410
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
144
7
Kills
45
45
Deaths
7
15
Assists
99
Player
Kills
Deaths
Assists
KDA
W
15
0
23
26.5
L
Gilgamesh
BigDaddyD3214
Gilgamesh
2
10
5
0.45
W
2
0
30
17
W
2
3
14
3
L
2
8
2
0.38
W
Izanami
MATRATT33
Izanami
14
2
15
10.75
L
Olorun
ULTR9A
Olorun
0
6
3
0.25
L
1
9
2
0.22
W
Merlin
12
2
17
10.25
L
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,322
Damage
82,486
91,369
Taken
41,708
40,534
Mitigated
19,746
8,739
Healing
8,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,321
6,366
0
1,885
4,327
1,582
0
1,714
2,523
40,271
0
L
Gilgamesh
BigDaddyD3214
Gilgamesh
15,018
3,086
0
696
23,234
13,113
0
12,764
10,470
128
38,341
W
7,855
1,423
3,816
1,307
4,208
4,120
0
3,184
1,024
12,006
0
W
8,212
4,508
0
400
8,311
3,288
0
1,698
6,373
0
14,592
L
6,573
3,633
0
1,524
15,250
5,683
0
9,355
5,895
0
27,268
W
Izanami
MATRATT33
Izanami
25,186
23,328
0
0
12,348
5,346
0
4,326
7,847
0
62,938
L
Olorun
ULTR9A
Olorun
2,434
956
366
1,537
15,963
8,216
0
7,331
8,632
15,968
0
L
11,092
3,203
0
4,307
18,007
6,702
0
9,254
8,753
50,637
0
W
Merlin
20,912
4,340
0
1,196
12,514
5,410
0
2,696
9,518
28,496
0
L
4,205
1,255
0
309
18,915
6,820
0
10,384
8,531
0
18,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,052
Gold Earned
63,103
226
Minions Killed
186
4
Camps Cleared
3
759,085
Distance Traveled
824,201
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,178
1,289
40
4
2
152,523
0
L
Gilgamesh
10,600
964
33
3
1
188,582
0
W
Yemoja
12,914
1,174
18
2
0
160,400
0
W
Neith
10,208
928
18
2
0
145,274
1
L
Neith
10,168
924
36
3
2
131,577
0
W
Izanami
13,265
1,206
103
9
1
185,611
0
L
Olorun
9,494
863
26
2
0
138,080
0
L
Sol
10,140
922
89
8
0
172,499
0
W
Merlin
12,538
1,140
7
1
0
180,393
0
L
Thor
10,650
968
42
4
1
128,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role