Player Matchup

Osiris
Osiris
Alone Builds
Osiris
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 9L
1,634 Elo+
Party 2
Zhong Kui
Zhong Kui
Chronicmonkey
Zhong Kui
Level 38
God Stats
26W - 10L
1,732 SR
Queue Stats
115W - 57L
1,732 Elo+
Party 2
Neith
Neith
KidKudi23
Neith
Level 29
God Stats
3W - 0L
1,862 SR
Queue Stats
108W - 57L
1,723 Elo+
Party 2
Hel
Hel
Sabotage NFs
Hel
Level 21
God Stats
7W - 2L
1,554 SR
Queue Stats
23W - 7L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
Thebrisus25
Cthulhu
Level 30
God Stats
6W - 6L
1,233 SR
Queue Stats
487W - 485L
1,429 Elo+
Solo
Team Averages
Level 28
1,576 SR
1,629 Elo+

VS

Team Averages
Level 21
1,550 SR
1,578 Elo+
Da Ji
Da Ji
Kenwinz
Da Ji
Level 23
God Stats
2W - 4L
1,557 SR
Queue Stats
45W - 47L
1,594 Elo+
Party 3
Kali
Kali
Kirikagure
Kali
Level 16
God Stats
3W - 4L
1,652 SR
Queue Stats
46W - 48L
1,602 Elo+
Party 3
Janus
Janus
KittyDivine
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 60L
1,553 Elo+
Solo
Hera
Hera
MaIoha
Hera
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 188L
1,576 Elo+
Party 1
Scylla
Scylla
MrNaka
Scylla
Level 24
God Stats
7W - 8L
1,540 SR
Queue Stats
42W - 48L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
19
6 / 5 / 28
12,302
1,118
7,741
18,489
15,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Chronicmonkey
Zhong Kui
20
10 / 1 / 26
13,583
1,235
28,658
20,197
15,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
KidKudi23
Neith
20
17 / 3 / 17
14,395
1,309
29,328
13,939
5,918
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
3 / 3 / 22
11,460
1,042
6,400
14,729
6,198
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Thebrisus25
Cthulhu
19
7 / 8 / 24
12,856
1,169
10,449
19,610
10,939
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

213

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kenwinz
Da Ji
17
5 / 7 / 9
12,052
1,096
17,045
22,320
10,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 13 / 7
11,986
1,090
12,337
23,362
11,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 9 / 11
11,553
1,050
15,964
15,553
6,338
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
MaIoha
Hera
17
3 / 8 / 10
11,317
1,029
11,567
12,306
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
MrNaka
Scylla
18
3 / 6 / 11
11,333
1,030
22,180
14,875
5,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
68
43
Kills
20
20
Deaths
43
117
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Osiris
6
5
28
4
W
Zhong Kui
Chronicmonkey
Zhong Kui
10
1
26
23
L
Da Ji
Kenwinz
Da Ji
5
7
9
1.36
W
Neith
KidKudi23
Neith
17
3
17
8.5
L
5
13
7
0.65
L
4
9
11
1.06
L
Hera
MaIoha
Hera
3
8
10
1
L
Scylla
MrNaka
Scylla
3
6
11
1.42
W
3
3
22
4.67
W
Cthulhu
Thebrisus25
Cthulhu
7
8
24
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,576
Damage
79,093
86,964
Taken
88,416
54,731
Mitigated
39,459
34,005
Healing
4,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,741
2,034
1,579
912
18,489
15,706
0
12,727
5,762
0
15,764
W
Zhong Kui
Chronicmonkey
Zhong Kui
28,658
3,420
1,787
6,464
20,197
15,970
0
10,362
9,835
56,335
0
L
Da Ji
Kenwinz
Da Ji
17,045
3,507
0
406
22,320
10,370
0
12,540
9,369
0
28,278
W
Neith
KidKudi23
Neith
29,328
19,681
0
2,447
13,939
5,918
0
5,524
8,415
0
40,141
L
12,337
7,341
0
3,068
23,362
11,848
0
10,735
12,385
0
22,087
L
15,964
1,256
0
0
15,553
6,338
0
8,507
6,926
33,234
0
L
Hera
MaIoha
Hera
11,567
2,220
128
470
12,306
4,916
0
5,992
6,104
36,571
0
L
Scylla
MrNaka
Scylla
22,180
402
0
0
14,875
5,987
0
6,660
8,125
43,066
0
W
6,400
594
13,107
6,319
14,729
6,198
0
9,518
5,211
22,337
0
W
Cthulhu
Thebrisus25
Cthulhu
10,449
1,095
696
694
19,610
10,939
0
11,580
8,030
41,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,596
Gold Earned
58,241
203
Minions Killed
179
4
Camps Cleared
9
1,058,299
Distance Traveled
943,841
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,302
1,118
7
1
0
221,746
0
W
Zhong Kui
13,583
1,235
74
7
0
228,941
2
L
Da Ji
12,052
1,096
21
2
2
213,600
2
W
Neith
14,395
1,309
19
2
1
194,616
0
L
Kali
11,986
1,090
8
1
3
185,799
0
L
Janus
11,553
1,050
32
3
1
183,544
0
L
Hera
11,317
1,029
66
6
2
147,267
0
L
Scylla
11,333
1,030
52
5
1
213,631
0
W
Hel
11,460
1,042
42
4
0
213,525
0
W
Cthulhu
12,856
1,169
61
6
3
199,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role