Player Matchup

Jormungandr
Jormungandr
Lylenidus 10
Jormungandr
Level 25
God Stats
6W - 3L
1,877 SR
Queue Stats
26W - 18L
1,702 Elo+
Party 1
Chiron
Chiron
SparkDeBlunt
Chiron
Level 5
God Stats
3W - 0L
1,844 SR
Queue Stats
12W - 15L
1,786 Elo+
Party 1
He Bo
He Bo
StowwSux
He Bo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,812 Elo+
Party 1
Tyr
Tyr
Sup3rL1amaSux
Tyr
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 8L
1,793 Elo+
Party 1
Raijin
Raijin
Wiylvanus
Raijin
Level 105
God Stats
3W - 1L
1,508 SR
Queue Stats
112W - 134L
1,605 Elo+
Party 1
Team Averages
Level 32
1,646 SR
1,740 Elo+

VS

Team Averages
Level 15
1,555 SR
1,589 Elo+
Kukulkan
Kukulkan
King-Balco
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,501 Elo+
Solo
Anhur
Anhur
QuellsGod
Anhur
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 244L
1,628 Elo+
Solo
Vamana
Vamana
VamanaGod
Vamana
Level 12
God Stats
23W - 22L
1,774 SR
Queue Stats
27W - 27L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
exodus10k
Tsukuyomi
Level 22
God Stats
3W - 4L
1,524 SR
Queue Stats
141W - 110L
1,688 Elo+
Solo
Ymir
Ymir
noir-baindito
Ymir
Level 17
God Stats
13W - 12L
1,476 SR
Queue Stats
100W - 108L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lylenidus 10
Jormungandr
15
1 / 4 / 11
9,500
396
5,910
15,658
12,630
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
19
2 / 2 / 4
11,443
477
7,916
10,681
4,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
StowwSux
He Bo
20
15 / 3 / 4
13,836
577
28,181
18,711
7,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
2 / 1 / 4
12,878
537
18,491
27,019
25,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Wiylvanus
Raijin
20
7 / 3 / 7
13,095
546
13,519
14,853
6,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
King-Balco
Kukulkan
16
0 / 8 / 2
10,329
430
3,165
14,869
5,472
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
QuellsGod
Anhur
16
0 / 8 / 2
9,699
404
7,858
18,525
6,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
VamanaGod
Vamana
20
4 / 2 / 3
12,989
541
22,985
26,076
24,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
exodus10k
Tsukuyomi
20
8 / 7 / 4
13,662
569
19,896
21,609
8,781
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 5
9,930
414
7,500
21,627
21,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
27
Kills
13
13
Deaths
28
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
King-Balco
Kukulkan
0
8
2
0.13
W
Jormungandr
Lylenidus 10
Jormungandr
1
4
11
1.63
L
Anhur
QuellsGod
Anhur
0
8
2
0.13
W
Chiron
2
2
4
2
W
He Bo
StowwSux
He Bo
15
3
4
5.67
W
2
1
4
4
L
Vamana
VamanaGod
Vamana
4
2
3
2.75
W
Raijin
Wiylvanus
Raijin
7
3
7
3.5
L
Tsukuyomi
exodus10k
Tsukuyomi
8
7
4
1.43
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,017
Damage
61,404
86,922
Taken
102,706
55,337
Mitigated
67,016
27,200
Healing
23,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
King-Balco
Kukulkan
3,165
309
0
485
14,869
5,472
0
10,356
4,077
65,192
0
W
Jormungandr
Lylenidus 10
Jormungandr
5,910
1,305
0
0
15,658
12,630
297
3,514
12,144
25,474
0
L
Anhur
QuellsGod
Anhur
7,858
3,927
0
4,840
18,525
6,723
945
11,230
7,205
0
75,785
W
Chiron
7,916
3,257
932
2,404
10,681
4,030
3,493
2,070
8,607
0
82,385
W
He Bo
StowwSux
He Bo
28,181
558
382
5,830
18,711
7,110
0
2,778
15,933
108,566
0
W
18,491
3,349
0
14,175
27,019
25,151
1,156
866
26,153
0
95,019
L
Vamana
VamanaGod
Vamana
22,985
10,644
0
10,316
26,076
24,667
0
7,040
18,979
0
98,283
W
Raijin
Wiylvanus
Raijin
13,519
84
357
3,120
14,853
6,416
792
1,437
13,416
85,871
0
L
Tsukuyomi
exodus10k
Tsukuyomi
19,896
6,362
0
5,282
21,609
8,781
0
11,285
10,212
0
97,302
L
7,500
1,056
0
2,184
21,627
21,373
31
10,621
10,912
39,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,752
Gold Earned
56,609
692
Minions Killed
640
0
Camps Cleared
0
2,285,885
Distance Traveled
2,130,565
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,329
430
140
6
0
399,767
3
W
Jormungandr
9,500
396
40
2
0
437,123
0
L
Anhur
9,699
404
126
5
0
321,144
5
W
Chiron
11,443
477
133
6
0
418,097
0
W
He Bo
13,836
577
152
6
0
502,017
0
W
Tyr
12,878
537
190
8
0
507,150
5
L
Vamana
12,989
541
176
7
0
489,991
2
W
Raijin
13,095
546
177
7
0
421,498
3
L
Tsukuyomi
13,662
569
144
6
0
478,162
1
L
Ymir
9,930
414
54
2
0
441,501
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role