Player Matchup

Bakasura
Bakasura
FireGame6410091
Bakasura
Level 29
God Stats
7W - 8L
1,456 SR
Queue Stats
175W - 202L
1,504 Elo+
Solo
Odin
Odin
HelIbringer
Odin
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,293 Elo+
Party 1
Chiron
Chiron
Magin dying
Chiron
Level 13
God Stats
13W - 8L
1,500 SR
Queue Stats
74W - 62L
1,533 Elo+
Solo
He Bo
He Bo
Oxyflush
He Bo
Level 7
God Stats
1W - 0L
1,290 SR
Queue Stats
4W - 5L
1,473 Elo+
Party 1
Ares
Ares
magic1king
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,473 Elo+
Party 1
Team Averages
Level 12
1,449 SR
1,455 Elo+

VS

Team Averages
Level 23
1,490 SR
1,420 Elo+
Aphrodite
Aphrodite
CASPERunbroken
Aphrodite
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,407 Elo+
Solo
Artemis
Artemis
DAVIS BO BAVIS
Artemis
Level 27
God Stats
0W - 1L
1,761 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Dapipipi
Ra
Level 27
God Stats
3W - 5L
1,365 SR
Queue Stats
120W - 106L
1,478 Elo+
Solo
Pele
Pele
S1eepingPanda
Pele
Level 29
God Stats
1W - 4L
1,323 SR
Queue Stats
35W - 37L
1,402 Elo+
Solo
Neith
Neith
unknownslash97
Neith
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 23L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
0 / 6 / 2
7,458
393
840
9,387
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 4 / 4
8,918
469
7,665
11,776
12,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
16
7 / 1 / 6
10,212
537
14,458
10,308
4,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Oxyflush
He Bo
14
3 / 6 / 1
8,583
452
7,543
11,220
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 4 / 3
9,656
508
5,558
15,927
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CASPERunbroken
Aphrodite
8
0 / 3 / 0
6,712
353
1,228
5,022
1,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
4 / 2 / 4
9,014
474
5,932
7,535
3,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
7 / 3 / 3
10,612
559
11,097
13,308
5,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 3 / 2
10,150
534
12,739
15,026
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 8 / 3
7,279
383
7,800
12,555
4,253
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
33
17
Kills
21
21
Deaths
19
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CASPERunbroken
Aphrodite
0
3
0
0
L
4
2
4
3
L
7
3
3
2.83
W
Bakasura
0
6
2
0.17
W
3
4
4
1.25
W
Chiron
7
1
6
10
W
He Bo
Oxyflush
He Bo
3
6
1
0.58
L
10
3
2
3.67
W
4
4
3
1.38
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,064
Damage
38,796
58,618
Taken
53,446
40,785
Mitigated
20,628
7,597
Healing
12,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CASPERunbroken
Aphrodite
1,228
738
387
787
5,022
1,799
374
688
4,244
12,060
0
L
5,932
3,500
0
770
7,535
3,093
428
1,647
5,719
0
26,796
L
11,097
1,352
507
5,057
13,308
5,653
1,153
5,449
7,437
70,805
0
W
Bakasura
840
375
0
591
9,387
3,609
312
967
8,338
0
24,901
W
7,665
3,823
0
570
11,776
12,598
419
1,698
10,048
0
35,977
W
Chiron
14,458
2,537
641
3,461
10,308
4,120
2,237
2,142
8,064
0
73,410
W
He Bo
Oxyflush
He Bo
7,543
830
0
1,307
11,220
3,668
821
4,051
6,907
38,616
0
L
12,739
4,250
0
4,198
15,026
5,830
0
1,451
13,021
89
62,557
W
5,558
882
0
1,027
15,927
16,790
1,119
2,912
12,877
17,396
0
L
7,800
4,289
0
1,049
12,555
4,253
276
3,382
9,161
0
36,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,827
Gold Earned
43,767
331
Minions Killed
389
0
Camps Cleared
0
1,848,130
Distance Traveled
1,537,263
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,712
353
19
1
0
193,040
0
L
Artemis
9,014
474
57
3
0
343,012
1
L
Ra
10,612
559
140
7
0
359,423
3
W
Bakasura
7,458
393
44
2
0
396,821
0
W
Odin
8,918
469
75
4
0
370,749
2
W
Chiron
10,212
537
126
7
0
356,656
7
W
He Bo
8,583
452
69
4
0
334,091
2
L
Pele
10,150
534
113
6
0
342,177
1
W
Ares
9,656
508
17
1
0
389,813
2
L
Neith
7,279
383
60
3
0
299,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role