Player Matchup

Tiamat
Tiamat
CarlosRguezF
Tiamat
Level 123
God Stats
122W - 74L
1,678 SR
Queue Stats
438W - 395L
1,603 Elo+
Party 1
Rama
Rama
MisterFood101
Rama
Level 125
God Stats
5W - 6L
1,717 SR
Queue Stats
160W - 152L
1,561 Elo+
Solo
King Arthur
King Arthur
Riberto1996
King Arthur
Level 122
God Stats
9W - 10L
1,537 SR
Queue Stats
676W - 644L
1,558 Elo+
Party 1
He Bo
He Bo
SeDeQ
He Bo
Level 74
God Stats
2W - 2L
1,368 SR
Queue Stats
514W - 514L
1,495 Elo+
Solo
Ymir
Ymir
Аург
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 112
1,560 SR
1,544 Elo+

VS

Team Averages
Level 108
1,475 SR
1,546 Elo+
Tiamat
Tiamat
BaronGavnon
Tiamat
Level 102
God Stats
81W - 46L
1,608 SR
Queue Stats
776W - 747L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Bobooriginal
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Hitch1798
Apollo
Level 124
God Stats
8W - 15L
1,478 SR
Queue Stats
280W - 284L
1,512 Elo+
Solo
Danzaburou
Danzaburou
IceHan
Danzaburou
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,702 Elo+
Solo
Tyr
Tyr
KAIMINSH
Tyr
Level 124
God Stats
9W - 8L
1,290 SR
Queue Stats
142W - 147L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 5 / 0
6,097
469
4,620
7,593
4,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 4
7,199
554
5,478
8,263
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Riberto1996
King Arthur
12
1 / 3 / 0
6,528
502
3,030
10,555
5,057
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
SeDeQ
He Bo
11
2 / 4 / 1
6,753
519
4,088
9,249
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
10
3 / 3 / 3
6,077
467
5,187
12,799
6,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
6 / 0 / 2
8,819
678
10,266
8,946
4,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Bobooriginal
Sylvanus
14
5 / 2 / 0
8,283
637
11,100
10,102
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
Hitch1798
Apollo
11
0 / 3 / 1
6,578
506
4,456
7,936
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
IceHan
Danzaburou
9
0 / 2 / 0
5,477
421
3,754
6,775
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 0 / 3
8,253
635
4,137
6,562
2,691
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
15
15
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
0
2
7
W
Sylvanus
Bobooriginal
Sylvanus
5
2
0
2.5
L
Tiamat
0
5
0
0
W
Apollo
Hitch1798
Apollo
0
3
1
0.17
W
Danzaburou
IceHan
Danzaburou
0
2
0
0
W
4
0
3
5.5
L
1
0
4
3
L
King Arthur
Riberto1996
King Arthur
1
3
0
0.33
L
He Bo
SeDeQ
He Bo
2
4
1
0.63
L
Ymir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,403
Damage
33,713
48,459
Taken
40,321
21,533
Mitigated
17,927
14,042
Healing
16,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
10,266
1,087
0
4,542
8,946
4,925
1,056
6,065
2,881
62,606
0
W
Sylvanus
Bobooriginal
Sylvanus
11,100
4,344
0
5,034
10,102
6,019
2,864
2,847
7,255
52,143
6,601
L
Tiamat
4,620
312
0
1,393
7,593
4,147
114
4,638
2,764
38,084
0
W
Apollo
Hitch1798
Apollo
4,456
3,302
0
2,773
7,936
2,256
222
1,957
5,979
0
44,368
W
Danzaburou
IceHan
Danzaburou
3,754
1,806
0
1,879
6,775
2,036
38
2,109
4,666
0
20,192
W
4,137
463
0
1,875
6,562
2,691
0
917
5,645
0
51,189
L
5,478
4,402
0
3,908
8,263
2,630
82
0
8,263
0
47,262
L
King Arthur
Riberto1996
King Arthur
3,030
167
0
2,885
10,555
5,057
11
6,302
4,253
0
38,261
L
He Bo
SeDeQ
He Bo
4,088
176
0
1,791
9,249
2,956
0
4,770
4,349
37,212
0
L
Ymir
5,187
916
0
4,065
12,799
6,743
0
4,428
8,280
18,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
37,410
358
Minions Killed
489
0
Camps Cleared
0
1,181,761
Distance Traveled
1,286,325
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,819
678
139
11
0
259,833
3
W
Sylvanus
8,283
637
122
9
0
200,090
0
L
Tiamat
6,097
469
78
6
0
232,294
2
W
Apollo
6,578
506
86
7
0
228,424
6
W
Danzaburou
5,477
421
36
3
0
270,011
0
W
Tyr
8,253
635
106
8
0
327,967
7
L
Rama
7,199
554
111
9
0
232,611
5
L
King Arthur
6,528
502
67
5
0
207,839
0
L
He Bo
6,753
519
79
6
0
256,567
1
L
Ymir
6,077
467
23
2
0
252,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role