Player Matchup

Gilgamesh
Gilgamesh
Mirage_r0
Gilgamesh
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
Tempus_Titor
King Arthur
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 90L
1,229 Elo+
Solo
Sol
Sol
YouthfulBoss88
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hades
Hades
Zeal003
Hades
Level 28
God Stats
6W - 6L
1,525 SR
Queue Stats
157W - 160L
1,429 Elo+
Solo
Artemis
Artemis
definite-legend8
Artemis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,293 Elo+
Solo
Team Averages
Level 9
1,505 SR
1,390 Elo+

VS

Team Averages
Level 12
1,407 SR
1,291 Elo+
Hachiman
Hachiman
Aopel
Hachiman
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 38L
1,261 Elo+
Solo
Gilgamesh
Gilgamesh
Lorengitis
Gilgamesh
Level 17
God Stats
5W - 15L
1,166 SR
Queue Stats
12W - 31L
1,124 Elo+
Solo
Ares
Ares
happyslap24
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,312 Elo+
Solo
Bellona
Bellona
noobma5ter69y
Bellona
Level 23
God Stats
53W - 39L
1,370 SR
Queue Stats
123W - 134L
1,256 Elo+
Solo
Zeus
Zeus
ttv_dispatch
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 326L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mirage_r0
Gilgamesh
11
0 / 5 / 3
7,618
508
1,759
8,455
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Tempus_Titor
King Arthur
11
2 / 1 / 4
7,384
492
3,696
10,002
5,502
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 6 / 1
9,203
614
9,336
12,698
4,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
Zeal003
Hades
14
7 / 2 / 6
9,315
621
10,782
10,110
5,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
10 / 1 / 2
9,456
630
8,577
6,709
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aopel
Hachiman
10
3 / 4 / 0
6,530
435
5,493
8,354
2,708
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Lorengitis
Gilgamesh
11
1 / 3 / 0
6,351
423
1,816
9,124
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 7 / 2
6,428
429
3,153
13,271
9,093
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
15
8 / 1 / 1
9,339
623
12,533
12,888
8,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 12 / 1
5,346
356
3,023
8,817
3,820
Magic Focus

Magic Focus

+20
Magical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
26
Kills
13
15
Deaths
27
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aopel
Hachiman
3
4
0
0.75
L
Gilgamesh
Lorengitis
Gilgamesh
1
3
0
0.33
W
Gilgamesh
Mirage_r0
Gilgamesh
0
5
3
0.3
W
King Arthur
Tempus_Titor
King Arthur
2
1
4
4
W
7
6
1
1.25
W
Hades
Zeal003
Hades
7
2
6
5
W
10
1
2
11
L
1
7
2
0.29
L
Bellona
8
1
1
8.5
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,150
Damage
26,018
47,974
Taken
52,454
22,934
Mitigated
27,211
16,083
Healing
10,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aopel
Hachiman
5,493
3,515
0
699
8,354
2,708
0
5,024
3,330
0
22,330
L
Gilgamesh
Lorengitis
Gilgamesh
1,816
390
0
638
9,124
3,143
0
970
8,154
0
25,186
W
Gilgamesh
Mirage_r0
Gilgamesh
1,759
302
0
158
8,455
4,235
1,915
400
8,055
0
26,588
W
King Arthur
Tempus_Titor
King Arthur
3,696
152
0
3,586
10,002
5,502
263
2,084
7,918
0
15,827
W
9,336
4,650
0
6,111
12,698
4,953
4,562
1,238
11,460
49,745
5,580
W
Hades
Zeal003
Hades
10,782
1,687
614
5,431
10,110
5,209
2,572
1,557
8,553
49,284
0
W
8,577
5,243
0
183
6,709
3,035
4,999
897
5,812
0
51,146
L
3,153
634
0
1,645
13,271
9,093
0
3,637
9,634
23,090
0
L
Bellona
12,533
8,123
0
7,200
12,888
8,447
0
5,414
7,474
0
48,246
L
3,023
957
0
474
8,817
3,820
0
4,486
4,331
12,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,976
Gold Earned
33,994
364
Minions Killed
219
0
Camps Cleared
0
1,336,670
Distance Traveled
1,163,682
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,530
435
35
2
0
208,400
5
L
Gilgamesh
6,351
423
45
3
0
263,877
3
W
Gilgamesh
7,618
508
64
4
0
289,508
1
W
King Arthur
7,384
492
18
1
0
309,314
0
W
Sol
9,203
614
113
8
0
257,956
1
W
Hades
9,315
621
91
6
0
249,191
2
W
Artemis
9,456
630
78
5
0
230,701
0
L
Ares
6,428
429
45
3
0
209,051
1
L
Bellona
9,339
623
68
5
0
297,376
0
L
Zeus
5,346
356
26
2
0
184,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role