Player Matchup

Cu Chulainn
Cu Chulainn
JEDIDlAH
Cu Chulainn
Level 20
God Stats
1W - 1L
1,235 SR
Queue Stats
41W - 40L
1,515 Elo+
Party 2
Tiamat
Tiamat
Known Gremlin
Tiamat
Level 24
God Stats
23W - 13L
1,569 SR
Queue Stats
167W - 156L
1,534 Elo+
Party 2
Hel
Hel
Known Quack
Hel
Level 41
God Stats
1W - 2L
1,248 SR
Queue Stats
118W - 110L
1,545 Elo+
Party 2
Fenrir
Fenrir
Ripty245
Fenrir
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 86L
1,638 Elo+
Party 2
Anhur
Anhur
lamSteam
Anhur
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
207W - 183L
1,557 Elo+
Party 2
Team Averages
Level 28
1,410 SR
1,558 Elo+

VS

Team Averages
Level 18
1,493 SR
1,682 Elo+
King Arthur
King Arthur
AkagaMi_Shanks52
King Arthur
Level 6
God Stats
6W - 6L
1,500 SR
Queue Stats
38W - 38L
1,890 Elo+
Party 1
Ares
Ares
Benito_camela651
Ares
Level 6
God Stats
4W - 1L
1,705 SR
Queue Stats
9W - 3L
1,680 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Bomballfurries
Tsukuyomi
Level 27
God Stats
11W - 11L
1,350 SR
Queue Stats
29W - 17L
1,785 Elo+
Solo
Medusa
Medusa
Hydra_tobi1
Medusa
Level 44
God Stats
3W - 3L
1,410 SR
Queue Stats
85W - 89L
1,557 Elo+
Party 1
Thor
Thor
JosephL
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JEDIDlAH
Cu Chulainn
17
1 / 4 / 3
10,573
481
5,582
12,001
9,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
2 / 6 / 5
11,159
507
9,012
14,128
8,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 3 / 6
10,885
495
8,827
13,782
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Ripty245
Fenrir
20
10 / 2 / 4
13,089
595
16,932
19,299
19,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
lamSteam
Anhur
18
5 / 3 / 5
11,567
526
11,372
15,514
7,310
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AkagaMi_Shanks52
King Arthur
19
8 / 3 / 2
12,068
549
13,165
23,338
22,359
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 7
8,827
401
4,433
13,882
11,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Bomballfurries
Tsukuyomi
20
7 / 3 / 2
12,060
548
18,358
14,686
9,828
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
16
3 / 3 / 2
10,079
458
7,746
13,520
4,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
JosephL
Thor
10
0 / 13 / 2
7,812
355
4,483
15,913
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
22
Kills
18
18
Deaths
25
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AkagaMi_Shanks52
King Arthur
8
3
2
3
L
0
3
7
1.17
L
Tsukuyomi
Bomballfurries
Tsukuyomi
7
3
2
2.67
L
Medusa
3
3
2
1.33
W
Cu Chulainn
JEDIDlAH
Cu Chulainn
1
4
3
0.63
L
Thor
JosephL
Thor
0
13
2
0.08
W
2
6
5
0.75
W
4
3
6
2.33
W
Fenrir
Ripty245
Fenrir
10
2
4
6
W
Anhur
lamSteam
Anhur
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,725
Damage
48,185
74,724
Taken
81,339
56,139
Mitigated
52,936
31,037
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AkagaMi_Shanks52
King Arthur
13,165
1,048
0
7,157
23,338
22,359
0
3,730
19,484
0
84,061
L
4,433
148
0
850
13,882
11,282
630
4,845
8,905
20,757
0
L
Tsukuyomi
Bomballfurries
Tsukuyomi
18,358
3,629
0
2,980
14,686
9,828
139
4,032
10,350
0
106,338
L
Medusa
7,746
3,163
0
5,380
13,520
4,883
739
2,877
10,599
0
64,436
W
Cu Chulainn
JEDIDlAH
Cu Chulainn
5,582
1,547
0
1,306
12,001
9,852
2,229
311
11,690
7,759
49,522
L
Thor
JosephL
Thor
4,483
1,187
0
710
15,913
4,584
1,608
2,794
13,119
0
22,770
W
9,012
1,623
0
3,280
14,128
8,349
388
800
13,328
66,096
0
W
8,827
720
5,250
5,650
13,782
10,642
398
1,322
12,460
30,638
0
W
Fenrir
Ripty245
Fenrir
16,932
4,387
0
9,635
19,299
19,986
345
732
18,567
0
81,434
W
Anhur
lamSteam
Anhur
11,372
5,921
0
5,916
15,514
7,310
2,974
1,268
14,246
0
84,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,273
Gold Earned
50,846
526
Minions Killed
518
0
Camps Cleared
0
1,946,565
Distance Traveled
1,957,145
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,068
549
153
7
0
407,382
2
L
Ares
8,827
401
26
1
0
402,338
0
L
Tsukuyomi
12,060
548
180
8
0
435,985
2
L
Medusa
10,079
458
115
5
0
388,147
1
W
Cu Chulainn
10,573
481
111
5
0
401,595
0
L
Thor
7,812
355
44
2
0
323,293
1
W
Tiamat
11,159
507
113
5
0
353,587
0
W
Hel
10,885
495
37
2
0
373,724
2
W
Fenrir
13,089
595
108
5
0
466,707
2
W
Anhur
11,567
526
157
7
0
350,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role