Player Matchup

Gilgamesh
Gilgamesh
conquering
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
johnatan55
Cerberus
Level 141
God Stats
1W - 0L
1,321 SR
Queue Stats
18W - 22L
1,416 Elo+
Party 2
Ao Kuang
Ao Kuang
Đarcaz
Ao Kuang
Level 24
God Stats
12W - 10L
1,465 SR
Queue Stats
17W - 20L
1,425 Elo+
Party 2
Team Averages
Level 98
1,429 SR
1,447 Elo+

VS

Team Averages
Level 19
1,449 SR
1,296 Elo+
Awilix
Awilix
Loakrin
Awilix
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,223 Elo+
Party 1
Zeus
Zeus
Macadamianut89
Zeus
Level 20
God Stats
0W - 1L
1,347 SR
Queue Stats
4W - 8L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
NapSpell
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 38L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
conquering
Gilgamesh
18
8 / 3 / 16
15,039
684
14,804
19,152
17,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
johnatan55
Cerberus
20
15 / 0 / 12
16,030
729
20,835
19,891
21,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Đarcaz
Ao Kuang
17
7 / 6 / 18
14,631
665
14,275
20,910
9,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Loakrin
Awilix
14
3 / 10 / 4
12,301
559
10,908
15,635
4,343
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 12 / 3
12,589
572
13,808
17,634
8,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
NapSpell
Cthulhu
15
3 / 8 / 6
12,477
567
21,377
25,550
27,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
30
Kills
9
9
Deaths
30
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
Loakrin
Awilix
3
10
4
0.5
L
3
12
3
0.38
L
Cthulhu
NapSpell
Cthulhu
3
8
6
0.75
W
Gilgamesh
conquering
Gilgamesh
8
3
16
5.33
W
Cerberus
johnatan55
Cerberus
15
0
12
21
W
Ao Kuang
Đarcaz
Ao Kuang
7
6
18
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,914
Damage
46,093
59,953
Taken
58,819
48,362
Mitigated
39,540
18,537
Healing
2,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Loakrin
Awilix
10,908
5,725
0
0
15,635
4,343
0
10,239
5,241
0
36,452
L
13,808
1,827
0
1,579
17,634
8,061
102
9,871
7,573
58,283
0
L
Cthulhu
NapSpell
Cthulhu
21,377
2,319
374
402
25,550
27,136
90
14,386
10,503
50,530
0
W
Gilgamesh
conquering
Gilgamesh
14,804
4,915
0
1,840
19,152
17,638
711
11,638
7,514
0
53,196
W
Cerberus
johnatan55
Cerberus
20,835
1,547
0
7,073
19,891
21,566
1,106
12,186
7,705
106,870
0
W
Ao Kuang
Đarcaz
Ao Kuang
14,275
4,420
712
8,912
20,910
9,158
813
11,700
9,210
39,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,700
Gold Earned
37,367
268
Minions Killed
145
0
Camps Cleared
0
1,191,679
Distance Traveled
1,096,084
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,301
559
42
2
0
406,131
3
L
Zeus
12,589
572
61
3
0
308,734
0
L
Cthulhu
12,477
567
42
2
0
381,219
3
W
Gilgamesh
15,039
684
54
2
0
425,379
0
W
Cerberus
16,030
729
178
8
0
423,871
4
W
Ao Kuang
14,631
665
36
2
0
342,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role