Player Matchup

Neith
Neith
Al3XelL3ON
Neith
Level 159
God Stats
1W - 1L
1,620 SR
Queue Stats
238W - 221L
1,560 Elo+
Party 3
Bacchus
Bacchus
Keuu
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,507 Elo+
Party 4
Hel
Hel
NoraSmite
Hel
Level 15
God Stats
1W - 1L
1,307 SR
Queue Stats
8W - 5L
1,603 Elo+
Party 4
Loki
Loki
Shango4231
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
iI BunnyGirl Ii
Nike
Level 104
God Stats
2W - 2L
1,601 SR
Queue Stats
10W - 15L
1,556 Elo+
Party 3
Team Averages
Level 104
1,506 SR
1,545 Elo+

VS

Team Averages
Level 48
1,586 SR
1,399 Elo+
Nox
Nox
SolomonKaine
Nox
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 94L
1,303 Elo+
Party 2
Heimdallr
Heimdallr
TosxNightmare
Heimdallr
Level 81
God Stats
11W - 13L
1,442 SR
Queue Stats
562W - 621L
1,460 Elo+
Party 1
Persephone
Persephone
Yeshers
Persephone
Level 29
God Stats
1W - 1L
1,752 SR
Queue Stats
31W - 43L
1,394 Elo+
Party 2
Ravana
Ravana
drowsytiger
Ravana
Level 26
God Stats
1W - 2L
1,521 SR
Queue Stats
25W - 48L
1,382 Elo+
Party 2
Nu Wa
Nu Wa
xSerpentSinx
Nu Wa
Level 66
God Stats
27W - 47L
1,714 SR
Queue Stats
596W - 667L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
12 / 1 / 18
11,672
1,297
16,382
8,895
3,173
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
Keuu
Bacchus
19
10 / 0 / 33
11,851
1,317
12,380
11,033
13,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
10 / 2 / 25
11,692
1,299
16,243
12,331
5,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
9 / 1 / 18
11,412
1,268
14,373
9,842
4,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 23
10,910
1,212
5,211
10,241
9,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

304

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
8,681
965
5,614
11,608
3,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
TosxNightmare
Heimdallr
14
1 / 11 / 2
8,604
956
15,000
16,785
5,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Yeshers
Persephone
15
2 / 7 / 2
9,891
1,099
9,480
11,424
3,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
14
0 / 13 / 3
8,253
917
5,984
17,769
6,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 8 / 3
9,927
1,103
10,837
12,555
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
18
47
Kills
6
6
Deaths
47
117
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
12
1
18
21
W
Bacchus
Keuu
Bacchus
10
0
33
26.5
W
10
2
25
11.25
W
9
1
18
18
L
1
8
2
0.25
L
Heimdallr
TosxNightmare
Heimdallr
1
11
2
0.18
L
Persephone
Yeshers
Persephone
2
7
2
0.43
L
Ravana
0
13
3
0.12
W
6
2
23
8.75
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,589
Damage
46,915
52,342
Taken
70,141
35,192
Mitigated
23,218
20,411
Healing
2,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
16,382
7,026
0
2,340
8,895
3,173
0
4,091
4,582
0
41,744
W
Bacchus
Keuu
Bacchus
12,380
2,751
587
739
11,033
13,082
0
4,773
6,050
22,154
0
W
16,243
1,936
8,126
7,719
12,331
5,656
0
6,612
5,491
32,910
0
W
14,373
4,176
0
250
9,842
4,272
0
3,714
6,038
0
39,966
L
5,614
1,159
40
176
11,608
3,737
0
4,570
7,038
9,633
0
L
Heimdallr
TosxNightmare
Heimdallr
15,000
9,698
0
190
16,785
5,718
0
8,032
8,753
0
27,979
L
Persephone
Yeshers
Persephone
9,480
769
188
1,083
11,424
3,683
0
3,536
7,881
36,879
0
L
Ravana
5,984
1,799
0
600
17,769
6,066
0
7,347
10,422
0
15,067
W
5,211
863
0
650
10,241
9,009
0
5,825
4,250
0
13,700
L
10,837
2,797
0
72
12,555
4,014
0
5,135
7,420
31,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,537
Gold Earned
45,356
195
Minions Killed
136
10
Camps Cleared
4
901,096
Distance Traveled
790,020
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,672
1,297
63
7
3
154,680
0
W
Bacchus
11,851
1,317
20
2
1
183,987
0
W
Hel
11,692
1,299
49
5
1
175,918
0
W
Loki
11,412
1,268
50
6
5
221,669
1
L
Nox
8,681
965
11
1
0
154,848
0
L
Heimdallr
8,604
956
25
3
2
152,703
2
L
Persephone
9,891
1,099
60
7
1
157,411
0
L
Ravana
8,253
917
5
1
0
165,550
2
W
Nike
10,910
1,212
13
1
0
164,842
0
L
Nu Wa
9,927
1,103
35
4
1
159,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role