Player Matchup

Yemoja
Yemoja
AdminOfMemePage
Yemoja
Level 134
God Stats
2W - 3L
1,717 SR
Queue Stats
248W - 203L
1,557 Elo+
Party 3
The Morrigan
The Morrigan
Blazer815
The Morrigan
Level 133
God Stats
10W - 11L
1,553 SR
Queue Stats
139W - 134L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
Jago713
Sun Wukong
Level 62
God Stats
4W - 6L
1,509 SR
Queue Stats
39W - 59L
1,502 Elo+
Solo
Hun Batz
Hun Batz
Minlaotian
Hun Batz
Level 113
God Stats
2W - 4L
1,371 SR
Queue Stats
90W - 97L
1,450 Elo+
Party 3
Artemis
Artemis
Texanz
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 120
1,530 SR
1,501 Elo+

VS

Team Averages
Level 112
1,626 SR
1,587 Elo+
Nemesis
Nemesis
BroodleNoodle23
Nemesis
Level 119
God Stats
6W - 4L
1,643 SR
Queue Stats
185W - 190L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
Destroyed450
Gilgamesh
Level 153
God Stats
2W - 2L
1,753 SR
Queue Stats
55W - 41L
1,597 Elo+
Party 1
Sobek
Sobek
DrakipQc
Sobek
Level 125
God Stats
1W - 1L
1,532 SR
Queue Stats
45W - 38L
1,573 Elo+
Party 1
Cupid
Cupid
PapaWolfie
Cupid
Level 67
God Stats
7W - 2L
1,603 SR
Queue Stats
13W - 5L
1,757 Elo+
Solo
Scylla
Scylla
Patsnipe
Scylla
Level 98
God Stats
10W - 14L
1,597 SR
Queue Stats
187W - 172L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 17
10,687
534
6,301
13,170
11,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
Blazer815
The Morrigan
18
8 / 2 / 7
11,421
571
13,760
10,602
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Jago713
Sun Wukong
16
0 / 0 / 2
9,944
497
3,828
10,199
5,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
Minlaotian
Hun Batz
19
7 / 2 / 4
11,500
575
9,400
11,477
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Texanz
Artemis
18
10 / 2 / 5
11,853
593
13,395
12,516
5,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 5
9,610
481
5,220
15,310
7,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Destroyed450
Gilgamesh
18
1 / 2 / 1
10,643
532
8,334
14,502
14,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
DrakipQc
Sobek
14
0 / 6 / 3
8,562
428
3,561
14,358
12,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cupid
15
3 / 9 / 2
9,549
477
7,583
13,628
4,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Patsnipe
Scylla
15
2 / 4 / 2
9,635
482
8,670
13,322
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
25
Kills
7
7
Deaths
25
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
17
8.5
W
The Morrigan
Blazer815
The Morrigan
8
2
7
5.75
L
1
4
5
0.88
L
Gilgamesh
Destroyed450
Gilgamesh
1
2
1
0.75
L
Sobek
DrakipQc
Sobek
0
6
3
0.25
W
Sun Wukong
Jago713
Sun Wukong
0
0
2
1
W
Hun Batz
Minlaotian
Hun Batz
7
2
4
4.5
L
Cupid
3
9
2
0.44
L
Scylla
Patsnipe
Scylla
2
4
2
0.75
W
Artemis
Texanz
Artemis
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,684
Damage
33,368
57,964
Taken
71,120
32,700
Mitigated
43,889
21,542
Healing
13,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,301
1,450
3,514
1,926
13,170
11,465
105
4,417
8,515
27,588
0
W
The Morrigan
Blazer815
The Morrigan
13,760
2,895
0
1,863
10,602
4,528
16
3,995
6,363
83,309
4,161
L
5,220
2,191
0
1,877
15,310
7,931
0
2,494
12,477
0
81,980
L
Gilgamesh
Destroyed450
Gilgamesh
8,334
1,634
0
2,026
14,502
14,293
246
754
13,684
0
76,041
L
Sobek
DrakipQc
Sobek
3,561
305
0
3,518
14,358
12,639
398
4,235
9,939
30,383
0
W
Sun Wukong
Jago713
Sun Wukong
3,828
180
0
4,135
10,199
5,953
0
313
9,438
0
62,124
W
Hun Batz
Minlaotian
Hun Batz
9,400
1,487
0
4,815
11,477
5,526
0
364
11,005
0
81,391
L
Cupid
7,583
4,033
88
2,564
13,628
4,710
1,072
3,889
9,580
0
60,035
L
Scylla
Patsnipe
Scylla
8,670
101
108
3,763
13,322
4,316
276
4,465
8,432
54,631
0
W
Artemis
Texanz
Artemis
13,395
8,245
0
5,289
12,516
5,228
1,214
2,594
9,842
0
77,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,405
Gold Earned
47,999
624
Minions Killed
595
0
Camps Cleared
0
1,886,015
Distance Traveled
1,894,722
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,687
534
29
1
0
375,074
4
W
The Morrigan
11,421
571
174
9
0
362,122
0
L
Nemesis
9,610
481
139
7
0
440,293
3
L
Gilgamesh
10,643
532
160
8
0
389,327
0
L
Sobek
8,562
428
47
2
0
373,644
2
W
Sun Wukong
9,944
497
140
7
0
374,257
4
W
Hun Batz
11,500
575
151
8
0
437,901
2
L
Cupid
9,549
477
129
6
0
333,817
7
L
Scylla
9,635
482
120
6
0
357,641
3
W
Artemis
11,853
593
130
7
0
336,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role