Player Matchup

Rama
Rama
Masters
Barboosh
Rama
Masters
Level 160
God Stats
35W - 19L
1,751 SR
Queue Stats
526W - 489L
2,464 MMR
Solo
Mercury
Mercury
Masters
BathroomSink
Mercury
Masters
Level 153
God Stats
13W - 14L
1,718 SR
Queue Stats
144W - 141L
2,465 MMR
Solo
Tyr
Tyr
Diamond I
Corruption905
Tyr
Diamond I
Level 148
God Stats
15W - 7L
1,783 SR
Queue Stats
163W - 149L
2,491 MMR
Solo
Raijin
Raijin
Diamond II
Glossary
Raijin
Diamond II
Level 85
God Stats
2W - 2L
1,328 SR
Queue Stats
74W - 56L
2,511 MMR
Solo
Fafnir
Fafnir
Diamond I
Nocillα
Fafnir
Diamond I
Level 133
God Stats
0W - 2L
1,281 SR
Queue Stats
134W - 126L
2,454 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,572 SR
2,477 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,632 SR
2,456 MMR
Fenrir
Fenrir
Diamond II
BlackScar
Fenrir
Diamond II
Level 160
God Stats
6W - 5L
1,790 SR
Queue Stats
299W - 268L
2,396 MMR
Party 2
Merlin
Merlin
Masters
CooldD
Merlin
Masters
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
352W - 309L
2,481 MMR
Party 1
Bakasura
Bakasura
Masters
LordFire4
Bakasura
Masters
Level 160
God Stats
40W - 32L
1,724 SR
Queue Stats
540W - 489L
2,681 MMR
Solo
Anhur
Anhur
Diamond I
Seer
Anhur
Diamond I
Level 157
God Stats
10W - 6L
1,713 SR
Queue Stats
207W - 200L
2,400 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond II
Shootable
Gilgamesh
Diamond II
Level 157
God Stats
15W - 12L
1,436 SR
Queue Stats
637W - 599L
2,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
3 / 10 / 3
11,914
542
12,693
23,816
6,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
BathroomSink
Mercury
19
3 / 8 / 0
11,406
518
8,575
17,861
7,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 7 / 3
10,244
466
13,726
26,455
22,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
Glossary
Raijin
19
4 / 7 / 3
12,306
559
16,857
16,976
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Nocillα
Fafnir
14
2 / 11 / 4
10,505
478
8,954
24,798
16,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatAthenaSetSobekLoki

VS

Bans
NemesisGebKhepriAresCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BlackScar
Fenrir
19
10 / 2 / 17
15,047
684
18,952
21,394
19,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
CooldD
Merlin
20
9 / 1 / 9
14,690
668
20,343
14,432
6,389
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
LordFire4
Bakasura
20
10 / 2 / 8
15,967
726
17,459
20,561
11,398
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
Seer
Anhur
20
11 / 5 / 6
15,046
684
21,012
20,701
8,522
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Shootable
Gilgamesh
20
3 / 2 / 5
13,655
621
10,223
19,427
17,776
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
88
12
Kills
43
43
Deaths
12
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Rama
3
10
3
0.45
L
Mercury
BathroomSink
Mercury
3
8
0
0.38
W
Fenrir
BlackScar
Fenrir
10
2
17
9.25
W
Merlin
CooldD
Merlin
9
1
9
13.5
L
0
7
3
0.21
L
Raijin
Glossary
Raijin
4
7
3
0.79
W
Bakasura
LordFire4
Bakasura
10
2
8
7
L
Fafnir
Nocillα
Fafnir
2
11
4
0.36
W
Anhur
Seer
Anhur
11
5
6
2.8
W
Gilgamesh
Shootable
Gilgamesh
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,805
Damage
87,989
109,906
Taken
96,515
58,107
Mitigated
64,061
20,593
Healing
36,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
12,693
10,601
0
6,420
23,816
6,639
288
6,289
16,916
0
78,853
L
Mercury
BathroomSink
Mercury
8,575
4,340
0
301
17,861
7,948
1,766
2,255
14,976
0
98,122
W
Fenrir
BlackScar
Fenrir
18,952
5,723
0
4,708
21,394
19,976
1,500
6,965
13,094
3,018
46,718
W
Merlin
CooldD
Merlin
20,343
2,386
220
7,025
14,432
6,389
2,092
4,601
9,692
121,024
0
L
13,726
1,597
0
8,611
26,455
22,084
0
4,928
20,117
0
66,268
L
Raijin
Glossary
Raijin
16,857
1,578
0
2,017
16,976
5,387
0
4,808
11,708
89,778
0
W
Bakasura
LordFire4
Bakasura
17,459
12,906
0
8,056
20,561
11,398
3,615
3,354
16,923
0
123,689
L
Fafnir
Nocillα
Fafnir
8,954
1,485
0
3,244
24,798
16,049
0
4,120
20,031
23,289
0
W
Anhur
Seer
Anhur
21,012
13,705
0
8,723
20,701
8,522
4,261
6,504
13,915
0
95,850
W
Gilgamesh
Shootable
Gilgamesh
10,223
2,593
0
8,112
19,427
17,776
2,341
3,778
15,649
8,922
79,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,375
Gold Earned
74,405
616
Minions Killed
751
0
Camps Cleared
0
2,017,247
Distance Traveled
2,353,158
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,914
542
135
6
0
347,674
5
L
Mercury
11,406
518
175
8
0
453,100
0
W
Fenrir
15,047
684
60
3
0
508,516
7
W
Merlin
14,690
668
164
7
0
454,038
6
L
Tyr
10,244
466
122
6
0
417,948
2
L
Raijin
12,306
559
159
7
0
382,455
4
W
Bakasura
15,967
726
209
10
0
527,596
9
L
Fafnir
10,505
478
25
1
0
416,070
7
W
Anhur
15,046
684
153
7
0
394,650
6
W
Gilgamesh
13,655
621
165
8
0
468,358
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role