Player Matchup

Chiron
Chiron
 
Chiron
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Br3ezy_Potato_
Mercury
Level 103
God Stats
8W - 5L
1,607 SR
Queue Stats
79W - 71L
1,533 Elo+
Solo
Sylvanus
Sylvanus
EL_IMP4R4BLE_PIT
Sylvanus
Level 107
God Stats
16W - 15L
1,354 SR
Queue Stats
177W - 252L
1,396 Elo+
Party 1
Ymir
Ymir
EL_p0etta
Ymir
Level 114
God Stats
6W - 14L
1,319 SR
Queue Stats
188W - 266L
1,369 Elo+
Party 1
Chang'e
Chang'e
Yerko__Andres99
Chang'e
Level 144
God Stats
4W - 0L
1,566 SR
Queue Stats
244W - 321L
1,407 Elo+
Party 1
Team Averages
Level 115
1,469 SR
1,441 Elo+

VS

Team Averages
Level 107
1,485 SR
1,497 Elo+
King Arthur
King Arthur
IX6631
King Arthur
Level 73
God Stats
9W - 7L
1,674 SR
Queue Stats
146W - 153L
1,536 Elo+
Solo
Nu Wa
Nu Wa
Juanchopro1
Nu Wa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 248L
1,496 Elo+
Solo
Chiron
Chiron
KEVINEXMAGANA
Chiron
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
OutlawHeart951
Ares
Level 147
God Stats
0W - 1L
1,250 SR
Queue Stats
242W - 253L
1,443 Elo+
Solo
Ne Zha
Ne Zha
kongo147
Ne Zha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 124L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 1 / 1
7,240
517
7,630
6,737
2,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
4 / 2 / 3
8,113
580
6,929
10,628
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 0
8,554
611
6,448
7,520
7,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
12
2 / 2 / 4
6,700
479
5,107
8,063
3,527
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 2
8,015
573
5,307
7,268
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IX6631
King Arthur
14
2 / 2 / 0
7,505
536
5,802
12,203
6,376
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 1
7,046
503
4,800
6,759
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 1
7,574
541
7,137
9,585
3,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 3 / 3
6,614
472
3,975
14,366
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
kongo147
Ne Zha
12
2 / 3 / 3
7,306
522
5,414
10,557
6,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
12
Kills
7
7
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
1
1
1.5
W
4
2
3
2.75
W
2
1
0
2
W
Ymir
2
2
4
2
L
King Arthur
IX6631
King Arthur
2
2
0
1
L
1
3
1
0.5
L
2
1
1
2.5
L
0
3
3
0.5
W
3
1
2
4
L
Ne Zha
kongo147
Ne Zha
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,421
Damage
27,128
40,216
Taken
53,470
20,593
Mitigated
29,306
16,255
Healing
15,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,630
2,911
936
3,959
6,737
2,474
926
1,151
5,564
0
54,616
W
6,929
3,574
0
1,332
10,628
4,715
0
1,945
8,683
0
56,325
W
6,448
2,190
313
3,722
7,520
7,410
0
279
7,241
47,860
6,061
W
Ymir
5,107
740
0
827
8,063
3,527
0
2,585
5,478
29,007
0
L
King Arthur
IX6631
King Arthur
5,802
836
0
2,338
12,203
6,376
0
4,916
7,287
0
46,166
L
4,800
1,432
0
720
6,759
2,117
52
3,716
2,840
44,623
0
L
7,137
1,983
550
4,291
9,585
3,917
26
1,375
8,166
0
52,100
L
3,975
79
0
3,711
14,366
10,825
0
3,001
11,315
20,657
0
W
5,307
330
474
4,692
7,268
2,467
0
2,815
4,453
51,266
0
L
Ne Zha
kongo147
Ne Zha
5,414
2,135
0
4,043
10,557
6,071
0
2,995
7,420
0
44,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,622
Gold Earned
36,045
487
Minions Killed
414
0
Camps Cleared
0
1,259,065
Distance Traveled
1,287,722
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,240
517
100
7
0
237,697
3
W
Mercury
8,113
580
87
6
0
313,428
2
W
Sylvanus
8,554
611
127
9
0
196,432
4
W
Ymir
6,700
479
46
3
0
251,922
5
L
King Arthur
7,505
536
120
9
0
267,845
2
L
Nu Wa
7,046
503
83
6
0
239,089
2
L
Chiron
7,574
541
108
8
0
237,493
2
L
Ares
6,614
472
19
1
0
266,896
5
W
Chang'e
8,015
573
127
9
0
259,586
4
L
Ne Zha
7,306
522
84
6
0
276,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role