Player Matchup

Olorun
Olorun
B7Boom13
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,012 Elo+
Party 2
Scylla
Scylla
Jotinhaax
Scylla
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 13L
1,273 Elo+
Party 3
Neith
Neith
M41QU1NH0
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,308 Elo+
Party 3
Ra
Ra
OBomLagarto
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,198 Elo+
Party 3
Guan Yu
Guan Yu
WeeistViking
Guan Yu
Level 152
God Stats
2W - 0L
1,269 SR
Queue Stats
10W - 23L
1,265 Elo+
Party 2
Team Averages
Level 37
1,454 SR
1,211 Elo+

VS

Team Averages
Level 14
1,567 SR
1,421 Elo+
Odin
Odin
AngryGryppon
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Aphrodite
Aphrodite
KoiFishPisces13
Aphrodite
Level 17
God Stats
21W - 19L
1,701 SR
Queue Stats
75W - 87L
1,305 Elo+
Party 1
Medusa
Medusa
Spectrometry
Medusa
Level 19
God Stats
8W - 9L
1,634 SR
Queue Stats
124W - 149L
1,409 Elo+
Solo
Bellona
Bellona
shaneybobby
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Hel
Hel
Μonokuma
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
B7Boom13
Olorun
17
0 / 5 / 17
10,246
931
7,285
11,514
5,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Jotinhaax
Scylla
18
18 / 5 / 9
14,552
1,323
27,003
10,837
4,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
M41QU1NH0
Neith
18
4 / 3 / 18
11,519
1,047
17,474
11,183
5,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
9 / 2 / 14
13,110
1,192
21,527
6,018
2,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
WeeistViking
Guan Yu
19
3 / 3 / 21
11,702
1,064
9,484
18,533
21,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

270

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 2
11,068
1,006
9,454
17,062
16,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
KoiFishPisces13
Aphrodite
16
1 / 6 / 3
9,992
908
5,244
16,033
9,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
16
1 / 7 / 5
10,487
953
9,560
15,678
5,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
shaneybobby
Bellona
16
8 / 13 / 4
11,418
1,038
18,477
28,423
19,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 4 / 6
10,595
963
7,224
12,666
7,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
37
34
Kills
17
18
Deaths
34
79
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Olorun
B7Boom13
Olorun
0
5
17
1.7
W
Scylla
Jotinhaax
Scylla
18
5
9
4.5
L
Aphrodite
KoiFishPisces13
Aphrodite
1
6
3
0.42
W
Neith
M41QU1NH0
Neith
4
3
18
4.33
W
9
2
14
8
L
Medusa
1
7
5
0.5
W
Guan Yu
WeeistViking
Guan Yu
3
3
21
4.5
L
Bellona
shaneybobby
Bellona
8
13
4
0.77
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,773
Damage
49,959
58,085
Taken
89,862
39,014
Mitigated
58,618
19,839
Healing
11,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,454
3,585
0
292
17,062
16,328
0
10,129
6,933
0
24,296
W
Olorun
B7Boom13
Olorun
7,285
4,471
555
1,456
11,514
5,454
0
2,051
9,367
19,652
0
W
Scylla
Jotinhaax
Scylla
27,003
2,345
0
892
10,837
4,319
0
2,499
8,062
40,105
0
L
Aphrodite
KoiFishPisces13
Aphrodite
5,244
821
2,979
2,301
16,033
9,339
0
11,661
4,372
19,569
0
W
Neith
M41QU1NH0
Neith
17,474
11,498
0
2,157
11,183
5,002
0
1,883
9,108
137
28,038
W
21,527
2,415
3,694
732
6,018
2,537
0
419
5,553
51,473
0
L
Medusa
9,560
4,061
0
795
15,678
5,692
0
8,738
6,940
0
26,122
W
Guan Yu
WeeistViking
Guan Yu
9,484
2,883
3,377
6,976
18,533
21,702
0
4,434
13,459
0
26,938
L
Bellona
shaneybobby
Bellona
18,477
7,605
0
1,380
28,423
19,866
0
17,362
11,061
68
29,052
L
7,224
876
2,053
1,836
12,666
7,393
0
8,062
4,604
11,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,129
Gold Earned
53,560
199
Minions Killed
131
7
Camps Cleared
4
913,060
Distance Traveled
941,553
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,068
1,006
28
3
0
204,756
1
W
Olorun
10,246
931
28
3
1
157,515
2
W
Scylla
14,552
1,323
37
3
0
173,728
0
L
Aphrodite
9,992
908
42
4
2
190,765
0
W
Neith
11,519
1,047
27
2
3
182,501
0
W
Ra
13,110
1,192
69
6
2
199,167
0
L
Medusa
10,487
953
32
3
1
167,615
0
W
Guan Yu
11,702
1,064
38
3
1
200,149
0
L
Bellona
11,418
1,038
14
1
0
181,816
1
L
Hel
10,595
963
15
1
1
196,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role