Player Matchup

Heimdallr
Heimdallr
Masters
CooldD
Heimdallr
Masters
Level 149
God Stats
19W - 22L
1,618 SR
Queue Stats
352W - 309L
2,527 MMR
Solo
Cabrakan
Cabrakan
Diamond I
Nocillα
Cabrakan
Diamond I
Level 133
God Stats
1W - 1L
1,733 SR
Queue Stats
134W - 126L
2,500 MMR
Solo
Hel
Hel
Diamond II
PortalsOnly
Hel
Diamond II
Level 87
God Stats
3W - 4L
1,837 SR
Queue Stats
366W - 345L
2,354 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
Simply
Kuzenbo
Diamond II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 79L
2,383 MMR
Solo
Osiris
Osiris
Diamond I
Teejj
Osiris
Diamond I
Level 160
God Stats
11W - 9L
1,855 SR
Queue Stats
295W - 276L
2,341 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,708 SR
2,421 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,745 SR
2,257 MMR
Sylvanus
Sylvanus
Diamond II
BlackScar
Sylvanus
Diamond II
Level 160
God Stats
17W - 13L
1,817 SR
Queue Stats
299W - 268L
2,351 MMR
Solo
Jing Wei
Jing Wei
Diamond II
Derptasticly
Jing Wei
Diamond II
Level 155
God Stats
9W - 3L
2,083 SR
Queue Stats
160W - 115L
2,335 MMR
Solo
Hercules
Hercules
Diamond II
Dreádz
Hercules
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond II
Glossary
Janus
Diamond II
Level 85
God Stats
2W - 2L
1,646 SR
Queue Stats
74W - 56L
2,465 MMR
Solo
Bakasura
Bakasura
Masters
LordFire4
Bakasura
Masters
Level 160
God Stats
40W - 32L
1,678 SR
Queue Stats
540W - 489L
2,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CooldD
Heimdallr
18
0 / 2 / 1
10,797
540
6,911
10,872
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Nocillα
Cabrakan
17
3 / 3 / 4
10,191
510
12,146
14,899
11,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 4 / 2
10,457
523
9,492
12,128
5,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Simply
Kuzenbo
14
0 / 7 / 2
9,278
464
7,294
19,341
16,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Osiris
Teejj
Osiris
18
4 / 3 / 0
11,029
551
10,532
21,009
14,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
SetAthenaTiamatSobek

VS

Bans
GilgameshSerqetSun WukongScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlackScar
Sylvanus
16
2 / 0 / 11
11,296
565
8,766
9,303
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
Derptasticly
Jing Wei
19
5 / 2 / 6
13,089
654
19,134
18,173
7,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Dreádz
Hercules
17
2 / 2 / 4
11,123
556
8,864
20,775
27,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Janus
Glossary
Janus
18
5 / 3 / 6
11,779
589
7,894
10,570
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
LordFire4
Bakasura
20
5 / 1 / 3
12,820
641
12,523
17,343
7,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
8
Kills
19
19
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BlackScar
Sylvanus
2
0
11
7.5
L
Heimdallr
CooldD
Heimdallr
0
2
1
0.25
W
Jing Wei
Derptasticly
Jing Wei
5
2
6
4
W
Hercules
Dreádz
Hercules
2
2
4
2
W
Janus
Glossary
Janus
5
3
6
2.67
W
Bakasura
LordFire4
Bakasura
5
1
3
6.5
L
Cabrakan
Nocillα
Cabrakan
3
3
4
1.67
L
1
4
2
0.5
L
Kuzenbo
Simply
Kuzenbo
0
7
2
0.14
L
Osiris
Teejj
Osiris
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,375
Damage
57,181
78,249
Taken
76,164
52,274
Mitigated
55,695
26,984
Healing
30,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BlackScar
Sylvanus
8,766
1,566
2,818
3,491
9,303
8,559
546
2,908
6,395
31,189
0
L
Heimdallr
CooldD
Heimdallr
6,911
4,188
0
5,708
10,872
4,168
2,969
734
10,068
0
95,309
W
Jing Wei
Derptasticly
Jing Wei
19,134
16,348
0
7,594
18,173
7,483
6,200
8,799
9,374
0
99,720
W
Hercules
Dreádz
Hercules
8,864
2,155
0
9,282
20,775
27,416
47
4,453
16,322
0
56,324
W
Janus
Glossary
Janus
7,894
932
165
1,809
10,570
4,481
1,301
4,836
5,734
77,717
0
W
Bakasura
LordFire4
Bakasura
12,523
8,338
0
5,337
17,343
7,756
3,013
7,535
9,558
0
118,069
L
Cabrakan
Nocillα
Cabrakan
12,146
1,517
0
3,703
14,899
11,150
0
2,874
11,385
68,361
7,142
L
9,492
693
4,523
5,636
12,128
5,639
0
2,888
8,593
94,976
0
L
Kuzenbo
Simply
Kuzenbo
7,294
1,938
0
745
19,341
16,717
146
2,446
15,394
21,570
0
L
Osiris
Teejj
Osiris
10,532
3,494
0
6,669
21,009
14,600
280
7,718
13,151
0
74,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,752
Gold Earned
60,107
673
Minions Killed
691
0
Camps Cleared
0
2,024,462
Distance Traveled
2,225,663
25
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,296
565
36
2
0
432,037
11
L
Heimdallr
10,797
540
181
9
0
371,339
8
W
Jing Wei
13,089
654
192
10
0
412,740
10
W
Hercules
11,123
556
105
5
0
426,061
3
W
Janus
11,779
589
150
8
0
466,927
5
W
Bakasura
12,820
641
208
10
0
487,898
9
L
Cabrakan
10,191
510
123
6
0
420,186
2
L
Hel
10,457
523
197
10
0
390,333
6
L
Kuzenbo
9,278
464
25
1
0
434,751
3
L
Osiris
11,029
551
147
7
0
407,853
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role