Player Matchup

King Arthur
King Arthur
GlizzySlapper
King Arthur
Level 26
God Stats
9W - 6L
1,566 SR
Queue Stats
114W - 75L
1,657 Elo+
Party 2
Nemesis
Nemesis
ICantJung
Nemesis
Level 16
God Stats
1W - 2L
1,571 SR
Queue Stats
21W - 21L
1,670 Elo+
Party 2
Ah Puch
Ah Puch
Iampr0de
Ah Puch
Level 28
God Stats
26W - 12L
1,795 SR
Queue Stats
77W - 44L
1,740 Elo+
Solo
Heimdallr
Heimdallr
Shanomac
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,624 Elo+
Solo
Khepri
Khepri
Yoshimitsu113
Khepri
Level 23
God Stats
0W - 2L
1,333 SR
Queue Stats
128W - 100L
1,703 Elo+
Solo
Team Averages
Level 20
1,553 SR
1,679 Elo+

VS

Team Averages
Level 20
1,587 SR
1,848 Elo+
Ymir
Ymir
Derpcake99
Ymir
Level 27
God Stats
2W - 1L
1,524 SR
Queue Stats
72W - 66L
1,648 Elo+
Solo
Hera
Hera
QUÅNTUM
Hera
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 28L
2,017 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RealOffRoleHours
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 9L
1,947 Elo+
Party 1
Rama
Rama
Wαlker
Rama
Level 18
God Stats
11W - 1L
1,911 SR
Queue Stats
85W - 23L
1,934 Elo+
Party 1
Bellona
Bellona
Zypical
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 89L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GlizzySlapper
King Arthur
19
5 / 1 / 5
11,262
626
13,600
12,533
14,464
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
ICantJung
Nemesis
14
1 / 3 / 4
8,395
466
5,875
11,914
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
Iampr0de
Ah Puch
18
5 / 1 / 1
10,748
597
9,820
9,246
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Shanomac
Heimdallr
13
0 / 6 / 1
7,758
431
4,770
9,345
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 1
8,454
470
4,453
16,799
9,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 9
8,011
445
2,873
11,446
7,636
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
16
3 / 1 / 7
10,040
558
8,140
6,297
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
15
2 / 4 / 4
9,234
513
10,808
13,672
5,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Wαlker
Rama
18
10 / 0 / 6
11,924
662
17,565
12,107
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Zypical
Bellona
15
0 / 5 / 3
9,238
513
3,549
13,503
9,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
12
Kills
17
17
Deaths
12
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
King Arthur
GlizzySlapper
King Arthur
5
1
5
7.5
L
Nemesis
ICantJung
Nemesis
1
3
4
1
L
Ah Puch
Iampr0de
Ah Puch
5
1
1
5.5
W
Hera
3
1
7
6.5
W
Tsukuyomi
2
4
4
1
L
Heimdallr
Shanomac
Heimdallr
0
6
1
0.08
W
Rama
Wαlker
Rama
10
0
6
13
L
1
6
1
0.25
W
Bellona
Zypical
Bellona
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,518
Damage
42,935
59,837
Taken
57,025
37,735
Mitigated
28,998
12,664
Healing
19,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,873
822
453
3,528
11,446
7,636
148
4,924
6,402
27,546
0
L
King Arthur
GlizzySlapper
King Arthur
13,600
2,930
0
2,587
12,533
14,464
0
3,035
9,498
0
86,665
L
Nemesis
ICantJung
Nemesis
5,875
2,628
0
1,381
11,914
4,679
0
2,197
9,717
0
51,042
L
Ah Puch
Iampr0de
Ah Puch
9,820
353
0
5,142
9,246
6,520
147
1,494
7,752
85,492
0
W
Hera
8,140
1,683
0
1,518
6,297
2,158
405
1,770
4,377
69,870
0
W
Tsukuyomi
10,808
3,962
0
1,447
13,672
5,272
9
2,764
10,794
0
74,248
L
Heimdallr
Shanomac
Heimdallr
4,770
2,247
0
2,424
9,345
2,761
0
1,288
8,057
0
43,977
W
Rama
Wαlker
Rama
17,565
14,813
0
8,699
12,107
4,423
1,002
2,916
9,101
0
95,542
L
4,453
68
0
1,130
16,799
9,311
0
2,999
13,800
27,557
0
W
Bellona
Zypical
Bellona
3,549
1,530
0
3,402
13,503
9,509
0
1,370
12,078
0
50,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
48,447
587
Minions Killed
587
0
Camps Cleared
0
1,755,189
Distance Traveled
1,817,923
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,011
445
39
2
0
379,925
6
L
King Arthur
11,262
626
187
10
0
364,559
5
L
Nemesis
8,395
466
90
5
0
414,812
4
L
Ah Puch
10,748
597
177
10
0
359,308
1
W
Hera
10,040
558
140
8
0
369,356
3
W
Tsukuyomi
9,234
513
124
7
0
404,403
4
L
Heimdallr
7,758
431
90
5
0
299,721
0
W
Rama
11,924
662
152
8
0
341,486
6
L
Khepri
8,454
470
43
2
0
316,789
9
W
Bellona
9,238
513
132
7
0
322,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role