Player Matchup

Danzaburou
Danzaburou
Dirtylaundry28
Danzaburou
Level 61
God Stats
3W - 0L
1,715 SR
Queue Stats
165W - 125L
1,594 Elo+
Party 1
Gilgamesh
Gilgamesh
lAggressionl
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
lObsessionl
Hel
Level 44
God Stats
22W - 10L
1,580 SR
Queue Stats
181W - 141L
1,587 Elo+
Party 1
Team Averages
Level 77
1,599 SR
1,560 Elo+

VS

Team Averages
Level 85
1,569 SR
1,521 Elo+
Cthulhu
Cthulhu
Daydreamer7891
Cthulhu
Level 6
God Stats
0W - 1L
1,871 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
kENPACHi SENPA1
Anubis
Level 128
God Stats
111W - 153L
1,501 SR
Queue Stats
111W - 153L
1,489 Elo+
Solo
Loki
Loki
xoops25x
Loki
Level 121
God Stats
12W - 7L
1,334 SR
Queue Stats
235W - 214L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dirtylaundry28
Danzaburou
13
3 / 0 / 4
9,144
703
7,986
6,407
2,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
lAggressionl
Gilgamesh
12
3 / 4 / 4
9,856
758
9,653
13,104
6,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 1 / 5
8,586
660
6,016
4,894
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
7,396
569
5,962
11,885
9,447
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 3 / 1
8,469
651
4,279
6,985
3,153
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
11
2 / 4 / 2
7,969
613
5,887
9,315
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
8
Kills
5
5
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Danzaburou
Dirtylaundry28
Danzaburou
3
0
4
5
L
3
3
1
1.17
W
Gilgamesh
lAggressionl
Gilgamesh
3
4
4
1.25
W
2
1
5
4.5
L
Loki
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,655
Damage
16,128
24,405
Taken
28,185
10,128
Mitigated
16,865
9,580
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,962
374
0
840
11,885
9,447
0
2,082
9,499
17,956
0
W
Danzaburou
Dirtylaundry28
Danzaburou
7,986
3,960
0
1,290
6,407
2,300
1,936
2,327
4,080
0
31,201
L
4,279
0
0
1,969
6,985
3,153
64
2,380
4,605
36,375
0
W
Gilgamesh
lAggressionl
Gilgamesh
9,653
1,824
0
1,363
13,104
6,154
90
5,143
7,961
0
38,535
W
6,016
911
3,581
3,346
4,894
1,674
749
2,811
2,083
25,304
0
L
Loki
5,887
1,166
0
696
9,315
4,265
83
1,599
7,716
0
26,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,586
Gold Earned
23,834
144
Minions Killed
115
0
Camps Cleared
0
754,094
Distance Traveled
659,290
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,396
569
27
2
0
250,914
3
W
Danzaburou
9,144
703
67
5
0
235,686
4
L
Anubis
8,469
651
57
4
0
166,828
2
W
Gilgamesh
9,856
758
52
4
0
253,093
2
W
Hel
8,586
660
25
2
0
265,315
2
L
Loki
7,969
613
31
2
0
241,548
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role