Player Matchup

Jormungandr
Jormungandr
Centiboi225
Jormungandr
Level 79
God Stats
32W - 28L
1,459 SR
Queue Stats
676W - 825L
1,417 Elo+
Solo
Sobek
Sobek
Lebewb
Sobek
Level 117
God Stats
6W - 1L
1,500 SR
Queue Stats
78W - 92L
1,758 Elo+
Party 2
Izanami
Izanami
RaynMason
Izanami
Level 126
God Stats
12W - 10L
1,491 SR
Queue Stats
53W - 47L
1,523 Elo+
Party 2
Guan Yu
Guan Yu
ScopeSF
Guan Yu
Level 157
God Stats
2W - 2L
1,602 SR
Queue Stats
210W - 186L
1,691 Elo+
Party 2
Nu Wa
Nu Wa
TopWeeb
Nu Wa
Level 126
God Stats
4W - 1L
1,762 SR
Queue Stats
15W - 18L
1,423 Elo+
Party 2
Team Averages
Level 121
1,563 SR
1,562 Elo+

VS

Team Averages
Level 100
1,622 SR
1,530 Elo+
Pele
Pele
Exorl98
Pele
Level 63
God Stats
22W - 14L
1,662 SR
Queue Stats
69W - 66L
1,546 Elo+
Party 3
Hercules
Hercules
Persaw
Hercules
Level 148
God Stats
9W - 7L
1,633 SR
Queue Stats
150W - 151L
1,533 Elo+
Party 1
Tyr
Tyr
RAXXORD
Tyr
Level 84
God Stats
18W - 16L
1,608 SR
Queue Stats
79W - 81L
1,492 Elo+
Party 1
Scylla
Scylla
kennethnyu
Scylla
Level 105
God Stats
13W - 9L
1,660 SR
Queue Stats
77W - 61L
1,566 Elo+
Party 3
Izanami
Izanami
murrshmello
Izanami
Level 101
God Stats
40W - 35L
1,546 SR
Queue Stats
43W - 40L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Centiboi225
Jormungandr
20
6 / 1 / 10
15,686
581
22,022
16,086
24,171
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sobek
Lebewb
Sobek
20
2 / 1 / 27
14,931
553
8,878
16,783
20,443
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
RaynMason
Izanami
20
15 / 1 / 4
17,752
657
22,393
15,734
6,704
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
ScopeSF
Guan Yu
20
10 / 0 / 7
16,843
624
15,725
22,602
22,456
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
TopWeeb
Nu Wa
20
5 / 5 / 10
14,421
534
12,991
11,139
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Exorl98
Pele
19
2 / 6 / 1
12,306
456
7,822
22,859
9,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Persaw
Hercules
14
1 / 8 / 1
9,996
370
2,577
23,615
18,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyr
15
0 / 5 / 2
10,663
395
6,938
26,921
20,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
kennethnyu
Scylla
19
5 / 8 / 2
13,245
491
12,948
16,600
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
murrshmello
Izanami
19
0 / 11 / 0
11,823
438
10,661
22,410
6,891
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
14
38
Kills
8
8
Deaths
38
58
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Centiboi225
Jormungandr
6
1
10
11
L
Pele
Exorl98
Pele
2
6
1
0.42
W
Sobek
Lebewb
Sobek
2
1
27
15.5
L
Hercules
Persaw
Hercules
1
8
1
0.19
L
Tyr
0
5
2
0.2
W
Izanami
RaynMason
Izanami
15
1
4
17
W
Guan Yu
ScopeSF
Guan Yu
10
0
7
13.5
W
Nu Wa
TopWeeb
Nu Wa
5
5
10
2
L
Scylla
kennethnyu
Scylla
5
8
2
0.75
L
Izanami
murrshmello
Izanami
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,009
Damage
40,946
82,344
Taken
112,405
78,363
Mitigated
59,181
32,960
Healing
34,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Centiboi225
Jormungandr
22,022
6,790
0
4,685
16,086
24,171
1,863
1,575
14,477
99,710
0
L
Pele
Exorl98
Pele
7,822
1,746
0
8,779
22,859
9,151
0
7,236
15,623
0
86,878
W
Sobek
Lebewb
Sobek
8,878
984
0
9,295
16,783
20,443
552
3,167
13,498
34,422
0
L
Hercules
Persaw
Hercules
2,577
348
0
4,745
23,615
18,173
94
7,265
16,350
0
23,511
L
Tyr
6,938
1,564
0
11,581
26,921
20,376
740
16,059
10,862
0
63,460
W
Izanami
RaynMason
Izanami
22,393
17,927
0
9,596
15,734
6,704
8,971
2,558
13,058
0
176,662
W
Guan Yu
ScopeSF
Guan Yu
15,725
2,951
1,552
6,532
22,602
22,456
2,352
3,954
18,428
0
149,533
W
Nu Wa
TopWeeb
Nu Wa
12,991
2,872
0
1,300
11,139
4,589
2,938
5,508
5,427
80,614
0
L
Scylla
kennethnyu
Scylla
12,948
2,228
0
1,988
16,600
4,590
0
5,827
10,773
90,964
0
L
Izanami
murrshmello
Izanami
10,661
7,241
345
6,824
22,410
6,891
50
7,504
14,906
0
107,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,633
Gold Earned
58,033
744
Minions Killed
661
0
Camps Cleared
0
2,658,409
Distance Traveled
2,352,635
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
15,686
581
149
6
0
470,194
2
L
Pele
12,306
456
150
6
0
517,558
6
W
Sobek
14,931
553
33
1
0
587,181
1
L
Hercules
9,996
370
23
1
0
552,104
2
L
Tyr
10,663
395
127
5
0
382,189
0
W
Izanami
17,752
657
220
8
0
513,672
6
W
Guan Yu
16,843
624
196
7
0
583,869
0
W
Nu Wa
14,421
534
146
5
0
503,493
5
L
Scylla
13,245
491
186
7
0
435,365
10
L
Izanami
11,823
438
175
6
0
465,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role