Player Matchup

Neith
Neith
Felfort4
Neith
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,340 Elo+
Party 2
Amaterasu
Amaterasu
JesuanRc-
Amaterasu
Level 16
God Stats
3W - 2L
1,529 SR
Queue Stats
10W - 17L
1,316 Elo+
Party 2
Ymir
Ymir
ToToRoJr
Ymir
Level 17
God Stats
1W - 1L
1,752 SR
Queue Stats
29W - 20L
1,508 Elo+
Solo
Susano
Susano
Xz_Vico_Loko_zX
Susano
Level 25
God Stats
4W - 5L
1,460 SR
Queue Stats
44W - 47L
1,484 Elo+
Solo
Kukulkan
Kukulkan
papotaloca
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,335 Elo+
Party 2
Team Averages
Level 19
1,548 SR
1,397 Elo+

VS

Team Averages
Level 21
1,526 SR
1,541 Elo+
Thor
Thor
Guillity
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,475 Elo+
Party 3
Izanami
Izanami
Gusuboy
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,475 Elo+
Party 3
Sol
Sol
MisterNunes
Sol
Level 14
God Stats
9W - 0L
1,500 SR
Queue Stats
41W - 16L
1,614 Elo+
Party 1
Neith
Neith
VictorHST
Neith
Level 32
God Stats
10W - 4L
1,561 SR
Queue Stats
31W - 15L
1,549 Elo+
Party 1
Hou Yi
Hou Yi
peneves
Hou Yi
Level 28
God Stats
3W - 1L
1,567 SR
Queue Stats
115W - 76L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Felfort4
Neith
14
6 / 2 / 7
8,738
460
10,308
9,990
3,202
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
JesuanRc-
Amaterasu
15
0 / 4 / 3
8,592
452
6,239
14,678
10,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
16
9 / 5 / 5
10,294
542
12,402
15,538
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 2 / 0
7,243
381
2,798
5,897
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
papotaloca
Kukulkan
17
3 / 6 / 0
10,176
536
9,260
11,701
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 7 / 1
7,816
411
5,111
12,236
4,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Gusuboy
Izanami
15
2 / 7 / 2
9,486
499
8,530
12,579
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 4 / 2
10,809
569
9,246
14,872
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
VictorHST
Neith
18
3 / 0 / 3
10,752
566
9,222
8,281
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
peneves
Hou Yi
19
8 / 2 / 2
11,361
598
10,407
15,737
6,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
20
Kills
19
19
Deaths
20
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
Felfort4
Neith
6
2
7
4.75
W
Thor
1
7
1
0.21
W
Izanami
Gusuboy
Izanami
2
7
2
0.43
L
Amaterasu
JesuanRc-
Amaterasu
0
4
3
0.38
W
5
4
2
1.5
L
Ymir
9
5
5
2.3
W
Neith
VictorHST
Neith
3
0
3
4.5
L
2
2
0
1
L
Kukulkan
papotaloca
Kukulkan
3
6
0
0.5
W
Hou Yi
peneves
Hou Yi
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,007
Damage
42,516
57,804
Taken
63,705
33,314
Mitigated
23,497
15,419
Healing
23,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Felfort4
Neith
10,308
5,291
0
3,899
9,990
3,202
946
579
9,411
0
39,857
W
Thor
5,111
1,215
0
606
12,236
4,886
1,128
3,851
8,353
0
21,961
W
Izanami
Gusuboy
Izanami
8,530
5,760
0
3,532
12,579
3,925
3,653
3,855
8,724
0
52,693
L
Amaterasu
JesuanRc-
Amaterasu
6,239
2,135
0
3,467
14,678
10,455
0
1,076
13,602
0
41,958
W
9,246
3,900
0
8,724
14,872
5,509
789
6,018
8,702
69,290
0
L
Ymir
12,402
2,138
342
4,076
15,538
12,973
0
1,605
13,933
56,300
0
W
Neith
VictorHST
Neith
9,222
5,594
0
5,905
8,281
3,025
1,787
2,771
5,510
0
69,386
L
2,798
142
0
2,250
5,897
1,814
0
848
5,049
0
27,824
L
Kukulkan
papotaloca
Kukulkan
9,260
1,224
0
1,385
11,701
4,870
0
5,138
6,563
78,477
0
W
Hou Yi
peneves
Hou Yi
10,407
5,194
0
4,406
15,737
6,152
0
4,921
10,754
0
86,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,043
Gold Earned
50,224
465
Minions Killed
546
0
Camps Cleared
0
1,468,207
Distance Traveled
1,589,045
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,738
460
61
3
0
326,526
0
W
Thor
7,816
411
22
1
0
294,880
4
W
Izanami
9,486
499
111
6
0
300,036
0
L
Amaterasu
8,592
452
83
4
0
331,895
2
W
Sol
10,809
569
126
7
0
318,651
4
L
Ymir
10,294
542
85
4
0
333,250
5
W
Neith
10,752
566
148
8
0
326,825
3
L
Susano
7,243
381
70
4
0
171,447
2
L
Kukulkan
10,176
536
166
9
0
305,089
2
W
Hou Yi
11,361
598
139
7
0
348,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role