Player Matchup

Cernunnos
Cernunnos
BaddFish
Cernunnos
Level 29
God Stats
13W - 9L
1,781 SR
Queue Stats
389W - 393L
1,416 Elo+
Solo
Neith
Neith
ElToroDavvi
Neith
Level 28
God Stats
34W - 27L
1,494 SR
Queue Stats
103W - 98L
1,402 Elo+
Solo
Fenrir
Fenrir
HollowYourself
Fenrir
Level 11
God Stats
12W - 14L
1,484 SR
Queue Stats
15W - 25L
1,332 Elo+
Solo
Sobek
Sobek
Lonely_Legend28
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,402 Elo+
Solo
Nu Wa
Nu Wa
alce_violeta
Nu Wa
Level 26
God Stats
6W - 3L
1,808 SR
Queue Stats
47W - 53L
1,434 Elo+
Solo
Team Averages
Level 24
1,613 SR
1,397 Elo+

VS

Team Averages
Level 36
1,380 SR
1,351 Elo+
Aphrodite
Aphrodite
EHBreezy
Aphrodite
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 47L
1,262 Elo+
Party 1
Kukulkan
Kukulkan
Paradoxalhunter
Kukulkan
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 15L
1,367 Elo+
Party 1
Neith
Neith
SwageusGodOfDrip
Neith
Level 7
God Stats
9W - 7L
1,128 SR
Queue Stats
208W - 217L
1,406 Elo+
Party 1
Ymir
Ymir
helpme412
Ymir
Level 78
God Stats
14W - 14L
1,260 SR
Queue Stats
238W - 237L
1,367 Elo+
Party 1
Nemesis
Nemesis
thiegocarvalho
Nemesis
Level 26
God Stats
24W - 35L
1,512 SR
Queue Stats
194W - 229L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BaddFish
Cernunnos
11
0 / 3 / 2
6,562
437
6,143
11,532
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 1 / 4
7,702
513
4,287
8,753
3,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 1 / 0
8,776
585
7,134
11,407
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 1
6,061
404
3,268
12,842
9,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

4
0 / 2 / 0
4,911
327
151
1,534
474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
EHBreezy
Aphrodite
12
0 / 2 / 1
7,290
486
2,600
5,303
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
15
5 / 1 / 0
9,301
620
11,035
9,802
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 2
8,087
539
10,219
7,652
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
2 / 1 / 3
6,926
462
4,879
7,728
4,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 1
7,849
523
2,605
8,643
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
8
Kills
12
12
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BaddFish
Cernunnos
0
3
2
0.33
W
Aphrodite
EHBreezy
Aphrodite
0
2
1
0.25
L
1
1
4
3
L
7
1
0
7
L
0
5
1
0.1
W
Kukulkan
5
1
0
5
W
5
1
2
6
L
0
2
0
0
W
Ymir
2
1
3
3.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,983
Damage
31,338
46,068
Taken
39,128
21,062
Mitigated
15,021
12,995
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BaddFish
Cernunnos
6,143
2,459
0
3,156
11,532
3,225
204
4,004
7,426
0
37,780
W
Aphrodite
EHBreezy
Aphrodite
2,600
1,133
729
1,991
5,303
1,520
1,132
0
5,303
26,507
0
L
4,287
2,954
0
2,036
8,753
3,463
720
4,791
3,780
0
39,585
L
7,134
674
0
4,845
11,407
4,393
325
4,431
6,761
0
46,250
L
3,268
548
246
2,429
12,842
9,507
0
3,334
9,418
16,306
0
W
Kukulkan
11,035
1,470
0
4,776
9,802
3,915
3,165
417
9,381
62,280
0
W
10,219
4,778
0
2,704
7,652
2,229
1,158
1,626
6,026
0
44,843
L
151
115
0
283
1,534
474
0
1,243
169
4,232
0
W
Ymir
4,879
711
0
618
7,728
4,426
0
1,372
6,356
23,016
0
W
2,605
1,336
0
3,271
8,643
2,931
79
0
8,643
0
41,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,012
Gold Earned
39,453
258
Minions Killed
383
0
Camps Cleared
0
1,183,851
Distance Traveled
1,307,628
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,562
437
72
5
0
268,777
3
W
Aphrodite
7,290
486
53
4
0
248,858
0
L
Neith
7,702
513
64
4
0
259,405
3
L
Fenrir
8,776
585
93
6
0
315,738
0
L
Sobek
6,061
404
20
1
0
288,563
2
W
Kukulkan
9,301
620
127
8
0
256,155
1
W
Neith
8,087
539
85
6
0
255,306
0
L
Nu Wa
4,911
327
9
1
0
51,368
0
W
Ymir
6,926
462
27
2
0
287,099
8
W
Nemesis
7,849
523
91
6
0
260,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role