Player Matchup

Medusa
Medusa
DeVos76
Medusa
Level 146
God Stats
1W - 0L
1,555 SR
Queue Stats
11W - 11L
1,512 Elo+
Party 2
Ares
Ares
TheMuffinMan20
Ares
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,505 Elo+
Party 2
Hera
Hera
WhiskyPancakes
Hera
Level 147
God Stats
1W - 3L
1,268 SR
Queue Stats
9W - 15L
1,502 Elo+
Party 2
Team Averages
Level 104
1,441 SR
1,506 Elo+

VS

Team Averages
Level 50
1,711 SR
1,689 Elo+
Pele
Pele
Bieyato
Pele
Level 5
God Stats
2W - 1L
1,908 SR
Queue Stats
3W - 2L
1,692 Elo+
Party 1
Ullr
Ullr
ChrisSmileyFace
Ullr
Level 85
God Stats
2W - 1L
1,531 SR
Queue Stats
233W - 126L
1,699 Elo+
Party 1
Nu Wa
Nu Wa
JustBriarRose
Nu Wa
Level 59
God Stats
26W - 12L
1,695 SR
Queue Stats
163W - 70L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DeVos76
Medusa
12
6 / 0 / 3
8,697
725
6,634
3,841
2,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 9
8,263
689
1,966
6,894
4,286
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 1 / 5
8,741
728
6,870
4,680
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bieyato
Pele
9
1 / 4 / 0
6,963
580
2,513
6,694
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 2 / 1
7,438
620
5,659
7,339
2,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 3
7,343
612
3,117
4,791
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
3
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
Bieyato
Pele
1
4
0
0.25
L
2
2
1
1.25
W
Medusa
DeVos76
Medusa
6
0
3
7.5
L
0
4
3
0.38
W
0
2
9
2.25
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,470
Damage
11,289
15,415
Taken
18,824
8,067
Mitigated
5,621
1,623
Healing
2,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Bieyato
Pele
2,513
363
0
1,200
6,694
2,017
0
3,677
2,987
0
13,167
L
5,659
752
0
709
7,339
2,242
0
2,799
4,420
0
29,345
W
Medusa
DeVos76
Medusa
6,634
2,432
0
814
3,841
2,087
660
749
3,010
0
32,013
L
3,117
476
0
389
4,791
1,362
24
2,420
2,221
25,478
0
W
1,966
129
0
105
6,894
4,286
470
1,787
4,877
8,628
0
W
6,870
824
0
704
4,680
1,694
0
501
4,077
47,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,701
Gold Earned
21,744
128
Minions Killed
116
0
Camps Cleared
0
607,569
Distance Traveled
588,536
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,963
580
17
1
0
195,937
1
L
Ullr
7,438
620
33
3
0
212,541
2
W
Medusa
8,697
725
44
4
0
212,195
0
L
Nu Wa
7,343
612
66
6
0
180,058
3
W
Ares
8,263
689
12
1
0
184,253
0
W
Hera
8,741
728
72
6
0
211,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role