Player Matchup

Olorun
Olorun
FredAdams69
Olorun
Level 13
God Stats
4W - 3L
1,236 SR
Queue Stats
4W - 5L
1,297 Elo+
Solo
Izanami
Izanami
Gaura4
Izanami
Level 28
God Stats
13W - 12L
1,516 SR
Queue Stats
132W - 141L
1,465 Elo+
Party 1
Odin
Odin
stealthflyguy93
Odin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 65L
1,405 Elo+
Solo
Mulan
Mulan
x5ANDFAMxXB1
Mulan
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
267W - 274L
1,466 Elo+
Party 1
Ymir
Ymir
x5ANDMANxXB1
Ymir
Level 14
God Stats
16W - 10L
1,792 SR
Queue Stats
162W - 163L
1,407 Elo+
Party 1
Team Averages
Level 20
1,509 SR
1,408 Elo+

VS

Team Averages
Level 17
1,535 SR
1,436 Elo+
Jing Wei
Jing Wei
AutoThic
Jing Wei
Level 17
God Stats
4W - 3L
1,586 SR
Queue Stats
7W - 12L
1,392 Elo+
Party 2
Ymir
Ymir
Trash-this
Ymir
Level 29
God Stats
5W - 2L
1,655 SR
Queue Stats
148W - 135L
1,465 Elo+
Solo
Nemesis
Nemesis
davidmason12312
Nemesis
Level 4
God Stats
1W - 3L
1,756 SR
Queue Stats
1W - 7L
1,335 Elo+
Party 2
Sol
Sol
mindsculpter101
Sol
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
24W - 31L
1,513 Elo+
Solo
Sobek
Sobek
the number t
Sobek
Level 26
God Stats
2W - 8L
1,176 SR
Queue Stats
153W - 162L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
11 / 2 / 4
8,937
638
13,448
13,335
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Gaura4
Izanami
13
5 / 0 / 2
7,918
566
7,117
5,338
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 3
6,767
483
4,716
5,237
3,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 9
7,868
562
8,498
10,478
4,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 6
7,422
530
3,112
5,795
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AutoThic
Jing Wei
8
2 / 12 / 1
5,970
426
4,798
12,175
3,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
6,656
475
5,083
12,459
5,604
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 7 / 0
4,644
332
1,834
7,427
1,563
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 1
6,610
472
6,911
8,841
2,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 1 / 1
6,076
434
3,765
9,717
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
23
Kills
3
3
Deaths
24
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AutoThic
Jing Wei
2
12
1
0.21
W
Olorun
11
2
4
6.5
W
Izanami
Gaura4
Izanami
5
0
2
6
L
0
2
0
0
L
0
7
0
0
L
1
2
1
0.75
W
0
0
3
1.5
L
0
1
1
0.5
W
5
1
9
9.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,891
Damage
22,391
40,183
Taken
50,619
18,017
Mitigated
19,280
20,117
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AutoThic
Jing Wei
4,798
3,224
0
649
12,175
3,098
0
4,512
7,603
0
14,068
W
Olorun
13,448
6,961
357
9,132
13,335
5,212
529
7,595
5,740
57,255
0
W
Izanami
Gaura4
Izanami
7,117
4,497
0
3,306
5,338
1,788
1,982
770
4,568
0
52,028
L
5,083
661
0
2,880
12,459
5,604
0
3,798
8,636
27,156
0
L
1,834
731
0
183
7,427
1,563
0
2,151
5,276
0
10,765
L
6,911
664
0
2,899
8,841
2,736
0
4,391
4,450
38,978
0
W
4,716
1,998
0
330
5,237
3,304
299
2,590
2,647
0
22,921
L
3,765
240
195
4,932
9,717
6,279
0
1,708
7,649
20,548
0
W
8,498
1,369
0
5,270
10,478
4,392
0
2,957
7,521
0
44,218
W
3,112
903
0
1,722
5,795
3,321
223
1,847
3,948
25,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,912
Gold Earned
29,956
379
Minions Killed
204
0
Camps Cleared
0
1,316,423
Distance Traveled
1,218,037
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,970
426
26
2
0
250,718
1
W
Olorun
8,937
638
88
6
0
229,817
3
W
Izanami
7,918
566
100
7
0
257,632
5
L
Ymir
6,656
475
44
3
0
244,673
0
L
Nemesis
4,644
332
21
2
0
221,309
1
L
Sol
6,610
472
69
5
0
267,634
1
W
Odin
6,767
483
52
4
0
281,371
1
L
Sobek
6,076
434
44
3
0
233,703
1
W
Mulan
7,868
562
93
7
0
282,769
1
W
Ymir
7,422
530
46
3
0
264,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role