Player Matchup

Chronos
Chronos
EliteVZ
Chronos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 110L
1,568 Elo+
Solo
Nemesis
Nemesis
SicklyChase
Nemesis
Level 5
God Stats
3W - 3L
1,239 SR
Queue Stats
10W - 6L
1,456 Elo+
Solo
Neith
Neith
SoloLaneOnly
Neith
Level 14
God Stats
1W - 1L
1,282 SR
Queue Stats
6W - 6L
1,602 Elo+
Party 2
Fenrir
Fenrir
X-Ymir_Main-X
Fenrir
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 40L
1,963 Elo+
Party 2
Cerberus
Cerberus
deathsheir
Cerberus
Level 48
God Stats
3W - 5L
1,638 SR
Queue Stats
54W - 47L
1,613 Elo+
Party 2
Team Averages
Level 22
1,432 SR
1,640 Elo+

VS

Team Averages
Level 26
1,478 SR
1,503 Elo+
Chang'e
Chang'e
Gloper72
Chang'e
Level 29
God Stats
1W - 3L
1,270 SR
Queue Stats
106W - 100L
1,520 Elo+
Party 1
Artemis
Artemis
Reneebow126
Artemis
Level 21
God Stats
18W - 11L
1,606 SR
Queue Stats
88W - 87L
1,524 Elo+
Party 1
Fenrir
Fenrir
StarSloth420
Fenrir
Level 18
God Stats
15W - 28L
1,439 SR
Queue Stats
66W - 92L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
briibee7779
Sun Wukong
Level 32
God Stats
11W - 24L
1,464 SR
Queue Stats
171W - 233L
1,413 Elo+
Party 1
Tiamat
Tiamat
inciensos
Tiamat
Level 29
God Stats
27W - 21L
1,610 SR
Queue Stats
213W - 218L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EliteVZ
Chronos
13
1 / 1 / 2
7,491
535
1,905
9,374
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
SicklyChase
Nemesis
9
1 / 6 / 2
5,831
417
3,248
7,626
2,532
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
8 / 2 / 1
9,494
678
10,732
8,951
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
11 / 2 / 2
9,003
643
10,530
11,455
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
deathsheir
Cerberus
9
1 / 3 / 4
6,699
479
4,554
11,819
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gloper72
Chang'e
11
5 / 4 / 4
6,680
477
9,726
9,110
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Reneebow126
Artemis
9
2 / 5 / 2
6,158
440
6,744
7,453
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
10
4 / 5 / 0
6,838
488
4,074
9,128
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
briibee7779
Sun Wukong
10
0 / 6 / 0
6,292
449
3,085
11,941
5,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
inciensos
Tiamat
13
2 / 2 / 5
7,505
536
8,545
8,168
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
22
Kills
13
14
Deaths
22
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chronos
EliteVZ
Chronos
1
1
2
2
L
Chang'e
Gloper72
Chang'e
5
4
4
1.75
L
Artemis
Reneebow126
Artemis
2
5
2
0.6
W
Nemesis
SicklyChase
Nemesis
1
6
2
0.33
W
8
2
1
4.25
L
Fenrir
4
5
0
0.8
W
11
2
2
6
L
Sun Wukong
briibee7779
Sun Wukong
0
6
0
0
W
Cerberus
deathsheir
Cerberus
1
3
4
1
L
Tiamat
inciensos
Tiamat
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,969
Damage
32,174
49,225
Taken
45,800
19,041
Mitigated
16,996
14,662
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
EliteVZ
Chronos
1,905
598
99
4,364
9,374
2,847
616
4,894
3,996
43,281
0
L
Chang'e
Gloper72
Chang'e
9,726
218
1,232
3,247
9,110
2,174
43
2,452
6,544
26,993
0
L
Artemis
Reneebow126
Artemis
6,744
3,201
692
579
7,453
1,849
0
1,179
6,274
0
22,848
W
Nemesis
SicklyChase
Nemesis
3,248
1,218
0
425
7,626
2,532
177
3,720
3,488
0
12,919
W
10,732
5,788
0
2,281
8,951
3,695
4,389
30
8,921
0
62,809
L
Fenrir
4,074
1,212
0
119
9,128
3,125
0
900
8,228
0
27,882
W
10,530
3,217
0
3,997
11,455
4,287
37
3,014
8,029
0
50,509
L
Sun Wukong
briibee7779
Sun Wukong
3,085
436
0
1,408
11,941
5,620
72
0
11,941
0
36,174
W
Cerberus
deathsheir
Cerberus
4,554
140
0
3,496
11,819
5,680
59
4,755
6,520
22,075
0
L
Tiamat
inciensos
Tiamat
8,545
751
0
2,939
8,168
4,228
18
1,928
6,002
37,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,518
Gold Earned
33,473
363
Minions Killed
258
0
Camps Cleared
0
1,313,782
Distance Traveled
1,299,737
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,491
535
95
7
0
242,400
2
L
Chang'e
6,680
477
43
3
0
271,647
5
L
Artemis
6,158
440
44
3
0
242,399
0
W
Nemesis
5,831
417
23
2
0
248,046
1
W
Neith
9,494
678
125
9
0
235,555
0
L
Fenrir
6,838
488
44
3
0
252,904
0
W
Fenrir
9,003
643
83
6
0
315,166
2
L
Sun Wukong
6,292
449
65
5
0
272,887
0
W
Cerberus
6,699
479
37
3
0
272,615
1
L
Tiamat
7,505
536
62
4
0
259,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role