Player Matchup

Medusa
Medusa
Rafa_Horus
Medusa
Level 89
God Stats
37W - 33L
1,505 SR
Queue Stats
229W - 253L
1,507 Elo+
Party 2
Horus
Horus
Thiago0029
Horus
Level 144
God Stats
1W - 4L
1,323 SR
Queue Stats
163W - 124L
1,512 Elo+
Party 2
Ares
Ares
Toad_Kira
Ares
Level 84
God Stats
3W - 6L
1,542 SR
Queue Stats
187W - 179L
1,404 Elo+
Party 2
Persephone
Persephone
jamestra5
Persephone
Level 24
God Stats
9W - 7L
1,599 SR
Queue Stats
22W - 20L
1,547 Elo+
Party 2
Achilles
Achilles
listerine64
Achilles
Level 19
God Stats
3W - 2L
1,691 SR
Queue Stats
6W - 7L
1,575 Elo+
Party 2
Team Averages
Level 72
1,532 SR
1,509 Elo+

VS

Team Averages
Level 66
1,585 SR
1,553 Elo+
Cernunnos
Cernunnos
AndzaTK
Cernunnos
Level 26
God Stats
2W - 0L
1,816 SR
Queue Stats
61W - 40L
1,557 Elo+
Party 1
He Bo
He Bo
AnngnolioSom
He Bo
Level 29
God Stats
3W - 1L
1,661 SR
Queue Stats
142W - 109L
1,548 Elo+
Party 1
Sylvanus
Sylvanus
GuilleftTony
Sylvanus
Level 151
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 70L
1,612 Elo+
Party 1
Achilles
Achilles
MatVanPac
Achilles
Level 97
God Stats
5W - 4L
1,616 SR
Queue Stats
73W - 61L
1,562 Elo+
Party 1
Skadi
Skadi
pan_con_chamcho
Skadi
Level 28
God Stats
6W - 6L
1,331 SR
Queue Stats
99W - 92L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Rafa_Horus
Medusa
14
0 / 5 / 6
8,266
413
5,506
11,794
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
16
4 / 3 / 4
10,267
513
13,438
25,714
22,549
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
14
3 / 7 / 6
9,605
480
5,731
17,790
18,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
jamestra5
Persephone
17
3 / 4 / 2
10,677
534
14,975
12,362
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
listerine64
Achilles
17
10 / 2 / 4
11,021
551
14,923
18,981
13,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AndzaTK
Cernunnos
14
2 / 6 / 4
8,857
443
10,603
17,565
7,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 5 / 3
10,120
506
13,964
14,229
6,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
GuilleftTony
Sylvanus
17
1 / 2 / 3
10,041
502
17,229
19,075
21,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
MatVanPac
Achilles
15
8 / 5 / 7
10,032
502
17,502
19,147
16,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 2 / 2
7,638
382
2,541
5,002
1,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
40
20
Kills
21
21
Deaths
20
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AndzaTK
Cernunnos
2
6
4
0.67
W
8
5
3
1.9
W
Sylvanus
GuilleftTony
Sylvanus
1
2
3
1.25
W
Achilles
MatVanPac
Achilles
8
5
7
2.3
L
Medusa
Rafa_Horus
Medusa
0
5
6
0.6
L
Horus
4
3
4
2
L
Ares
3
7
6
0.86
L
Persephone
jamestra5
Persephone
3
4
2
1
L
Achilles
listerine64
Achilles
10
2
4
6
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,573
Damage
61,839
86,641
Taken
75,018
63,155
Mitigated
53,492
25,827
Healing
23,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AndzaTK
Cernunnos
10,603
5,444
0
3,580
17,565
7,003
77
7,772
9,401
0
51,712
W
13,964
1,655
0
2,925
14,229
6,765
0
3,306
10,771
70,568
0
W
Sylvanus
GuilleftTony
Sylvanus
17,229
4,198
875
10,895
19,075
21,364
282
3,296
15,647
68,492
9,326
W
Achilles
MatVanPac
Achilles
17,502
6,685
0
4,872
19,147
16,756
24
4,219
14,800
0
57,711
L
Medusa
Rafa_Horus
Medusa
5,506
1,928
0
2,603
11,794
3,986
658
1,935
9,859
0
47,341
L
Horus
13,438
7,178
1,817
12,558
25,714
22,549
1,068
14,428
11,286
0
63,644
L
Ares
5,731
707
0
918
17,790
18,559
0
2,653
15,137
27,982
0
L
Persephone
jamestra5
Persephone
14,975
126
72
2,847
12,362
4,611
577
5,620
6,738
72,018
0
L
Achilles
listerine64
Achilles
14,923
3,531
0
5,012
18,981
13,450
29
5,851
13,130
0
60,617
W
2,541
663
0
639
5,002
1,604
115
1,309
3,693
0
29,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,836
Gold Earned
46,688
438
Minions Killed
466
0
Camps Cleared
0
1,866,194
Distance Traveled
1,542,896
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,857
443
101
5
0
319,425
3
W
He Bo
10,120
506
122
6
0
335,578
1
W
Sylvanus
10,041
502
116
6
0
303,288
4
W
Achilles
10,032
502
76
4
0
400,595
1
L
Medusa
8,266
413
67
3
0
319,613
4
L
Horus
10,267
513
125
6
0
356,519
2
L
Ares
9,605
480
35
2
0
381,935
0
L
Persephone
10,677
534
133
7
0
370,811
2
L
Achilles
11,021
551
78
4
0
437,316
0
W
Skadi
7,638
382
51
3
0
184,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role